Re: Forge Beta: 08-30-2013 ver 1.4.7
Is there a better way to code Chromatic Lantern? It's quite annoying to choose the color when paying colorless stuff
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Bog Wraith wrote:Since the switch to Java 7, can't get app to launch when double clicking on the "forge.command" launcher command file:
I'm on a Mac running 10.8.4 and have Java 7 installed.
Here is the error report:
forge-1.4.7/forge.command ; exit;
Exception in thread "main" java.lang.UnsupportedClassVersionError: forge/view/Main : Unsupported major.minor version 51.0...
- Match and Deck Editor Layout problems -
The match and deck editor windows contain panels that can be moved and/or resized. The changes that you make are saved to files that are named "editor.xml" and "match.xml". These files can be found in your userDir/preferences/ directory.
Sometimes people will decide that they do not like the changes that they made and wish to go back to the original layout. To reset layouts to default, go to the Game Settings -> Preferences -> Troubleshooting section. You will find at this location two buttons that will reset the match layout and the deck editor layouts.
Also use the mentioned measure if your match or deckeditor won't start - it would help in 90% of the cases.
You are launching forge from version 6 of JRE anyway. Check your settings for choosing a default jre probably.Bog Wraith wrote:Since the switch to Java 7, can't get app to launch when double clicking on the "forge.command" launcher command file:
I'm on a Mac running 10.8.4 and have Java 7 installed.
Here is the error report:
forge-1.4.7/forge.command ; exit;
Exception in thread "main" java.lang.UnsupportedClassVersionError: forge/view/Main : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
I really, really hate being an ingrate about this, since I've requested this feature more than once, but this implementation of displaying decks in subfolders seriously hampers the previous usability of the deck selection text area.Max mtg wrote:Oh, it's easy then. Decknames must not include slashes. I'll add some code to replace slashes with something like underscore at the moment decks are loaded.gos wrote:When you choose a deck with a name containing "/" you receive the following error when you try to start a constructed match:Chris H. wrote:- Constructed Mode decks can now be stored in subfolders -[/b]
The feature is half-complete now. Forge can read subfolders in constructed deck, you may start game with such deck, but cannot yet edit decks in subfolders nor manipulate subfolders.
- NullPointerException | Open
- "Example deck" | Open
This has been fixed after the beta was build (it was released delayed).
Fixed! Thanks Pande.Pande wrote:If you attack with Somnophore and there are no valid targets (e.g. a creatureless opponent), the duel will block because it is not possible to cancel the selection.
Fixed! Thanks aeschli.aeschli wrote:I can't play lands revealed with Djinn of Wishes.
Fixed! Thanks dha1024.dha1024 wrote:I can't choose a card when cast Memory's Journey or Krosan Reclamation by flashback.
To Max mtg; I was launching the program as instructed after having installed Java 7. I simply did not know that I needed the JDK version as well, which is verified by my following response to spr:spr wrote:Bog Wraith wrote:Since the switch to Java 7, can't get app to launch when double clicking on the "forge.command" launcher command file:
I'm on a Mac running 10.8.4 and have Java 7 installed.
Here is the error report:
forge-1.4.7/forge.command ; exit;
Exception in thread "main" java.lang.UnsupportedClassVersionError: forge/view/Main : Unsupported major.minor version 51.0...
See viewtopic.php?f=26&t=11527. Ensure you that you have installed Java 7 JDK and not just the JRE.
Cheers,
Steve
is this pebkac due to difference in rules or a bug outright? i would assume because the orb is tapped going into the untap all lands would untap as normal. the 'Winter Orb' asserting a modifier to the untap phase it untaps in itself implies it is being processed before lands(permanents) untapping and breaking the simultaneous rule.502.2. Second, the active player determines which permanents he or she controls will untap. Then he or she untaps them all simultaneously. This turn-based action doesn't use the stack. Normally, all of a player's permanents untap, but effects can keep one or more of a player's permanents from untapping.
Yea, I think it was changed 2 years ago. http://www.wizards.com/Magic/Magazine/A ... 41a&page=2Marek14 wrote:ayatsuri: I think the reason is simple: Winter Orb, according to current Oracle text, does NOT turn off when tapped. I think it was changed some time ago.