Magic on Mobile Devices
by mtgrares
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Magic on Mobile Devices
by scythe000 » 09 May 2009, 07:52
My Windows Mobile HTC Touch HD runs Java, could it run this?
EDIT:
Ok, when I run run-forge.jar (the 5.03 beta) on the HD, I get
"run-forge.jar cannot be installed because
critical information is missing from the
application file (MIDlet-Name). -13
Please contact the application provider for
more information."
EDIT:
Ok, when I run run-forge.jar (the 5.03 beta) on the HD, I get
"run-forge.jar cannot be installed because
critical information is missing from the
application file (MIDlet-Name). -13
Please contact the application provider for
more information."
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Re: What is MTG Forge?
by mtgrares » 12 May 2009, 17:41
Well if you tried and couldn't, I guess not. MTG Forge requires a 1024 by 768 screen size. I doubt MTG Forge could run on a mobile device even though it is written in Java.My Windows Mobile HTC Touch HD runs Java, could it run this?
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Re: What is MTG Forge?
by Snacko » 12 May 2009, 17:52
Those mobile devices have "java micro edition" Java ME and you have to write the software specially for it. The main difference is the rendering which has to be done via bare painting or you can use some higher level libraries like LWUIT.
Short answer no it won't work unless rendering is completely rewritten to target such platform.
Short answer no it won't work unless rendering is completely rewritten to target such platform.
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Re: What is MTG Forge?
by frwololo » 13 May 2009, 07:55
Even if it was compatible, I believe MTGForge would requires loads of optimization before it can run on devices with such little computing power.
Not mentioning the design issues (as Rares said, Forge require a 1024*768 screen. Thinking the GUI again for small screen would be a nightmare).
More than half of the development time of Wagic is spent into "small device" issues (memory and cpu limitations, screen size, etc...), yet I believe lots of things would need to be rewritten for it too if we wanted it to fit on smaller screens (the psp is 480x272)
Not mentioning the design issues (as Rares said, Forge require a 1024*768 screen. Thinking the GUI again for small screen would be a nightmare).
More than half of the development time of Wagic is spent into "small device" issues (memory and cpu limitations, screen size, etc...), yet I believe lots of things would need to be rewritten for it too if we wanted it to fit on smaller screens (the psp is 480x272)
Re: What is MTG Forge?
by scythe000 » 13 May 2009, 13:05
LOL, my HTC Touch HD is 800x480. I think the dimensions are 4.1" diagonal.
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Re: What is MTG Forge?
by frwololo » 14 May 2009, 04:35
After comparing my PSP to an Iphone screen (which seems to be more or less the same size as the HTC HD), I'd say you could imagine porting Wagic to such a device. The screen is just 10% smaller than the PSP (despite resolution being higher), so something could probably be done.scythe000 wrote:LOL, my HTC Touch HD is 800x480. I think the dimensions are 4.1" diagonal.
This is, assuming some kind of SDK is available for the HTC Touch, which I doubt it is given everything seems to rely on money with portable devices nowadays.
Here's a screenshot:
(rares, sorry, I keep hijacking your threads recently, maybe a mod could move that part of the discussion to another thread ?)
Re: What is MTG Forge?
by scythe000 » 14 May 2009, 05:30
Anythign you could possibly want to know, you can find out at http://xda-developers.com.
Last edited by scythe000 on 14 May 2009, 15:36, edited 1 time in total.
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Re: What is MTG Forge?
by frwololo » 14 May 2009, 06:22
This looks like a very suspicious site to me, and I think you mean http://www.xda-developers.com/ .scythe000 wrote:Anythign you could possibly want to know, you can find out at (URL REMOVED).
I wouldn't have the time myself to work on a port but I'm more than willing to improve the base code to make it more "portable" if some motivated developers want to work on a port (I've already received suggestions for the NDS, pandora, ...)
Re: What is MTG Forge?
by Huggybaby » 14 May 2009, 07:55
He made a mistake, the .org is an ad site, but nothing wrong with it, it's a common way to make money from ads.
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mobile
by mtgrares » 14 May 2009, 18:36
MTG Forge couldn't ever run with just a micro edition, because MTG Forge uses Swing which is not part of the micro edition.Those mobile devices have "java micro edition" Java ME and you have to write the software specially for it. The main difference is the rendering which has to be done via bare painting or you can use some higher level libraries like LWUIT.
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Re: Magic on Mobile Devices
by mtgrares » 14 May 2009, 18:44
It is no problem. I've never split a thread before so it was fun to be "all-powerful, moderator".frwololo said:
(rares, sorry, I keep hijacking your threads recently, maybe a mod could move that part of the discussion to another thread ?)
Just programming Magic is hard enough without having to worry with cpu, memory and the small screen size.More than half of the development time of Wagic is spent into "small device" issues (memory and cpu limitations, screen size, etc...), yet I believe lots of things would need to be rewritten for it too if we wanted it to fit on smaller screens (the psp is 480x272)
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Re: Magic on Mobile Devices
by scythe000 » 14 May 2009, 21:01
What is swing? Is it a necessary component of MTGForge?
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Re: Magic on Mobile Devices
by DennisBergkamp » 14 May 2009, 22:23
Yes, it's what provides the GUI for MTGForge.
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