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Applet Version

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Re: Applet Version

Postby mtgrares » 23 Jun 2009, 18:06

I haven't done any coding recently. I'm glad that Dennis, Rob, and zerker have been coding more than me, lol.

zerker2000 wrote:Heads up people: I am quite close to getting a working "<x>tap: Add <string>" parser, and shall probably(well hopefully) get it finally working within the next couple of days. Also, it shouldn't be too hard to make a "comes into play sac/return" keyword, i.e. getting ~90% multilands in mtg a piece of cake to put in. Also, I can make Mutavault right off the bat and Reveillark shouldn't be very hard.
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Re: Applet Version

Postby scythe000 » 23 Jun 2009, 21:45

Wow, MTGForge is really becoming amazing!
Y'know, if the interface got spruced up a bit (maybe from a certain frenchman in the Manalink forums) we'd have a truly killer program here!
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Re: Applet Version

Postby scythe000 » 11 Jul 2009, 20:26

Did anything ever come of this?
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Re: Applet Version

Postby GandoTheBard » 12 Jul 2009, 21:18

scythe000 wrote:Did anything ever come of this?
I am thinking no. Not because it wasn't appreciated but because some people procrastinate until someone kicks them in the pants. Hard.
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Re: Applet Version

Postby scythe000 » 13 Jul 2009, 06:19

LOL. I am very respectful of MTGAres' work, and would not want to irritate him. I'm sure he has many important things going on right now.
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Re: Applet Version

Postby mtgrares » 15 Jul 2009, 19:33

Maybe people would really love playing the applet, online version, I don't really know. Personally I think having an online version of MTG Forge doesn't seem like that big a thing but maybe it is.
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Re: Applet Version

Postby scythe000 » 15 Jul 2009, 20:43

Well, the main reason I'm interested is to see if we could get it up and running in Windows Mobile. Playing MTG on my phone would rock.
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Re: Applet Version

Postby Rob Cashwalker » 16 Jul 2009, 03:35

mtgrares wrote:Maybe people would really love playing the applet, online version, I don't really know. Personally I think having an online version of MTG Forge doesn't seem like that big a thing but maybe it is.
There are a few people I've been trying to get into the game, who don't trust downloading stuff. If it was an applet they just point the browser to, then they would be more open to it. I just got an email from a friend who either couldn't get a successful download from my free space, or doesn't know about RAR even though he's supposedly a systems admin professional.
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Re: Applet Version

Postby Mr.Chaos » 16 Jul 2009, 05:54

The thing I liked about the browser version that has been online for a short while was that you could play MTGForge on any computer, anywhere without downloading it.
Sit at work, open the browser, goto the site and play a quick game while the boss thinks you are working. :lol:
But since that version was taken down, we are forced to really work now. :(

Sure, you can run MTGForge from a USB stick but that is not always allowed in the office.
So the applet has its uses, bring it back online!
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Applet Version

Postby Huggybaby » 17 Jul 2009, 13:04

Online apps have a viral capability that the current version lacks. An online version would guarantee much wider exposure, bringing more help into the fold, that's why it's important.
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Re: Applet Version

Postby mtgrares » 17 Jul 2009, 18:06

scythe000 wrote:Well, the main reason I'm interested is to see if we could get it up and running in Windows Mobile. Playing MTG on my phone would rock.
I doubt you could play MTG Forge on your phone because
1. your screen in too small
2. MTG Forge requires a full Java installation

Getting the applet to work shouldn't be too hard but that is only a guess. It seems like all I have to do is compile everything and make a simple webpage that has an applet tag. (And when I say compile everything I mean the source code that was modified to work as an applet which you can download here.)
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