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Applet Version

PostPosted: 19 May 2009, 18:49
by mtgrares
Just to let you know there is an applet version that someone else made and they sent me the link. You can only use preconstructed decks and the Deck Editor and Quest Mode are missing. The "Play the Game" link worked for me, while the other link that preloads the images didn't.

http://www.delvegames.com/solomtg.html

Re: Applet Version

PostPosted: 19 May 2009, 22:05
by DennisBergkamp
Wooow!!! This is so cool =D>
I just tried this, and I noticed it actually stacks the land cards! Maybe you could ask the guy for the source, since this should also be possible in our regular version, right? Unless applets use a different layout manager... but I don't think they do.

Come to think of it, I like all of their GUI changes... they changed the "Graveyard" and "Removed" zones into buttons, so to check cards in the grave / removed all you have to do is click on them. I think they also colored the borders around the cards differently (it's a much darker green and red for instance - check screenshot) and I like it.

Also, a right click will always hit the OK button, cool addition indeed.

Anyway, what do you guys think? I must say, I'm very impressed with this new GUI.

Re: Applet Version

PostPosted: 19 May 2009, 22:29
by Chris H.
DennisBergkamp wrote:Anyway, what do you guys think? I must say, I'm very impressed with this new GUI.
It failed on my Imac with the message:

Your browser is completely ignoring the <APPLET> tag!
Applet SoloMtGApplet notinited

Your screenshot looked impressive. :)

Re: Applet Version

PostPosted: 20 May 2009, 00:32
by frwololo
This is very cool =D> . You should try to merge your code with this guy and have a common repository, so that the applet benefits from all the cool changes you guys bring on a regular basis.

Re: Applet Version

PostPosted: 20 May 2009, 02:05
by DennisBergkamp
Yes, good idea. So far, I think the only changes he made is the GUI, so it should be easy to merge :)

Re: Applet Version

PostPosted: 20 May 2009, 02:11
by DennisBergkamp
It failed on my Imac with the message:

Your browser is completely ignoring the <APPLET> tag!
Applet SoloMtGApplet notinited

Your screenshot looked impressive. :)
Is this with Safari or Firefox? It's working just fine for me using Firefox, although like rares said, I can't run it with preloading images for some reason, so performance is a little slow, but still very decent.

Re: Applet Version

PostPosted: 20 May 2009, 03:56
by frwololo
DennisBergkamp wrote: I can't run it with preloading images for some reason
Same here. THe other version works well.
I posted a blog entry about this cool applet: http://wololo.net/wagic/2009/05/20/solo ... r-browser/

Re: Applet Version

PostPosted: 20 May 2009, 11:10
by Chris H.
DennisBergkamp wrote:
It failed on my Imac with the message:

Your browser is completely ignoring the <APPLET> tag!
Applet SoloMtGApplet notinited

Your screenshot looked impressive. :)
Is this with Safari or Firefox? It's working just fine for me using Firefox, although like rares said, I can't run it with preloading images for some reason, so performance is a little slow, but still very decent.
I am using Safari. I might try Firefox.

This would be the first time that Safari failed to work on one of the web sites that I visit. Then again, I do my banking in person rather than on line. :mrgreen:

The Solo Magic: the Gathering web site states that the applet requires Java 6 update 10 or above. Apple tends to be a little slow on releasing the latest java versions. We get a new java update maybe once or at most twice a year.


Looking at the screen shot that you posted, I notice that there appears to be no pull down menu for the options. I guess that the author had little choice but to change the gui and place the in game options as buttons. At the top right corner I can see buttons for Concede Game and Pause at turn end.

I think that the author must be using a fairly recent build of Forge. I notice the computer's land includes a Sacred Foundry and the Mountain and the Forest have the wide black border and pictures that may indicate your recent addition for basic lands having 4 different jpgs.

Having the land drawn in a pile is awesome! Wow. :wink:

Re: Applet Version

PostPosted: 20 May 2009, 19:07
by DennisBergkamp
Yes, I really like the landstacking and clickable graveyard/removed zones.
Anyway, I just sent these guys an email, and asked them if they could share their source code so I could update the regular MTGForge with some of their GUI changes [-o<

Re: Applet Version

PostPosted: 21 May 2009, 00:59
by Huggybaby
For those poor souls like me who don't know what an applet is, it means in this case that you can play the game in your browser without having to download or install anything.

They should add quest mode, keeping track of progress in a cookie.

<edit> I just did four damage to the computer, and I don't know how. I had nothing in play that was capable of that.

Re: Applet Version

PostPosted: 21 May 2009, 19:02
by mtgrares
The applet guys now have 4 versions of the applet MTG Forge. I'm not sure this is a good thing but hopefully everybody can get at least one version working. Ideally there should be only one version, but even getting Java to run the same everywhere is hard. Java's motto used to be "Write once, run anywhere", which is mostly true, lol.

Re: Applet Version

PostPosted: 21 May 2009, 19:11
by DennisBergkamp
4 Versions ?!? Wow, didn't know that...
They just sent me the source by the way, I'll try and merge some of their changes for the next version.

Re: Applet Version

PostPosted: 21 May 2009, 19:18
by Chris H.
mtgrares wrote:The applet guys now have 4 versions of the applet MTG Forge.
Is this a sign of them trying to keep up with our frequent releases of new versions?

If so, I am surprised that they can find the time to communicate via email. :lol: :mrgreen:

Re: Applet Version

PostPosted: 21 May 2009, 19:25
by Huggybaby
You can't keep a good prog down!

Re: Applet Version

PostPosted: 22 May 2009, 02:17
by DennisBergkamp
After a few hours of digging through their source, I finally managed to get landstacking working :mrgreen:
I have also changed things around to include a clickable removed zone and graveyard for both computer and human player (just like their GUI), the font is smaller too for those left panes.