Re: Forge Beta: 09-27-2013 ver 1.5.0
The ai is not doing anything with its poke card.
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I'm not sure why this works, but this issue can be corrected by placing all eight mountains in a block in DDL's edition file (delete either batch of four, then add four more lines of mountains to the other.)correioalternativo wrote:Duel Decks: Heroes vs. Monsters (DDL) has eight mountains, but Forge only shows four.
I can't seem to reproduce this.If you encounter this again, could you please screenshot the boardstate? Also, if you can, try the next snapshot build.It'll have a note on the commander effect saying where that players commander currently is, see what that says when the commander disappears.Xitax wrote:Played Path to Exile on opponent's commander, and the commander just disappeared. Nothing in exile zones.
I was aware of how the mulligan rules for Commander work. It just wasn't intuitively obvious that I should click on the cards in my hand.friarsol wrote:Commander mulliganing works differently.gos wrote:I can't mulligan in Commander, only the option to Keep is active.
Partial Paris Mulligan rule
Because Commander games are long and usually not played in multigame matches, the format uses a modified mulligan rule designed to alleviate mana-light hands without significantly increasing the odds of finding individual cards. This is also known as the "Brittany" mulligan rule.
In turn order, players may exile (face down) some or all of the cards in their hand.
Each player then draws one less card from their deck than the number they exiled.
Players who exiled at least one card may return to step 1 and repeat the process, drawing one less card each time.
Players shuffle all exiled cards into their deck.
It is worth noting that even with this form of mulligan, decks playing an insufficient number of mana sources will routinely draw poor hands or insufficient mana as the game progresses.