Chris H. wrote:timmermac wrote:mastroego wrote:Hi all.
Small issue: In Quest Mode, I've increased the set number of rares and uncommons in boosters, but the behaviour seems to be hardcoded, as the default values still apply.
Everything else: great.
If you are trying to make the change, it may not take effect during the existing quest. You may have to start a new quest for the change to take effect.
The changes that you can make within the Quest Mode -> Quest Preferences view are limited to minor adjustments and the code will not accept major adjustments. This is to prevent people from ruining the play balance.
To make major adjustments you have to edit the quest.preferences file itself with a text editor.
Actually, in order to use the edited packs, you need to have it where it asks you what format you want your pack from, rather than what actual booster pack you want from the given list. If you have an unrestrained format for your quest, it will ask you what format your prize pool should draw from, and this will reflect the Rare/Uncommon/Common settings you have set in the quest preference list.
On the topic of bugs in this version, the opponents in multiplayer still only attack the Human player until you are dead. This was changed from last versions, where it chose at random who the NCPs target. Also, did the bug with people dying on their own turns making the game freeze get fixed?