Newbie - feedback
by mtgrares
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Newbie - feedback
by kestell » 04 Oct 2013, 12:43
Hi
I played forge long ago, and recently picked it up again.
The game has come a long, long way since then.
The quest game is quite boring because it you tend to play the same deck over and over and just tweak it over time to improve it as you get proper cards - there are two reasons for this - the one is that the cards you sell and the cards you buy are so far apart in price that it makes very little sense to try and create more than 1 deck. The other is, since your cards remain legal throughout the quests - there is no reason that you HAVE to change.
I was thinking of building "quest" environment that closely mirrors real life magic.
Basically my idea was:
Instead of individual duels - you have tournaments that you enter - and these could be limited events or constructed events with prize support - if you play in limited events you keep the cards you picked - just as in paper magic.
After a couple of tournaments the format rotates - again mirroring real magic - and therefor forcing you to either play in the more eternal formats or to change your constructed deck.
I played forge long ago, and recently picked it up again.
The game has come a long, long way since then.
The quest game is quite boring because it you tend to play the same deck over and over and just tweak it over time to improve it as you get proper cards - there are two reasons for this - the one is that the cards you sell and the cards you buy are so far apart in price that it makes very little sense to try and create more than 1 deck. The other is, since your cards remain legal throughout the quests - there is no reason that you HAVE to change.
I was thinking of building "quest" environment that closely mirrors real life magic.
Basically my idea was:
Instead of individual duels - you have tournaments that you enter - and these could be limited events or constructed events with prize support - if you play in limited events you keep the cards you picked - just as in paper magic.
After a couple of tournaments the format rotates - again mirroring real magic - and therefor forcing you to either play in the more eternal formats or to change your constructed deck.
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