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Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 21 Oct 2013, 05:48
by Phoenix
I already observed in the last 1.5.2 build that the Card Shop in Quest mode freezes when I buy or sell too many cards.

Example:
I have enough money to buy all Boosters, Fat Packs, ...
Afterwards I want to buy new land cards I do not own yet. When I choose all 5 land types an press the Space Bar, I get 1 card of each. Afterwards I press SHIFT & Space Bar, I get 4 of each card. When I try to buy another 4 cards each by pressing SHIFT - Space Bar the game freezes nearly everytimes.

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 21 Oct 2013, 11:03
by gos
I used Remand to counter a morph my opponent was about to cast. Next turn, I cast Gitaxian Probe to peek at his hand. The morph was still face-down.

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 21 Oct 2013, 11:07
by Pand3m0nia
Hi there,

I have had this issue for the past few versions of Forge, each time I've hoped that an update woulds fix it but alas, not.

Description: Forge crashes when I try to access the Spell Shop (the spell shop opens and the crash message appears), I can still do everything else such as play Duels and challenges, travel worlds, build decks, etc.

Thanks

Here is the crash report:

ArrayIndexOutOfBoundsException | Open
Code: Select all
Forge Version:    1.5.3-r23515
Operating System: Windows XP 5.1 x86
Java Version:     1.7.0_45 Oracle Corporation

java.lang.ArrayIndexOutOfBoundsException: 1
   at forge.quest.io.ReadPriceList.readFile(ReadPriceList.java:92)
   at forge.quest.io.ReadPriceList.setup(ReadPriceList.java:62)
   at forge.quest.io.ReadPriceList.<init>(ReadPriceList.java:53)
   at forge.gui.deckeditor.controllers.CEditorQuestCardShop.<init>(CEditorQuestCardShop.java:108)
   at forge.gui.home.quest.SSubmenuQuestUtil.showSpellShop(SSubmenuQuestUtil.java:257)
   at forge.gui.home.quest.CSubmenuDuels$1.run(CSubmenuDuels.java:44)
   at forge.gui.toolbox.FLabel._doMouseAction(FLabel.java:313)
   at forge.gui.toolbox.FLabel.access$1300(FLabel.java:52)
   at forge.gui.toolbox.FLabel$6.mouseReleased(FLabel.java:359)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 21 Oct 2013, 12:04
by friarsol
Pand3m0nia wrote:Description: Forge crashes when I try to access the Spell Shop (the spell shop opens and the crash message appears), I can still do everything else such as play Duels and challenges, travel worlds, build decks, etc.

at forge.quest.io.ReadPriceList.readFile(ReadPriceList.java:92)
at forge.quest.io.ReadPriceList.setup(ReadPriceList.java:62)
at forge.quest.io.ReadPriceList.<init>(ReadPriceList.java:53)
It looks like your price list is malformed/corrupt. Try redownloading it from the content downloader.

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 21 Oct 2013, 19:35
by Achros
I don't know if its a bug or not... but...
Whenever a cast a "creature enchantment" (creatures with bestow ability such as Cavern Lampad or Nighthowler) as a creature (not using the bestow ability) the ability from Blightcaster triggers.
Is it suppose to be so?

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 21 Oct 2013, 19:53
by friarsol
Achros wrote:I don't know if its a bug or not... but...
Whenever a cast a "creature enchantment" (creatures with bestow ability such as Cavern Lampad or Nighthowler) as a creature (not using the bestow ability) the ability from Blightcaster triggers.
Is it suppose to be so?
Bestow creatures are always enchantments. So no, this is not a bug.

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 22 Oct 2013, 13:45
by Sloth
squee1968 wrote:With multiple copies of Tangle Wire in play under my control, after I declare the permanents to tap, they do tap as they should, but when resolving the next trigger, I am able to re-use the already tapped permanents. I could be wrong, but I don't think this is allowed by the rules.
Fixed! Thanks squee.

xbon wrote:Force of Nature says in top right does 2 damage, but card and all sources say 8 damage.
Fixed! Thanks xbon.

dontevenask wrote:As it was a few versions ago, the game freezes randomly sometimes without warning. There is no error report when it freezes.
When the AI wanted to cast Fireball with no creatures on your side, it could create an infinite loop. Maybe that's what you experienced. This has been fixed.

gos wrote:I used Remand to counter a morph my opponent was about to cast. Next turn, I cast Gitaxian Probe to peek at his hand. The morph was still face-down.
Fixed! Thanks gos. [Face-down cards in the library have alos been fixed]

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 22 Oct 2013, 18:47
by Hapse
Thank you so much for adding the 2 different maximize screen buttons :D and ofc thank you for making such a awesome piece of software!! :)

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 23 Oct 2013, 03:37
by leera
let me see , great work

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 24 Oct 2013, 16:07
by Hapse
Found a bug

If you are drafting and you click on deck editor at the top and then go back into the draft the cards you picked will be gone

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 24 Oct 2013, 17:27
by ndlarsen
Description: Playing Forge ;). Using a custom deck against the AI (using the deck "Repeat Performance). The exception came at the AI's BC/DA step.

As I the exception output is being detected as off site URL's, I cannot post it.

Output at pastebin: dVzjzUp6

Screenshot at zimagez: screenshot-10242013-072156pm.php

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 27 Oct 2013, 03:50
by drdev
Hapse wrote:Found a bug

If you are drafting and you click on deck editor at the top and then go back into the draft the cards you picked will be gone
Fixed. Draft picks will now be retained when switching away and back.

While I was at it, I made it so now when you finish a draft and give it a name, the Draft Deck Editor will immediately open instead of you returning to the home screen.

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 27 Oct 2013, 04:43
by MagicalHacker
Any news on the commander format in forge?

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 27 Oct 2013, 11:07
by Hapse
drdev wrote:
Hapse wrote:Found a bug

If you are drafting and you click on deck editor at the top and then go back into the draft the cards you picked will be gone
Fixed. Draft picks will now be retained when switching away and back.

While I was at it, I made it so now when you finish a draft and give it a name, the Draft Deck Editor will immediately open instead of you returning to the home screen.
Awesome :)

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 27 Oct 2013, 11:15
by gos
MagicalHacker wrote:Any news on the commander format in forge?
It was introduced in version 1.5.0.