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Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 27 Oct 2013, 11:26
by Sarusei
Necrotic Ooze doesn't copy the ability of Geth, Lord of the Vault properly when Geth is in the graveyard
when i use Geth's ability with Necrotic Ooze i only pay B not XB as it should be

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 27 Oct 2013, 17:40
by mastroego
Hi guys, new crash-like issue.
Hope it helps.

Description: Using the ultimate ability of Sorin Markov to take control of my opponent's turn.

NullPointerException | Open
Code: Select all
Forge Version:    1.5.3-r23515
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_25 Oracle Corporation

java.lang.NullPointerException
   at forge.gui.match.VMatchUI.populate(VMatchUI.java:100)
   at forge.control.FControlGameEventHandler$4.run(FControlGameEventHandler.java:148)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 27 Oct 2013, 19:14
by drdev
mastroego wrote:Hi guys, new crash-like issue.
Hope it helps.

Description: Using the ultimate ability of Sorin Markov to take control of my opponent's turn.

NullPointerException | Open
Code: Select all
Forge Version:    1.5.3-r23515
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_25 Oracle Corporation

java.lang.NullPointerException
   at forge.gui.match.VMatchUI.populate(VMatchUI.java:100)
   at forge.control.FControlGameEventHandler$4.run(FControlGameEventHandler.java:148)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Thanks for the bug report. Fixed.

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 27 Oct 2013, 22:20
by Bugster
Scroll Thief and Stealer of Secrets are optional, but shouldn't.

Casting a spell using Zhur-Taa Druid by clicking on the spell, then on the Druid (and other mana sources) results in the ping trigger going on the stack first -- that is, the spell resolves first and then the ping trigger. This should be the other way around.

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 28 Oct 2013, 17:57
by SpiderBrigade
Thanks for all the hard work and improvements as usual!
A few bugs that I've been seeing for a few versions now, relating to artifact tokens and clones.
Prototype Portal imprinted with Sculpting Steel is as the heart of all of these.
Create Sculpting Steel token, enters the battlefield as a copy of Sun Droplet. Total of two Sun Droplets in play (original and token). When I'm dealt damage, I get three triggers.
Similarly, if I have a single Rings of Brighthearth and copy it with a Sculpting Steel token, I get three triggers for each activated ability.
Finally, if I copy Lux Cannon with a Sculpting Steel token, I can tap to add a charge counter, but at the beginning of the next turn the token becomes a plain Sculpting Steel with a charge counter on it.

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 28 Oct 2013, 19:53
by gos
I think Protean Hulk 's ability is letting me search for all creatures in my library with converted mana cost 6 or less and put them onto the battlefield.

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 28 Oct 2013, 21:22
by gos
. Mind's Desire allows me to cast the cards it exiles repeatedly. The cards are exiled, and I am allowed to cast them as Mind's Desire stipulates, and after I cast them, they go to the graveyard, but I can cast them repeatedly, even though they are in the graveyard.

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 29 Oct 2013, 11:37
by timmermac
gos wrote:I think Protean Hulk 's ability is letting me search for all creatures in my library with converted mana cost 6 or less and put them onto the battlefield.
If I understand the card, that's what should be happening.

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 29 Oct 2013, 12:10
by friarsol
timmermac wrote:If I understand the card, that's what should be happening.
No, the wording is a touch confusing, since the keyword is "total" and is kinda hidden in a block of text. http://mtgtutorials.tumblr.com/post/442 ... ut-as-many

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 29 Oct 2013, 12:58
by gos
I am not allowed to choose Nighteyes the Desecrator when I cast Phyrexian Revoker.

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 29 Oct 2013, 15:40
by Niv-Mizzet
I was a playing a multi-player game where one of my creatures got hit with Inaction Injunction, but I eliminated that player before their next turn. My creature was thus detained forever. I wasn't actually sure how that was supposed to work so I looked it up.

Rule 800.4i: When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

That might be tricky to code, but the creature should be undetained at the point that the dead player would have otherwise taken its turn, had it not already been defeated.

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 29 Oct 2013, 19:29
by Luxis
It's STILL with this thing where when we exile a card with "Nightveil Specter" and click "OK" to play it, but then cancel it, it disappears from the Flashback list!! :|

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 31 Oct 2013, 06:09
by cc-drake
My opponent controls 0 red and 3 white permanents, and I control 5 black permanents. When my Kithkin Zealot enters the battlefield, I get 5 life...

Re: Forge Beta: 10-18-2013 ver 1.5.3

PostPosted: 31 Oct 2013, 20:21
by darkdolphin
Hello, thanks for this release!

I have found what is believed to be bugs? :

Description: "Caged Sun" and "Gauntlet of Power" do not work properly? They do not add one additional mana when a land is being tapped (This is tested many times in both constructed and commander mode).
General bug report | Open
Code: Select all
Forge Version:    1.5.3-r23515
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_40 Oracle Corporation