Forge Beta: 11-01-2013 ver 1.5.4
by mtgrares
Moderators: timmermac, friarsol, Blacksmith, KrazyTheFox, Agetian, CCGHQ Admins
Forge Beta: 11-01-2013 ver 1.5.4
by Chris H. » 01 Nov 2013, 13:37
Forge Beta: 11-01-2013 ver 1.5.4
13343 cards in total.
Release Notes
- Draft fixes -
Draft Deck Editor will now automatically open after finishing and naming a draft.
Fixed bug where switching away from a Draft and back would lose your picks.
Fixed bug where Draft tab remained open after finishing a draft and would crash if clicked at that point or another draft started.
Prevented canceling naming a draft, which would cause a crash.
- ComboBox visual tweaks -
Standardized appearance of combo boxes.
Removed separation between text and drop down glyph.
Fixed combo boxes on Constructed home screen to update properly when skin switched.
- Navigation tabs -
Forge now display navigation tabs in the titlebar and supports switching screens without closing them.
By default, Home and Deck Editor are available as tabs, with another closable tab added for any game you start.
X button in upper right can now exit Forge rather than closing the current screen and going back to Home screen, depending on user preference.
To concede the current game, you can use the X button in the Game tab itself, and you will now be prompted for confirmation.
Deck Editor and Exit Forge buttons have been removed from the Home screen since they're both accessible on the titlebar.
- The X button in the upper right corner -
The first time you click the X button in the upper right, you'll be given the choice between the old behavior of closing the current screen and returning to the Home screen (which matches what the X button on each navigation tab does) or exiting Forge if already on the Home screen, or the alternative behavior of exiting Forge regardless of the current screen. Your choice will be remembered so you won't be prompted again, though you can change this setting at any time in preferences. This way, whether you like the old behavior or expect that X button to exit the application, you'll be able to have it work that way.
Also keep in mind that even if you choose to have that X button work like before, the tabs will remain available for switching screens without closing them.
- True Full Screen support -
Full Screen is now toggled using F11 and has its own button on the title bar.
Maximize will no longer pretend to be Full Screen by covering up the taskbar.
When in Full Screen mode, the titlebar will be hidden unless you move the mouse to the top of the screen.
A "Lock/Unlock" Title Bar button will be available in Full Screen mode to toggle whether the title bar should remain visible at all times.
When in Full Screen mode, a clock will appear to the left of the "Lock/Unlock Title Bar" button.
The title bar will appear on top of other components if not locked rather than pushing anything down.
The title bar will remain visible while accessing the Forge menu.
- Window fixes -
Minimize no longer crashes on Mac.
Message and Input dialogs now appear properly centered and on top of main Forge window.
Prompt to save in Deck Editor (if unsaved changes) when using Forge > Restart.
- Introducing the Forge button -
The old menu bar has been removed.
The Forge button on the left side of the titlebar will drop down the same menu of options.
The Alt and Menu keys will also open this menu (even if the titlebar is hidden), with full keyboard navigation of the menus then possible.
The titlebar, minimize, maximize, and close buttons have all been increased in height to make room for the Forge button.
Menu items have been increased in height to make them more touch screen friendly. They also now enforce a minimum 100px width.
F1 has been changed to launch the Forge wiki since it no longer needs to toggle menu bar visibility.
- Forge now requires Java 7 -
Please update your Java runtime environment. At this point Forge versions 1.4.2 and above will no longer run under Java 6. Those who are using Mac OS should install the JDK version rather than the JRE version.
- The Mac OS X application -
At this time Forge now requires Java 7 and will no longer run under Java 6.
Unfortunately, the Mac OS X builder that we were using does not support Java 7. We hope to find and to use a different Mac OS X builder in order to continue releasing a Mac OS bundled application like we have in the past.
Currently, the windows/unix release of Forge includes a launcher file named "forge.command". Double click on the "forge.command" launcher command file and this will in turn launch the Forge jar file via the terminal application while increasing the Java heap space. This should be a temporary inconvenience.
New Cards
New Schemes
New Commander 2013 branch Cards
Known Issues
Contributors to This Release
DrDev
Gos
Nordos
RumbleBBU
Sloth
Sol
Swordshine
Chris H
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
The links to the various archives:
13343 cards in total.
Release Notes
- Draft fixes -
Draft Deck Editor will now automatically open after finishing and naming a draft.
Fixed bug where switching away from a Draft and back would lose your picks.
Fixed bug where Draft tab remained open after finishing a draft and would crash if clicked at that point or another draft started.
Prevented canceling naming a draft, which would cause a crash.
- ComboBox visual tweaks -
Standardized appearance of combo boxes.
Removed separation between text and drop down glyph.
Fixed combo boxes on Constructed home screen to update properly when skin switched.
- Navigation tabs -
Forge now display navigation tabs in the titlebar and supports switching screens without closing them.
By default, Home and Deck Editor are available as tabs, with another closable tab added for any game you start.
X button in upper right can now exit Forge rather than closing the current screen and going back to Home screen, depending on user preference.
To concede the current game, you can use the X button in the Game tab itself, and you will now be prompted for confirmation.
Deck Editor and Exit Forge buttons have been removed from the Home screen since they're both accessible on the titlebar.
- The X button in the upper right corner -
The first time you click the X button in the upper right, you'll be given the choice between the old behavior of closing the current screen and returning to the Home screen (which matches what the X button on each navigation tab does) or exiting Forge if already on the Home screen, or the alternative behavior of exiting Forge regardless of the current screen. Your choice will be remembered so you won't be prompted again, though you can change this setting at any time in preferences. This way, whether you like the old behavior or expect that X button to exit the application, you'll be able to have it work that way.
Also keep in mind that even if you choose to have that X button work like before, the tabs will remain available for switching screens without closing them.
- True Full Screen support -
Full Screen is now toggled using F11 and has its own button on the title bar.
Maximize will no longer pretend to be Full Screen by covering up the taskbar.
When in Full Screen mode, the titlebar will be hidden unless you move the mouse to the top of the screen.
A "Lock/Unlock" Title Bar button will be available in Full Screen mode to toggle whether the title bar should remain visible at all times.
When in Full Screen mode, a clock will appear to the left of the "Lock/Unlock Title Bar" button.
The title bar will appear on top of other components if not locked rather than pushing anything down.
The title bar will remain visible while accessing the Forge menu.
- Window fixes -
Minimize no longer crashes on Mac.
Message and Input dialogs now appear properly centered and on top of main Forge window.
Prompt to save in Deck Editor (if unsaved changes) when using Forge > Restart.
- Introducing the Forge button -
The old menu bar has been removed.
The Forge button on the left side of the titlebar will drop down the same menu of options.
The Alt and Menu keys will also open this menu (even if the titlebar is hidden), with full keyboard navigation of the menus then possible.
The titlebar, minimize, maximize, and close buttons have all been increased in height to make room for the Forge button.
Menu items have been increased in height to make them more touch screen friendly. They also now enforce a minimum 100px width.
F1 has been changed to launch the Forge wiki since it no longer needs to toggle menu bar visibility.
- Forge now requires Java 7 -
Please update your Java runtime environment. At this point Forge versions 1.4.2 and above will no longer run under Java 6. Those who are using Mac OS should install the JDK version rather than the JRE version.
- The Mac OS X application -
At this time Forge now requires Java 7 and will no longer run under Java 6.
Unfortunately, the Mac OS X builder that we were using does not support Java 7. We hope to find and to use a different Mac OS X builder in order to continue releasing a Mac OS bundled application like we have in the past.
Currently, the windows/unix release of Forge includes a launcher file named "forge.command". Double click on the "forge.command" launcher command file and this will in turn launch the Forge jar file via the terminal application while increasing the Java heap space. This should be a temporary inconvenience.
New Cards
New Schemes
- Schemes LIST | Open
- Only Blood Ends Your Nightmares
New Commander 2013 branch Cards
- Commander 2013 BRANCH CARDS LIST | Open
- Act of Authority
Angel of Finality
Baleful Force
Bane of Progress
Curse of Chaos
Curse of Forsaken
Curse of Inertia
Curse of Predation
Curse of Shallow Graves
Darksteel Mutation
Derevi, Empyrial Tactician
Diviner Spirit
Djinn of Infinite Deceits
Eye of Doom
Fell Shepherd
From the Ashes
Gahiji, Honored One
Hooded Horror
Illusionist's Gambit
Naya Soulbeast
Nekusar, the Mindrazer
Oloro, Ageless Ascetic
Opal Palace
Restore
Roon of the Hidden Realm
Serene Master
Shattergang Brothers
Spawning Grounds
Sudden Demise
Surveyor's Scope
Sydri, Galvanic Genius
Tempt with Discovery
Tempt with Glory
Tempt with Immortality
Tempt with Reflections
Tempt with Vengeance
Terra Ravager
Tidal Force
Toxic Deluge
True-Name Nemesis
Unexpectedly Absent
Widespread Panic
Witch Hunt
Known Issues
- ISSUES LIST | Open
- Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.
Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).
A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.
The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.
The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.
Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.
Contributors to This Release
DrDev
Gos
Nordos
RumbleBBU
Sloth
Sol
Swordshine
Chris H
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
The links to the various archives:
The Forge 11/01/2013 Windows and Linux archive (requires java 7):
forge-1.5.4.tar.bz2 (34.9 MB, at cardforge.org)
Forge 11/01/2013 BETA packaged as a Mac OS application:
We are not able to provide a Mac OS application package at this time. Please download the archive above and launch the forge jar file by double clicking on the "forge.command" launcher command file that is included in the archive.
-

Chris H. - Forge Moderator
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Re: Forge Beta: 11-01-2013 ver 1.5.4
by friarsol » 01 Nov 2013, 14:23
Overall Stats
Implemented (Missing) / Total = Percentage Implemented
13342 (284) / 13626 = 97.92 %
Implemented (Missing) / Total = Percentage Implemented
13342 (284) / 13626 = 97.92 %
- Set Stats | Open
- Set: Implemented (Missing) / Total = Percentage Implemented
Guildpact: 165 (0) / 165 = 100.0%
Dark Ascension: 158 (0) / 158 = 100.0%
Shards of Alara: 234 (0) / 234 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Conflux: 145 (0) / 145 = 100.0%
Portal: 200 (0) / 200 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Duel Decks: Sorin vs. Tibalt: 71 (0) / 71 = 100.0%
Duel Decks: Heroes vs. Monsters: 68 (0) / 68 = 100.0%
Morningtide: 150 (0) / 150 = 100.0%
Lorwyn: 286 (0) / 286 = 100.0%
Innistrad: 254 (0) / 254 = 100.0%
Zendikar: 234 (0) / 234 = 100.0%
Magic 2011: 234 (0) / 234 = 100.0%
Magic 2013: 234 (0) / 234 = 100.0%
Magic 2014 Core Set: 234 (0) / 234 = 100.0%
Modern Masters: 229 (0) / 229 = 100.0%
Gatecrash: 249 (0) / 249 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Legions: 145 (0) / 145 = 100.0%
From the Vault: Twenty: 20 (0) / 20 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Champions of Kamigawa: 290 (1) / 291 = 99.66%
Shadowmoor: 285 (1) / 286 = 99.65%
Avacyn Restored: 233 (1) / 234 = 99.57%
Magic 2010: 233 (1) / 234 = 99.57%
Magic 2012: 233 (1) / 234 = 99.57%
Rise of the Eldrazi: 232 (1) / 233 = 99.57%
Tenth Edition: 366 (2) / 368 = 99.46%
Eventide: 179 (1) / 180 = 99.44%
New Phyrexia: 169 (1) / 170 = 99.41%
Portal Three Kingdoms: 169 (1) / 170 = 99.41%
Odyssey: 333 (2) / 335 = 99.4%
Betrayers of Kamigawa: 164 (1) / 165 = 99.39%
Starter 1999: 157 (1) / 158 = 99.37%
Dragon's Maze: 155 (1) / 156 = 99.36%
Portal Second Age: 154 (1) / 155 = 99.35%
Worldwake: 144 (1) / 145 = 99.31%
Urza's Destiny: 142 (1) / 143 = 99.3%
Theros: 232 (2) / 234 = 99.15%
Scars of Mirrodin: 232 (2) / 234 = 99.15%
Ninth Edition: 341 (3) / 344 = 99.13%
Eighth Edition: 339 (3) / 342 = 99.12%
Seventh Edition: 332 (3) / 335 = 99.1%
Ravnica: City of Guilds: 288 (3) / 291 = 98.97%
Time Spiral: 283 (3) / 286 = 98.95%
Urza's Saga: 331 (4) / 335 = 98.81%
Mercadian Masques: 331 (4) / 335 = 98.81%
Darksteel: 163 (2) / 165 = 98.79%
Urza's Legacy: 141 (2) / 143 = 98.6%
Planeshift: 141 (2) / 143 = 98.6%
Scourge: 141 (2) / 143 = 98.6%
Nemesis: 141 (2) / 143 = 98.6%
Torment: 141 (2) / 143 = 98.6%
Classic Sixth Edition: 330 (5) / 335 = 98.51%
Dissension: 177 (3) / 180 = 98.33%
Fifth Dawn: 162 (3) / 165 = 98.18%
Mirrodin: 285 (6) / 291 = 97.94%
Fifth Edition: 425 (9) / 434 = 97.93%
Judgment: 140 (3) / 143 = 97.9%
Exodus: 140 (3) / 143 = 97.9%
Future Sight: 176 (4) / 180 = 97.78%
Revised Edition: 289 (7) / 296 = 97.64%
Invasion: 327 (8) / 335 = 97.61%
Planar Chaos: 161 (4) / 165 = 97.58%
Saviors of Kamigawa: 161 (4) / 165 = 97.58%
Magic: The Gathering-Commander: 295 (8) / 303 = 97.36%
Tempest: 326 (9) / 335 = 97.31%
Fourth Edition: 358 (10) / 368 = 97.28%
Alliances: 140 (4) / 144 = 97.22%
Prophecy: 139 (4) / 143 = 97.2%
Planechase 2012 Edition: 172 (5) / 177 = 97.18%
Fallen Empires: 99 (3) / 102 = 97.06%
Planechase: 185 (6) / 191 = 96.86%
Onslaught: 323 (12) / 335 = 96.42%
Weatherlight: 161 (6) / 167 = 96.41%
Promo set for Gatherer: 26 (1) / 27 = 96.3%
Vanguard: 102 (4) / 106 = 96.23%
Unlimited Edition: 280 (12) / 292 = 95.89%
Limited Edition Beta: 280 (12) / 292 = 95.89%
Time Spiral "Timeshifted": 116 (5) / 121 = 95.87%
Limited Edition Alpha: 278 (12) / 290 = 95.86%
Archenemy: 183 (8) / 191 = 95.81%
Homelands: 110 (5) / 115 = 95.65%
Coldsnap: 148 (7) / 155 = 95.48%
Antiquities: 81 (4) / 85 = 95.29%
Mirage: 319 (16) / 335 = 95.22%
Stronghold: 136 (7) / 143 = 95.1%
Chronicles: 110 (6) / 116 = 94.83%
Apocalypse: 134 (9) / 143 = 93.71%
Ice Age: 347 (26) / 373 = 93.03%
Legends: 287 (23) / 310 = 92.58%
The Dark: 110 (9) / 119 = 92.44%
Arabian Nights: 72 (6) / 78 = 92.31%
Visions: 153 (14) / 167 = 91.62%
Total over all sets: 19369 (370) / 19739
- Standard Stats | Open
- RTR GTC DGM M14 THS
Implemented (Missing) / Total = Percentage Implemented
1096 (3) / 1099 = 99.73 %
Missing (3):
Daxos of Meletis
Psychic Intrusion
Trait Doctoring
Last edited by friarsol on 01 Nov 2013, 15:21, edited 1 time in total.
- friarsol
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Re: Forge Beta: 11-01-2013 ver 1.5.4
by Grim Rowe » 01 Nov 2013, 14:59
Thanks for the release, and all your work.
However I have the same problem since newer versions, Forge crash after launching and loading files. Here is the bug report :
Description: Just launched the forge.exe and wait for loading files.
However I have the same problem since newer versions, Forge crash after launching and loading files. Here is the bug report :
Description: Just launched the forge.exe and wait for loading files.
- StreamException | Open
- Code: Select all
Forge Version: 1.5.4-r23578
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_45 Oracle Corporation
com.thoughtworks.xstream.io.StreamException: Cannot create XmlPullParser
at com.thoughtworks.xstream.io.xml.AbstractXppDriver.createReader(AbstractXppDriver.java:56)
at com.thoughtworks.xstream.XStream.fromXML(XStream.java:913)
at com.thoughtworks.xstream.XStream.fromXML(XStream.java:904)
at forge.quest.bazaar.QuestBazaarManager.load(QuestBazaarManager.java:82)
at forge.quest.bazaar.QuestBazaarManager.getStallNames(QuestBazaarManager.java:191)
at forge.gui.bazaar.VBazaarUI.populateStalls(VBazaarUI.java:40)
at forge.gui.bazaar.CBazaarUI.initBazaar(CBazaarUI.java:29)
at forge.gui.bazaar.VBazaarUI.instantiate(VBazaarUI.java:100)
at forge.view.FView.cacheUIStates(FView.java:414)
at forge.view.FView.initialize(FView.java:141)
at forge.control.FControl$3.run(FControl.java:248)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 11-01-2013 ver 1.5.4
by correioalternativo » 01 Nov 2013, 20:16
Thank you for Forge.
*
Commander 2013 LQ pics:
http://www.mediafire.com/download/3p9gw ... m2/C13.zip
Unzip C13.zip in ...AppData\Local\Forge\Cache\pics\cards
*
Commander 2013 LQ pics:
http://www.mediafire.com/download/3p9gw ... m2/C13.zip
Unzip C13.zip in ...AppData\Local\Forge\Cache\pics\cards
-

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Re: Forge Beta: 11-01-2013 ver 1.5.4
by Alico » 01 Nov 2013, 21:11
Is the bug where the AI's always attack you in multiplayer just not going to be fixed? It has been around since 1.5.1. It makes it nearly impossible to play multiplayer EDH, which is mostly what the format is about.
Re: Forge Beta: 11-01-2013 ver 1.5.4
by sizzlewump » 01 Nov 2013, 21:55
What's up with the mulligans in Commander mode? I can't seem to figure out how to draw a new hand. Forge asks which cards I would like to exile and then I select which ones, but then after making choices the game starts me with the leftover cards rather than dealing me a new hand. One of my friends also has the same issue. We have version 1.5.2.
I've been looking around for similar issues but haven't found any. Is this a work in progress, a bug, or am I simply overlooking something here? Please respond if you know the answer or have had the same problem.
I've been looking around for similar issues but haven't found any. Is this a work in progress, a bug, or am I simply overlooking something here? Please respond if you know the answer or have had the same problem.
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Re: Forge Beta: 11-01-2013 ver 1.5.4
by Diogenes » 01 Nov 2013, 23:09
It should all be working correctly (it is on my end.) Mulligans work differently in Commander: you choose a number of cards from your hand to exile, then draw one fewer cards than you just set aside. You may then repeat this process. When you're finished, all exiled cards are shuffled back into your deck.sizzlewump wrote:What's up with the mulligans in Commander mode? I can't seem to figure out how to draw a new hand. Forge asks which cards I would like to exile and then I select which ones, but then after making choices the game starts me with the leftover cards rather than dealing me a new hand. One of my friends also has the same issue. We have version 1.5.2.
I've been looking around for similar issues but haven't found any. Is this a work in progress, a bug, or am I simply overlooking something here? Please respond if you know the answer or have had the same problem.
Note that you must exile cards in batches (click on multiple cards before clicking on OK,) not one at a time. You can exile a single card from your hand, but you'll draw zero cards in exchange and just start the game with a smaller hand.
Re: Forge Beta: 11-01-2013 ver 1.5.4
by sizzlewump » 02 Nov 2013, 00:04
Nice! Thanks for clearing that up. I wasn't selecting multiple cards to exile.
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Re: Forge Beta: 11-01-2013 ver 1.5.4
by friarsol » 02 Nov 2013, 01:59
I'm sure we'll get to it, but there's no timetable for it right now. And checkins in the trunk have been fairly slow the last few weeks. Most of the checkins have been for new cards, and UI work, neither of which has anything to do with this area.Alico wrote:Is the bug where the AI's always attack you in multiplayer just not going to be fixed? It has been around since 1.5.1. It makes it nearly impossible to play multiplayer EDH, which is mostly what the format is about.
We are a volunteer group, and not always have the time to get everything resolved immediately. EDH is extremely new for us, and the people who introduced multiplayer into Forge haven't been that active of late. I took a look at this part of the code, and there wasn't anything obvious that was changed for multiplayer, which means it was something else entirely that's causing the issue.
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Re: Forge Beta: 11-01-2013 ver 1.5.4
by Alico » 02 Nov 2013, 03:33
Ah, that makes sense. I did not mean to sound so angry, I was just wondering. If it helps at all, this changed when the stability issues were fixed in 1.5.1. Could it be something linked with that?friarsol wrote:I'm sure we'll get to it, but there's no timetable for it right now. And checkins in the trunk have been fairly slow the last few weeks. Most of the checkins have been for new cards, and UI work, neither of which has anything to do with this area.Alico wrote:Is the bug where the AI's always attack you in multiplayer just not going to be fixed? It has been around since 1.5.1. It makes it nearly impossible to play multiplayer EDH, which is mostly what the format is about.
We are a volunteer group, and not always have the time to get everything resolved immediately. EDH is extremely new for us, and the people who introduced multiplayer into Forge haven't been that active of late. I took a look at this part of the code, and there wasn't anything obvious that was changed for multiplayer, which means it was something else entirely that's causing the issue.
Re: Forge Beta: 11-01-2013 ver 1.5.4
by whytepony » 02 Nov 2013, 07:15
Thanks for another good release guys! I've just tried it, but for some reason some of the Commander 2013 cards are not recognized by the Commander Deck Editor, i.e- Toxic Deluge and Darksteel Mutation, to name a few. Am I doing something wrong?
Re: Forge Beta: 11-01-2013 ver 1.5.4
by swordshine » 02 Nov 2013, 07:23
Commander 2013 cards are not available in this version. We merged the branch after the release, but we are still waiting for the oracle texts. Please wait for the next release in about two weeks or download a daily snapshot of 1.5.5http://cardforge.org/releases/snapshots/forge/forge/.whytepony wrote:Thanks for another good release guys! I've just tried it, but for some reason some of the Commander 2013 cards are not recognized by the Commander Deck Editor, i.e- Toxic Deluge and Darksteel Mutation, to name a few. Am I doing something wrong?
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Re: Forge Beta: 11-01-2013 ver 1.5.4
by mastroego » 02 Nov 2013, 09:37
Ok I'm not sure if it's a bug, I've searched the internet and found nothing to confirm.
I had two planewalkers on the battlefield (Elspeth and Jace): my opponent activated Megrim and redirected the damage to one of them... now here's the thing, the program let ME decide which one got the damage. I don't see why it should work that way, but I may be missing something.
Thank you all for the release as always!
I had two planewalkers on the battlefield (Elspeth and Jace): my opponent activated Megrim and redirected the damage to one of them... now here's the thing, the program let ME decide which one got the damage. I don't see why it should work that way, but I may be missing something.
Thank you all for the release as always!
Re: Forge Beta: 11-01-2013 ver 1.5.4
by Diena » 02 Nov 2013, 10:50
Is seems that the elvish healer is bugged for the computer.
When fighting Picard, the computer uses it to prevent damage on green creatures, it prevents more than 2 damage, sometimes 3 or even 9 on more than one creature at a time.
I am using 1.5.3
http://hpics.li/21fcde6
When fighting Picard, the computer uses it to prevent damage on green creatures, it prevents more than 2 damage, sometimes 3 or even 9 on more than one creature at a time.
I am using 1.5.3
http://hpics.li/21fcde6
Re: Forge Beta: 11-01-2013 ver 1.5.4
by gos » 02 Nov 2013, 12:03
. Dichotomancy let me target my opponent, but allowed me to search for copies of all tapped creatures, including my own (there were no non-tapped non-land, non-creature cards on the battlefield). It searched for copies of my tapped creatures in my library and copies of my opponent's tapped creatures in his library.
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