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Re: Forge Beta: 11-01-2013 ver 1.5.4

PostPosted: 02 Nov 2013, 12:51
by gos
gos wrote:. Dichotomancy let me target my opponent, but allowed me to search for copies of all tapped creatures, including my own (there were no non-tapped non-land, non-creature cards on the battlefield). It searched for copies of my tapped creatures in my library and copies of my opponent's tapped creatures in his library.
Also, the permanents that Dichotomancy is putting into play under my control are entering the battlefield tapped.

Re: Forge Beta: 11-01-2013 ver 1.5.4

PostPosted: 02 Nov 2013, 17:26
by Zirbert
Here's a nice obscure bug. If you have more than one copy of Maelstrom Nexus on the battlefield, only the first one's trigger works when you cast your first spell of the turn. The others all appear on the stack, but vanish without doing anything. Only the first cascade happens.

Other situations where multiple cascades fire off the same spell (Maelstrom Wanderer, Maelstrom Nexus + a card that already has cascade) work as expected.

Re: Forge Beta: 11-01-2013 ver 1.5.4

PostPosted: 03 Nov 2013, 14:00
by nionat
Thank you for Forge. Forge and cockatrice are the only games i play.

Can't I help with translations? I can translate to spanish and catalonian.

A tip for non english players: if you have translated cards from Magic Workstation you are able to import to Forge via game settings--->conten downloaders--->import data

Toni

Re: Forge Beta: 11-01-2013 ver 1.5.4

PostPosted: 03 Nov 2013, 15:10
by Achros
As usual thanks for the great program!

One issue that I found is that the Maw of the Obzedat is eating itself to get the +1/+1 effect even when it is the only creature in play. I know it can be seen as a bad play and not actually a bug but it would be nice if it can be fixed.

Re: Forge Beta: 11-01-2013 ver 1.5.4

PostPosted: 03 Nov 2013, 22:04
by Xitax
Great job, as usual!

I'm wondering if we can get some more contrast between the text and background, especially in the mana, graveyard, exile, etc. sidebar. When the number text partially overlays the symbols they can be hard to read (most themes IMHO).

Re: Forge Beta: 11-01-2013 ver 1.5.4

PostPosted: 03 Nov 2013, 23:42
by correioalternativo
Xitax wrote:Great job, as usual!

I'm wondering if we can get some more contrast between the text and background, especially in the mana, graveyard, exile, etc. sidebar. When the number text partially overlays the symbols they can be hard to read (most themes IMHO).
I had a similar problem. The skin I use is a personalized version of Firebloom. Maybe it will help you.

http://www.mediafire.com/download/83g14 ... _angel.zip

Extract to ...forge-1.5.4\res\skins

Re: Forge Beta: 11-01-2013 ver 1.5.4

PostPosted: 04 Nov 2013, 07:43
by Marek14
Probe makes me target a player when I cast it without kicker. This is against this rule:

A spell may require some targets only if an alternative or additional cost (such as a buyback or kicker cost), or a particular mode, was chosen for it; otherwise, the spell is cast as though it did not require those targets.

Sepulchral Primordial can apparently pull multiple cards from one graveyard. It should only pull one creature from each player's graveyard.

Re: Forge Beta: 11-01-2013 ver 1.5.4

PostPosted: 04 Nov 2013, 13:57
by skillfulabbot
How do I edit and delete commander decks? There is no "All Decks" tab.

Re: Forge Beta: 11-01-2013 ver 1.5.4

PostPosted: 04 Nov 2013, 14:34
by Marek14
Gods, when not active, show up as Legendary Enchantment - God. Since their creature subtype can't exist when they are not creatures, they should be just Legendary Enchantment.

When playing a game with less players than the previous game, the layout is still as before, with final game state of players from last game shown.

I think it would be a good idea to save layouts - at least battlefield layouts - separately for different game modes or for different number of players.

Re: Forge Beta: 11-01-2013 ver 1.5.4

PostPosted: 04 Nov 2013, 21:36
by gos
I had to pay {3} {W} {W} for Mirror Strike.

Re: Forge Beta: 11-01-2013 ver 1.5.4

PostPosted: 04 Nov 2013, 21:49
by gos
AI used Birthing Pod to sacrifice a Golgari Guildmage and fetch Soul of the Harvest.

Re: Forge Beta: 11-01-2013 ver 1.5.4

PostPosted: 04 Nov 2013, 23:30
by gos
I control a tapped Rubinia Soulsinger and a Stoic Angel stolen from my opponent with Rubinia. During my untap phase, the Angel forces me to choose Rubinia (it won't allow me to choose itself, which is quite possibly correct) and I am not able to choose not to untap her.

Re: Forge Beta: 11-01-2013 ver 1.5.4

PostPosted: 05 Nov 2013, 01:47
by tasteful
The game does this when trying to copy Fire // Ice with Izzet Guildmage :

RuntimeException | Open
Code: Select all
Forge Version:    1.5.4-r23578
Operating System: Mac OS X 10.7.5 x86_64
Java Version:     1.7.0_25 Oracle Corporation

java lang RuntimeException: Not found which part to choose for ability Fire deals 2 damage divided as you choose among one or two target creatures and/or players. from card Fire (121)
   at forge.Card.setSplitStateToPlayAbility(Card.java:8634)
   at forge.game.player.HumanPlay.playSaWithoutPayingManaCost(HumanPlay.java:204)
   at forge.game.player.PlayerControllerHuman.playSpellAbilityForFree(PlayerControllerHuman.java:107)
   at forge.card.ability.effects.CopySpellAbilityEffect.resolve(CopySpellAbilityEffect.java:136)
   at forge.card.ability.AbilityApiBased.resolve(AbilityApiBased.java:62)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1110)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1092)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:538)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:999)
   at forge.game.GameAction.startGame(GameAction.java:1462)
   at forge.game.Match$1.run(Match.java:104)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
   at java.lang.Thread.run(Thread.java:724)
Could be a problem copying dual spells, could be a problem copying dual spells only in the case of Izzet Guildmage because of the 2 mana limit not being understood.

Re: Forge Beta: 11-01-2013 ver 1.5.4

PostPosted: 05 Nov 2013, 08:26
by mastroego
Hi.
A problem with Finest Hour.
If I have 2 copies on the field, I get 3 phases but the attacking creature doesn't untap, so I only get the first attack.
With 1 copy only on the field it works fine.

Re: Forge Beta: 11-01-2013 ver 1.5.4

PostPosted: 05 Nov 2013, 12:48
by timmermac
gos wrote:I had to pay {3} {W} {W} for Mirror Strike.
Was there anything out that increased the cost of the spell?