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Crash with Maelstrom cascade on Commander

PostPosted: 25 Nov 2013, 02:04
by rivorel
Description: Playing Commander, i invoked Maelstrom Wanderer and when the first Cascade ability resolves, the game crashes. And this happens anytime I cast something without cost in different ways like Cipher, Spelltwine, etc. I'm loving to play commander on Forge and keep up with the good work guys.

NullPointerException | Open
Code: Select all
Forge Version:    1.5.5-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_45 Oracle Corporation

java.lang.NullPointerException
   at forge.card.ability.effects.PlayEffect.resolve(PlayEffect.java:214)
   at forge.card.spellability.AbilitySub.resolve(AbilitySub.java:130)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1112)
   at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1105)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1118)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1094)
   at forge.card.spellability.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:93)
   at forge.game.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:245)
   at forge.game.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:176)
   at forge.card.trigger.WrappedAbility.resolve(WrappedAbility.java:362)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1112)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1094)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:538)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1003)
   at forge.game.GameAction.startGame(GameAction.java:1463)
   at forge.game.Match$1.run(Match.java:104)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Re: Crash with Maelstrom cascade on Commander

PostPosted: 25 Nov 2013, 02:14
by Zirbert
rivorel wrote:Description: Playing Commander, i invoked Maelstrom Wanderer and when the first Cascade ability resolves, the game crashes. And this happens anytime I cast something without cost in different ways like Cipher, Spelltwine, etc. I'm loving to play commander on Forge and keep up with the good work guys.

NullPointerException | Open
Code: Select all
Forge Version:    1.5.5-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_45 Oracle Corporation

java.lang.NullPointerException
   at forge.card.ability.effects.PlayEffect.resolve(PlayEffect.java:214)
   at forge.card.spellability.AbilitySub.resolve(AbilitySub.java:130)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1112)
   at forge.card.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1105)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1118)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1094)
   at forge.card.spellability.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:93)
   at forge.game.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:245)
   at forge.game.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:176)
   at forge.card.trigger.WrappedAbility.resolve(WrappedAbility.java:362)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1112)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1094)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:538)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1003)
   at forge.game.GameAction.startGame(GameAction.java:1463)
   at forge.game.Match$1.run(Match.java:104)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Cascade (and any other way of playing a spell without paying the cost - rebound, hideaway, etc.) was broken in 1.5.5. It works in the 1.5.6 snapshots, like this one:

http://cardforge.org/releases/snapshots/forge/forge-gui/1.5.6-SNAPSHOT/forge-gui-1.5.6-20131120.151635-1.tar.bz2

Re: Crash with Maelstrom cascade on Commander

PostPosted: 26 Nov 2013, 02:32
by rivorel
Thanks, I'll try it here.