(bug) Suspend bringing a creature on the field crashes
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
(bug) Suspend bringing a creature on the field crashes
by gameboy350 » 01 Dec 2013, 08:08
I was using Duskrider Peregrine, a creature with suspend 3.
When the last time counter is removed from it, the game crashes. I repeated this twice, so im pretty sure that my other cards didn't affect this.
I was using Forge Beta: 11-15-2013 ver 1.5.5.
When the last time counter is removed from it, the game crashes. I repeated this twice, so im pretty sure that my other cards didn't affect this.
I was using Forge Beta: 11-15-2013 ver 1.5.5.
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.5-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_07 Oracle Corporation
java.lang.NullPointerException
at forge.card.ability.effects.PlayEffect.resolve(PlayEffect.java:214)
at forge.card.spellability.AbilitySub.resolve(AbilitySub.java:130)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1112)
at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1094)
at forge.card.spellability.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:93)
at forge.game.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:245)
at forge.game.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:176)
at forge.card.trigger.WrappedAbility.resolve(WrappedAbility.java:362)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1112)
at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1094)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:538)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1003)
at forge.game.GameAction.startGame(GameAction.java:1463)
at forge.game.Match$1.run(Match.java:104)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
- gameboy350
- Posts: 1
- Joined: 01 Dec 2013, 08:00
- Has thanked: 0 time
- Been thanked: 0 time
Re: (bug) Suspend bringing a creature on the field crashes
by Zirbert » 01 Dec 2013, 13:26
The suspend bug (which also affected cascade, rebound, and other "play without paying the cost" mechanics) has been fixed in 1.5.6.gameboy350 wrote:I was using Duskrider Peregrine, a creature with suspend 3.
When the last time counter is removed from it, the game crashes. I repeated this twice, so im pretty sure that my other cards didn't affect this.
I was using Forge Beta: 11-15-2013 ver 1.5.5.
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.5-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_07 Oracle Corporation
java.lang.NullPointerException
at forge.card.ability.effects.PlayEffect.resolve(PlayEffect.java:214)
at forge.card.spellability.AbilitySub.resolve(AbilitySub.java:130)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1112)
at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1094)
at forge.card.spellability.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:93)
at forge.game.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:245)
at forge.game.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:176)
at forge.card.trigger.WrappedAbility.resolve(WrappedAbility.java:362)
at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1112)
at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1094)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:538)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1003)
at forge.game.GameAction.startGame(GameAction.java:1463)
at forge.game.Match$1.run(Match.java:104)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
2 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 44 guests