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Remove cards that are not fully implemented?

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Remove cards that are not fully implemented?

Postby mtgrares » 19 Jun 2009, 17:28

I was thinking that since MTG Forge has a ton of cards maybe we should remove cards like Aether Membrane that aren't fully implemented. They tend to confuse new users of MTG Forge and I can fully understand how confusing it is, "Why is this card here if it doesn't work correctly?".

Aether Membrane - doesn't bounce blockers
Arashi, the Sky Asunder - doesn't have channel
Barren Moor - it doesn't have cycling
Drifting Meadow
Forgotten Cave
Lonely Sandbar
Polluted Mire
Remote Isle
Secluded Steppe
Slippery Karst
Smoldering Crater
Tranquil Thicket
Mishra's Factory - doesn't have pump ability
Hand of Cruelty - doesn't have bushido
Hand of Honor
Troll Ascetic - doesn't have "opponent shroud"
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Re: Remove cards that are not fully implemented?

Postby DennisBergkamp » 19 Jun 2009, 19:36

Maybe I'll leave them in, but for now remove them from the list of cards that get used in generated decks ?
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Re: Remove cards that are not fully implemented?

Postby Mr.Chaos » 20 Jun 2009, 05:26

DennisBergkamp wrote:Maybe I'll leave them in, but for now remove them from the list of cards that get used in generated decks ?
I like that idea, Dennis. That way, the player can still use the cards in their decks if they want to.
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Remove cards that are not fully implemented?

Postby mtgrares » 20 Jun 2009, 18:12

Yeah that sounds good to me to.
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Re: Remove cards that are not fully implemented?

Postby GandoTheBard » 21 Jun 2009, 06:37

Add Aluren among many others to this list please.
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Re: Remove cards that are not fully implemented?

Postby Hellfish » 21 Jun 2009, 10:26

Either Ghost-Lit Redeemer is also missing it's Channel ability, or I missed something in the UI. I tried both clicking the Redeemer first (Forge then wanted me to tap W) and tapping two plains to get WW into the manapool first(Same thing).
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