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Forge Beta: 01-10-2014 ver 1.5.9

PostPosted: 10 Jan 2014, 14:48
by Chris H.
Forge Beta: 01-10-2014 ver 1.5.9


13421 cards in total.


Release Notes

- Memory usage optimizations -

Components are no longer cached in memory for skinning purposes, which used to prevent some components from ever being cleared from memory.
Card images are now cleared from memory cache when switching screens and between games.
Card display panels are now disposed during game play when its card leaves a zone.


- Deck Editor usability improvements -
Added File menu with shortcuts for common actions in Deck Editor (such as Ctrl+S to save the current deck).
Support resetting and hiding filters.
Add/Remove context menu items now properly update based on the number of cards that can be added or removed from the deck.
Support adding X copies of card at a time, where X is chosen using dialog.
You'll now be prevented adding more than 4 copies of non-basic land cards in Constructed decks by default, with that number being configurable.
Full catalog now available for sideboarding in Deck Editor.
Title field and buttons now available on Current Deck pane when on other sections, with the current section name displaying above the table.


- More skinned dialogs -
Most remaining dialogs are now skinned, including all message, confirmation, input, and list choice dialogs.
Reveal-style list dialogs now focus OK button by default and support Escape and Close button without showing a Cancel button.
Increased transparency of backdrop behind dialogs and make it appear over navigation bar instead of disabling navigation bar.


- Constructed mode -
Recently a change was made to the constructed mode and this change now allows you to have up to 8 players rather than just two. The game formats that are located in the variants mode also allow up to eight players. The current user interface for this feature is fairly basic and is not very attractive. The settings tab allows you to set the number of opponents. The player tabs includes the same options that you used to see in the constructed mode.

Marc recently sketched out a couple of attractive mockups that look far more attractive than what we are now using. We just need someone with java skills and swing experience to modify the existing code.

viewtopic.php?f=52&t=12609#p138913


- Commander 2013 cards -
Forge now includes many of the new Commander 2013 cards. It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.


New Cards

Cards list | Open
Bludgeon Brawl
Debt of Loyalty
Matopi Golem
Nullstone Gargoyle
Rootwater Matriarch
Skeleton Scavengers
Soldevi Sentry
Static Orb
Storage Matrix



New BNG branch Cards

BNG branch Cards list | Open
Kiora, the Crashing Wave



Known Issues

Issues list | Open
There is a known issue with the timing of Leaves the Battlefield triggers and multiple permanents Leaving the Battlefield. As an example, when Blood Artist died at the same time as a lot of other creatures due to a Wrath of God, the Blood Artist should trigger for every creature but does not do so.

Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.

Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).

A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.

The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.



Contributors to This Release

Agetian
DrDev
Gos
Max
Sloth
Sol
Swordshine
Chris H


(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)


The links to the various archives:

The Forge 01/10/2014 Windows and Linux archive (requires java 7):
 
forge-1.5.9.tar.bz2 (34.8 MB, at cardforge.org)



Forge Beta: 01-10-2014 ver 1.5.9 is buggy and should not be used. Please use Forge Beta: 01-11-2014 ver 1.5.10 instead.


Forge 01/10/2014 BETA packaged as a Mac OS application:

We are not able to provide a Mac OS application package at this time. Please download the archive above and launch the forge jar file by double clicking on the "forge.command" launcher command file that is included in the archive.
 

Re: Forge Beta: 01-10-2014 ver 1.5.9

PostPosted: 10 Jan 2014, 16:11
by friarsol
Forge Release Card Statistics

Overall Coverage | Open
Implemented (Missing) / Total = Percentage Implemented
13420 (257) / 13677 = 98.12 %


Set Coverage | Open
Set: Implemented (Missing) / Total = Percentage Implemented
Guildpact: 165 (0) / 165 = 100.0%
Dark Ascension: 158 (0) / 158 = 100.0%
New Phyrexia: 170 (0) / 170 = 100.0%
Shards of Alara: 234 (0) / 234 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Conflux: 145 (0) / 145 = 100.0%
Portal: 200 (0) / 200 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Morningtide: 150 (0) / 150 = 100.0%
Lorwyn: 286 (0) / 286 = 100.0%
Innistrad: 254 (0) / 254 = 100.0%
Urza's Destiny: 143 (0) / 143 = 100.0%
Zendikar: 234 (0) / 234 = 100.0%
Magic 2011: 234 (0) / 234 = 100.0%
Magic 2013: 234 (0) / 234 = 100.0%
Magic 2012: 234 (0) / 234 = 100.0%
Magic 2014 Core Set: 234 (0) / 234 = 100.0%
Modern Masters: 229 (0) / 229 = 100.0%
Gatecrash: 249 (0) / 249 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Legions: 145 (0) / 145 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Tenth Edition: 367 (1) / 368 = 99.73%
Ninth Edition: 343 (1) / 344 = 99.71%
Seventh Edition: 334 (1) / 335 = 99.7%
Ravnica: City of Guilds: 290 (1) / 291 = 99.66%
Champions of Kamigawa: 290 (1) / 291 = 99.66%
Shadowmoor: 285 (1) / 286 = 99.65%
Avacyn Restored: 233 (1) / 234 = 99.57%
Magic 2010: 233 (1) / 234 = 99.57%
Rise of the Eldrazi: 232 (1) / 233 = 99.57%
Eventide: 179 (1) / 180 = 99.44%
Eighth Edition: 340 (2) / 342 = 99.42%
Portal Three Kingdoms: 169 (1) / 170 = 99.41%
Odyssey: 333 (2) / 335 = 99.4%
Betrayers of Kamigawa: 164 (1) / 165 = 99.39%
Starter 1999: 157 (1) / 158 = 99.37%
Dragon's Maze: 155 (1) / 156 = 99.36%
Portal Second Age: 154 (1) / 155 = 99.35%
Worldwake: 144 (1) / 145 = 99.31%
Planeshift: 142 (1) / 143 = 99.3%
Time Spiral: 284 (2) / 286 = 99.3%
Theros: 232 (2) / 234 = 99.15%
Scars of Mirrodin: 232 (2) / 234 = 99.15%
Mercadian Masques: 332 (3) / 335 = 99.1%
Classic Sixth Edition: 332 (3) / 335 = 99.1%
Urza's Saga: 331 (4) / 335 = 98.81%
Darksteel: 163 (2) / 165 = 98.79%
Fifth Dawn: 163 (2) / 165 = 98.79%
Urza's Legacy: 141 (2) / 143 = 98.6%
Scourge: 141 (2) / 143 = 98.6%
Nemesis: 141 (2) / 143 = 98.6%
Stronghold: 141 (2) / 143 = 98.6%
Torment: 141 (2) / 143 = 98.6%
Dissension: 177 (3) / 180 = 98.33%
Mirrodin: 286 (5) / 291 = 98.28%
Planar Chaos: 162 (3) / 165 = 98.18%
Fifth Edition: 426 (8) / 434 = 98.16%
Commander 2013 Edition: 334 (7) / 341 = 97.95%
Alliances: 141 (3) / 144 = 97.92%
Tempest: 328 (7) / 335 = 97.91%
Invasion: 328 (7) / 335 = 97.91%
Judgment: 140 (3) / 143 = 97.9%
Exodus: 140 (3) / 143 = 97.9%
Future Sight: 176 (4) / 180 = 97.78%
Magic: The Gathering-Commander: 296 (7) / 303 = 97.69%
Revised Edition: 289 (7) / 296 = 97.64%
Weatherlight: 163 (4) / 167 = 97.6%
Saviors of Kamigawa: 161 (4) / 165 = 97.58%
Planechase: 186 (5) / 191 = 97.38%
Fourth Edition: 358 (10) / 368 = 97.28%
Prophecy: 139 (4) / 143 = 97.2%
Planechase 2012 Edition: 172 (5) / 177 = 97.18%
Fallen Empires: 99 (3) / 102 = 97.06%
Onslaught: 324 (11) / 335 = 96.72%
Chronicles: 112 (4) / 116 = 96.55%
Archenemy: 184 (7) / 191 = 96.34%
Promo set for Gatherer: 26 (1) / 27 = 96.3%
Vanguard: 102 (4) / 106 = 96.23%
Coldsnap: 149 (6) / 155 = 96.13%
Unlimited Edition: 280 (12) / 292 = 95.89%
Limited Edition Beta: 280 (12) / 292 = 95.89%
Time Spiral "Timeshifted": 116 (5) / 121 = 95.87%
Limited Edition Alpha: 278 (12) / 290 = 95.86%
Homelands: 110 (5) / 115 = 95.65%
Mirage: 320 (15) / 335 = 95.52%
Antiquities: 81 (4) / 85 = 95.29%
Apocalypse: 134 (9) / 143 = 93.71%
Ice Age: 348 (25) / 373 = 93.3%
The Dark: 111 (8) / 119 = 93.28%
Legends: 289 (21) / 310 = 93.23%
Arabian Nights: 72 (6) / 78 = 92.31%
Visions: 154 (13) / 167 = 92.22%


Standard Coverage | Open
Implemented (Missing) / Total = Percentage Implemented
1096 (3) / 1099 = 99.73 %

Missing (3):
Daxos of Meletis
Psychic Intrusion
Trait Doctoring

Re: Forge Beta: 01-10-2014 ver 1.5.9

PostPosted: 10 Jan 2014, 16:25
by Sarusei
Description: Startet a game in quest mode, wanted to play Vault of the Archangel and the game crashed. this seems to happen with other cards too
cards | Open
Creeping Tar Pit
Reliquary Tower
Taiga

NullPointerException | Open
Code: Select all
Forge Version:    1.5.9-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_25 Oracle Corporation

java.lang.NullPointerException
   at forge.gui.toolbox.FSkin.setGraphicsColor(FSkin.java:187)
   at forge.gui.toolbox.FPanel.drawBackgroundColor(FPanel.java:261)
   at forge.gui.toolbox.FPanel.paintComponent(FPanel.java:236)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paintToOffscreen(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
   at javax.swing.RepaintManager.paint(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at java.awt.GraphicsCallback$PaintCallback.run(Unknown Source)
   at sun.awt.SunGraphicsCallback.runOneComponent(Unknown Source)
   at sun.awt.SunGraphicsCallback.runComponents(Unknown Source)
   at java.awt.Container.paint(Unknown Source)
   at java.awt.Window.paint(Unknown Source)
   at forge.gui.toolbox.FSkin$SkinnedFrame.paint(FSkin.java:2088)
   at javax.swing.RepaintManager$3.run(Unknown Source)
   at javax.swing.RepaintManager$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.access$1000(Unknown Source)
   at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Forge Beta: 01-10-2014 ver 1.5.9

PostPosted: 10 Jan 2014, 17:33
by lazylockie
is there a way to import tokens (torrent HQ version) using Import Data button?

Re: Forge Beta: 01-10-2014 ver 1.5.9

PostPosted: 10 Jan 2014, 17:55
by cc-drake
Sarusei wrote:Description: Startet a game in quest mode, wanted to play Vault of the Archangel and the game crashed. this seems to happen with other cards too
cards | Open
Creeping Tar Pit
Reliquary Tower
Taiga

NullPointerException | Open
Code: Select all
Forge Version:    1.5.9-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_25 Oracle Corporation

java.lang.NullPointerException
   at forge.gui.toolbox.FSkin.setGraphicsColor(FSkin.java:187)
   at forge.gui.toolbox.FPanel.drawBackgroundColor(FPanel.java:261)
   at forge.gui.toolbox.FPanel.paintComponent(FPanel.java:236)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paintToOffscreen(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
   at javax.swing.RepaintManager.paint(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at java.awt.GraphicsCallback$PaintCallback.run(Unknown Source)
   at sun.awt.SunGraphicsCallback.runOneComponent(Unknown Source)
   at sun.awt.SunGraphicsCallback.runComponents(Unknown Source)
   at java.awt.Container.paint(Unknown Source)
   at java.awt.Window.paint(Unknown Source)
   at forge.gui.toolbox.FSkin$SkinnedFrame.paint(FSkin.java:2088)
   at javax.swing.RepaintManager$3.run(Unknown Source)
   at javax.swing.RepaintManager$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.access$1000(Unknown Source)
   at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Hi, I had the same problem when I tried to play an Island in constructed play...

Re: Forge Beta: 01-10-2014 ver 1.5.9

PostPosted: 10 Jan 2014, 17:56
by krishkrush
Sarusei wrote:Description: Startet a game in quest mode, wanted to play Vault of the Archangel and the game crashed. this seems to happen with other cards too
cards | Open
Creeping Tar Pit
Reliquary Tower
Taiga

NullPointerException | Open
Code: Select all
Forge Version:    1.5.9-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_25 Oracle Corporation

java.lang.NullPointerException
   at forge.gui.toolbox.FSkin.setGraphicsColor(FSkin.java:187)
   at forge.gui.toolbox.FPanel.drawBackgroundColor(FPanel.java:261)
   at forge.gui.toolbox.FPanel.paintComponent(FPanel.java:236)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paintToOffscreen(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
   at javax.swing.RepaintManager.paint(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at java.awt.GraphicsCallback$PaintCallback.run(Unknown Source)
   at sun.awt.SunGraphicsCallback.runOneComponent(Unknown Source)
   at sun.awt.SunGraphicsCallback.runComponents(Unknown Source)
   at java.awt.Container.paint(Unknown Source)
   at java.awt.Window.paint(Unknown Source)
   at forge.gui.toolbox.FSkin$SkinnedFrame.paint(FSkin.java:2088)
   at javax.swing.RepaintManager$3.run(Unknown Source)
   at javax.swing.RepaintManager$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.access$1000(Unknown Source)
   at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
I also got a crash after playing a land. After some testing I'm sure it happens when you try to play a land when you actually can't. E.g. if you play a land out of your main phases or if you already played a land that turn. Get the crash every time when i try something like this.

Re: Forge Beta: 01-10-2014 ver 1.5.9

PostPosted: 10 Jan 2014, 18:35
by Agetian
I have a bad feeling this release is going to be extremely crashy (please check my latest pre-1.5.9 reports in the SVN thread - they are of similar nature as the ones above and they are actually recurring and serious, because most of them do not even allow to continue playing; ditto the deck editor tooltip NPE that makes deck editors randomly crash). We might need a quick enough release of a new beta once the UI is stabilized...

- Agetian

Re: Forge Beta: 01-10-2014 ver 1.5.9

PostPosted: 10 Jan 2014, 21:26
by drdev
Agetian wrote:I have a bad feeling this release is going to be extremely crashy (please check my latest pre-1.5.9 reports in the SVN thread - they are of similar nature as the ones above and they are actually recurring and serious, because most of them do not even allow to continue playing; ditto the deck editor tooltip NPE that makes deck editors randomly crash). We might need a quick enough release of a new beta once the UI is stabilized...

- Agetian
I'll work on these issues tonight to see if we can turnaround a quick patch. Sorry I didn't catch them sooner.

EDIT: I fixed the game play crash in r24207. It would only crash when you clicked on a card that couldn't be played, in the act of trying to make the prompt flash red. So the game's not unplayable, it's just easy to accidentally cause this crash at the moment. Can we release a quick patch?

Re: Forge Beta: 01-10-2014 ver 1.5.9

PostPosted: 11 Jan 2014, 10:37
by Agetian
I played the game for a few hours after r24208 was submitted and couldn't make it crash, so I believe both issues should be gone by now. I also vote for r24208 to be released in the form of a hotfix for v1.5.9 to prevent game stability issues (if possible).

- Agetian

Re: Forge Beta: 01-10-2014 ver 1.5.9

PostPosted: 11 Jan 2014, 15:01
by Chris H.
Agetian wrote:I played the game for a few hours after r24208 was submitted and couldn't make it crash, so I believe both issues should be gone by now. I also vote for r24208 to be released in the form of a hotfix for v1.5.9 to prevent game stability issues (if possible).

- Agetian
 
People should use Forge Beta: 01-11-2014 ver 1.5.10 instead of the buggy Forge Beta: 01-10-2014 ver 1.5.9 release.