Page 5 of 7
Re: Forge Beta: 01-11-2014 ver 1.5.10

Posted:
25 Jan 2014, 12:21
by Marek14
Mana from
Myr Reservoir can't be used to cast
Crib Swap. Since
Crib Swap has changeling, and therefore is a Myr spell (among others), it should be allowed.
Re: Forge Beta: 01-11-2014 ver 1.5.10

Posted:
25 Jan 2014, 14:46
by correioalternativo
Oracle Sunglasses of Urza:
You may spend white mana as though it were red mana.
Forge
Sunglasses of Urza:
You may spend white mana as though it were red mana.

: Add

to your mana pool.
Re: Forge Beta: 01-11-2014 ver 1.5.10

Posted:
25 Jan 2014, 15:07
by Marek14
Sunglasses of Urza is a known problem, but they can't fix it yet.
---
Storm has a minor bug. It should create copies based on number of spells cast before the original spell. It seems that it counts even spells cast in response to the storm trigger (Opponent casts
Empty the Warrens as his first spell, I counter with
Negate, opponent gets 1 storm copy).
Re: Forge Beta: 01-11-2014 ver 1.5.10

Posted:
25 Jan 2014, 19:02
by timmermac
Attempted to cast
Vampiric Link. Game froze. Screenshot attached.
Re: Forge Beta: 01-11-2014 ver 1.5.10

Posted:
26 Jan 2014, 05:36
by fayumot
Description: The computer used the card polluted delta as far as i can tell
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.10-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_51 Oracle Corporation
java.lang.NullPointerException
at forge.gui.match.controllers.CPicture.showCard(CPicture.java:66)
at forge.gui.match.CMatchUI.setCard(CMatchUI.java:288)
at forge.gui.match.CMatchUI.setCard(CMatchUI.java:283)
at forge.view.arcane.CardPanelContainer$3.mouseMoved(CardPanelContainer.java:239)
at java.awt.Component.processMouseMotionEvent(Unknown Source)
at javax.swing.JComponent.processMouseMotionEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 01-11-2014 ver 1.5.10

Posted:
26 Jan 2014, 08:36
by LavingRunatic
I find saving a deck and closing the Deck builder window, whether in Quest mode Draft, doesn't successfully save the deck.. Instead I consistently have an incomplete deck from an earlier save (made within the same deck building session).
I've resorted to making decks in version 1.5.8, and actually playing in 1.5.10.
As nobody else has mentioned experiencing this, it's probably worth noting that I'm on OSX 10.8.5..
Re: Forge Beta: 01-11-2014 ver 1.5.10

Posted:
26 Jan 2014, 13:15
by drdev
LavingRunatic wrote:I find saving a deck and closing the Deck builder window, whether in Quest mode Draft, doesn't successfully save the deck.. Instead I consistently have an incomplete deck from an earlier save (made within the same deck building session).
I've resorted to making decks in version 1.5.8, and actually playing in 1.5.10.
As nobody else has mentioned experiencing this, it's probably worth noting that I'm on OSX 10.8.5..
This is fixed in the latest snapshot build.
Re: Forge Beta: 01-11-2014 ver 1.5.10

Posted:
26 Jan 2014, 17:53
by Marek14
Archive Trap seems to be playable for

if anyone searches his library; should be opponent only.
Re: Forge Beta: 01-11-2014 ver 1.5.10

Posted:
26 Jan 2014, 18:05
by LavingRunatic
drdev wrote:This is fixed in the latest snapshot build.
Sweet. I'll check out the repo.
Re: Forge Beta: 01-11-2014 ver 1.5.10

Posted:
26 Jan 2014, 23:19
by agentzero83
I have a problem with this version. I am running Win 7 64bit and I can not open the program. I have saved to a file on my desktop and set the program to run as an administrator. However, the program wont open at all. I verified that I have the latest version of Java. Is there anything else I can do? Any advice?
Re: Forge Beta: 01-11-2014 ver 1.5.10

Posted:
27 Jan 2014, 00:11
by Xitax
Did you expand the archive?
Re: Forge Beta: 01-11-2014 ver 1.5.10

Posted:
27 Jan 2014, 00:13
by agentzero83
expanded? I dont think so. I extracted all in the tar archicve to a new folder on the desktop.
Re: Forge Beta: 01-11-2014 ver 1.5.10

Posted:
27 Jan 2014, 00:16
by Xitax
What's in the folder?
Re: Forge Beta: 01-11-2014 ver 1.5.10

Posted:
28 Jan 2014, 13:02
by Marek14
I managed to activate
Krosan Verge with only one extra mana -- perhaps it used mana from its first ability as well?
Re: Forge Beta: 01-11-2014 ver 1.5.10

Posted:
28 Jan 2014, 16:03
by antekm
There's a bug with saving changes to deck (in quest mode).
1). Open a deck for editing
2). if I save changes using "save" option, all is fine, but
3). I make some change and press exit. Game will ask me if I want to save my changes. I press yes, but it not only doesn't save the current changes, but will revert the state of deck to the one I had when I entered editing mode (dismissing all previous saves done while editing).
If I exit saving manually previously it seems to be working fine