It is currently 25 Aug 2025, 10:12
   
Text Size

Evolve

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Evolve

Postby aetolius » 12 Jan 2014, 03:22

I noticed that when the AI could cast both Soldier of the Pantheon and Experiment One, it chose to cast Soldier first rather than trigger Experiment One's Evolve ability. I have no idea how to code it differently, but I think all things being equal, the AI should definitely cast the creature with Evolve first then the other creature (again, assuming it has the resources to cast both).
aetolius
 
Posts: 16
Joined: 11 Jan 2014, 13:59
Has thanked: 0 time
Been thanked: 0 time

Re: Evolve

Postby aetolius » 12 Jan 2014, 03:23

By the way, I just wanted to say to everyone who has been actively working on this project that is is utterly amazing work--keep it up!
aetolius
 
Posts: 16
Joined: 11 Jan 2014, 13:59
Has thanked: 0 time
Been thanked: 0 time


Return to Forge

Who is online

Users browsing this forum: No registered users and 21 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 21 users online :: 0 registered, 0 hidden and 21 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 21 guests

Login Form