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Don't think Forge is properly figuring out board states

PostPosted: 20 Jan 2014, 07:20
by findingtyranny
...with an active Opalescence and Enchanted Evening.

Maybe the rules have changed- (if so I need to seriously reread the rules before moving up as a judge and stop playing my legacy deck the wrong way lol) but I'm pretty sure an active opalescence and enchanted evening should make all non-aura enchantments into enchantment creatures (on top of their other types) with P/T equal to their CMC. So shouldn't that turn all lands into 0/0's that die as a state based action? (Note that my side of the field has leyline of the vitality out, which should keep my lands alive by making them 0/1's...)

Do the rules work differently than I think they do? Is this a bug, or am I missing something?

Re: Don't think Forge is properly figuring out board states

PostPosted: 20 Jan 2014, 08:05
by Marek14
findingtyranny wrote:...with an active opalescence and enchanted evening.

Maybe the rules have changed- (if so I need to seriously reread the rules before moving up as a judge and stop playing my legacy deck the wrong way lol) but I'm pretty sure an active opalescence and enchanted evening should make all non-aura enchantments into enchantment creatures (on top of their other types) with P/T equal to their CMC. So shouldn't that turn all lands into 0/0's that die as a state based action? (Note that my side of the field has leyline of the vitality out, which should keep my lands alive by making them 0/1's...)

Do the rules work differently than I think they do? Is this a bug, or am I missing something?
I'm guessing it's a question of layer dependency. While rules say it should work like that, I suspect that Forge just goes by the timestamps.

The problematic abilities should be those which both key off a certain layer and have effect that applies in it, like Opalescence, Conversion or Dralnu's Crusade (mostly those that change types of permanents with given types).

Could be theoretically resolved by a dedicated structure. Even just pushing this specific type of effects into their own sublayer applied after the general layer might improve things.