version 2 - the continuing saga
I have a fair amount of version 2 code running but I haven't worked on it recently. I really wanted to use an algorithm like min-max or alpha-beta but truthfully I don't understand it well enough to use it. So I guess the AI for version 2 will be very similar to the current AI, although version 2 will be able to play Counterspell and instants during combat. I haven't coded any cards for version 2 yet and to allow it to have even more cards than version 1 and hopefully even implement a full set like Magic 2010. Version 2 I guess will generally clean up the mess that is version 1 which includes all phases and phase stops, CardFactory will be broken down into individual cards and possibly automated testing for cards and other thorny parts of MTG Forge.
I envisioned version 2 being too big and it is really hard to cut features. Hopefully version 2 will have an undo function, this will allow me to try use min-max in the future. Just by 2 cents, lol.
I envisioned version 2 being too big and it is really hard to cut features. Hopefully version 2 will have an undo function, this will allow me to try use min-max in the future. Just by 2 cents, lol.
