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Re: Forge Beta: 03-28-2014 ver 1.5.15

PostPosted: 02 Apr 2014, 21:49
by Zempar
Where do I get pictures? I found an earlier post on the website, but it was from 2010... any pictures?
Thanks in advance

Re: Forge Beta: 03-28-2014 ver 1.5.15

PostPosted: 02 Apr 2014, 22:40
by kannrain89
Zempar wrote:Where do I get pictures? I found an earlier post on the website, but it was from 2010... any pictures?
Thanks in advance
in this website, you can find many versions of pictures torrent file. But if you want the one for Forge, the following page will do good.
mark.tvk.rwth-aachen.de/software/forge/
You can download LQ or HQ version, and unzip the file into your pic folder, which can be opened in your recent version of forge (in Game settings-Preferences-"Open Content Directory" button.

Re: Forge Beta: 03-28-2014 ver 1.5.15

PostPosted: 02 Apr 2014, 23:52
by Xyx
Zempar wrote:Where do I get pictures? I found an earlier post on the website, but it was from 2010... any pictures?
Go to Game Settings -> Content Downloaders and click Download LQ Set Pictures. It may take a few hours depending on your bandwidth.

Re: Forge Beta: 03-28-2014 ver 1.5.15

PostPosted: 03 Apr 2014, 01:01
by Fizanko
Just got the same bug i experienced here happening to me again :
viewtopic.php?f=26&t=14155&start=30#p149511

But with a different AI enemy (sorry i didn't checked its name), same conditions, i win the 1st round and at the panel where it shows i lead 1 : 0 and my reward from winning the ante is shown , when i click to go to 2nd round, i'm thrown back to the main menu with the error :

Image

UncheckedExecutionException | Open
Code: Select all
Forge Version:    1.5.15-r25277
Operating System: Windows XP 5.1 x86
Java Version:     1.7.0_10 Oracle Corporation

com.google.common.util.concurrent.UncheckedExecutionException: java.awt.color.CMMException: Invalid image format
   at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2201)
   at com.google.common.cache.LocalCache.get(LocalCache.java:3934)
   at com.google.common.cache.LocalCache.getOrLoad(LocalCache.java:3938)
   at com.google.common.cache.LocalCache$LocalLoadingCache.get(LocalCache.java:4821)
   at forge.ImageCache.getImage(ImageCache.java:221)
   at forge.ImageCache.getOriginalImage(ImageCache.java:142)
   at forge.ImageCache.scaleImage(ImageCache.java:182)
   at forge.ImageCache.getIcon(ImageCache.java:110)
   at forge.gui.home.quest.PnlEvent.<init>(PnlEvent.java:47)
   at forge.gui.home.quest.CSubmenuDuels.update(CSubmenuDuels.java:120)
   at forge.gui.home.CHomeUI.itemClick(CHomeUI.java:53)
   at forge.gui.home.CHomeUI.selectPrevious(CHomeUI.java:135)
   at forge.gui.home.CHomeUI.initialize(CHomeUI.java:81)
   at forge.control.FControl.setCurrentScreen(FControl.java:300)
   at forge.view.FNavigationBar.closeTab(FNavigationBar.java:157)
   at forge.view.FNavigationBar.closeTab(FNavigationBar.java:145)
   at forge.control.FControl.endCurrentGame(FControl.java:445)
   at forge.gui.match.ControlWinLose.actionOnContinue(ControlWinLose.java:61)
   at forge.gui.match.ControlWinLose$1.actionPerformed(ControlWinLose.java:36)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.awt.color.CMMException: Invalid image format
   at sun.java2d.cmm.kcms.CMM.checkStatus(Unknown Source)
   at sun.java2d.cmm.kcms.CMM.createTransform(Unknown Source)
   at java.awt.image.ColorConvertOp.filter(Unknown Source)
   at com.sun.imageio.plugins.jpeg.JPEGImageReader.acceptPixels(Unknown Source)
   at com.sun.imageio.plugins.jpeg.JPEGImageReader.readImage(Native Method)
   at com.sun.imageio.plugins.jpeg.JPEGImageReader.readInternal(Unknown Source)
   at com.sun.imageio.plugins.jpeg.JPEGImageReader.read(Unknown Source)
   at javax.imageio.ImageIO.read(Unknown Source)
   at javax.imageio.ImageIO.read(Unknown Source)
   at forge.ImageLoader._findFile(ImageLoader.java:85)
   at forge.ImageLoader.load(ImageLoader.java:49)
   at forge.ImageLoader.load(ImageLoader.java:13)
   at com.google.common.cache.LocalCache$LoadingValueReference.loadFuture(LocalCache.java:3524)
   at com.google.common.cache.LocalCache$Segment.loadSync(LocalCache.java:2317)
   at com.google.common.cache.LocalCache$Segment.lockedGetOrLoad(LocalCache.java:2280)
   at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2195)
   ... 55 more
And i have to quit Forge as by then the duel panel is empty, no enemy and clicking will rethrow that error again

Re: Forge Beta: 03-28-2014 ver 1.5.15

PostPosted: 03 Apr 2014, 01:29
by friarsol
Fizanko, it sounds like that error is you having a corrupted image on your computer. Hard to really say much more than that.

Re: Forge Beta: 03-28-2014 ver 1.5.15

PostPosted: 03 Apr 2014, 02:23
by Fizanko
Thanks, i'll have to redownload the whole thing, maybe one of those card images had been corrupted during the process.

Re: Forge Beta: 03-28-2014 ver 1.5.15

PostPosted: 03 Apr 2014, 02:50
by friarsol
If you know which deck you were playing against, you might be able to narrow down which images might be causing the issue.

Re: Forge Beta: 03-28-2014 ver 1.5.15

PostPosted: 03 Apr 2014, 03:29
by Fizanko
For the 2nd occurance of that problem i have no idea which deck it was, but for the 1st deck i got this to happen was "Lisa Simpson" so looking into the Lisa Simpson 2.dck it wasn't that as the deck is medium difficulty and didn't contained the card i got from the ante.
So i must have mixed it with another Simpson, and looking into Maggie Simpson 3.dck i found that it was a hard difficulty one and contained that Maelstrom Pulse card i got from the ante

the deck | Open
[duel]
[metadata]
Name=Maggie Simpson 3
Title=Maggie Simpson
Difficulty=hard
Description=BRG Jund deck with Sprouting Thrinax, Jund Hackblade and Bloodbraid Elf
Icon=Maggie Simpson.jpg
Deck Type=constructed
[main]
1 Hellkite Overlord
2 Taiga
4 Wooded Foothills
1 Dragonmaster Outcast
1 Mox Emerald
1 Swamp|M10
4 Jund Hackblade
4 Bituminous Blast
4 Savage Lands
1 Forest|M10
3 Badlands
4 Bloodstained Mire
4 Blightning
1 Mox Ruby
4 Maelstrom Pulse
3 Scarland Thrinax
1 Emberstrike Duo
2 Bayou
4 Bloodbraid Elf
1 Tattermunge Duo
1 Broodmate Dragon
1 Mox Jet
2 Madrush Cyclops
4 Sprouting Thrinax
1 Woodlurker Mimic
1 Mountain|M10
[sideboard]

Hmm, does not really tell from which of the hundred of folders filled with hundred of cards each those are coming from unfortunately
So i guess it will just be faster to redownload the LQ set

EDIT

ok, reinstalled everything (i noticed the LQ pack from http://mark.tvk.rwth-aachen.de/software/forge/ was more recent than the one i had in archive on my hardrive so redownloaded it) and downloaded available content from inside Forge.

I made a preconstructed battle with both me and the AI using the "maggie simpson" quest deck.
no crash.

I noticed that the C13 cards didn't have their image, while before they had it.
So it reminded me that i had downloaded some commander 2013 card image from outside the currently available Forge download content (somewhere in the picture board).

Probably in whatever i downloaded there was a corrupted picture.
I'll see if i can find again the cards i used.

Re: Forge Beta: 03-28-2014 ver 1.5.15

PostPosted: 03 Apr 2014, 04:53
by Fizanko
I was previewing manually one by one the pictures downloaded (from Forge content downloader) in
..\Cache\pics\icons\

And Irfanview warned me that the following files

Cable.jpg
Hercules.jpg

Weren't actually .jpg files but were png files (basically they were .png pictures that were just renamed into.jpg but aren't real .jpg)

and Hobbes.jpg
was in fact a .gif file and not a .jpg

I don't know if it has any impact on Forge and possible errors regarding file format, but better report it in case it can lead into the problem i got before in case some actual game cards do not have the right format

Re: Forge Beta: 03-28-2014 ver 1.5.15

PostPosted: 03 Apr 2014, 11:03
by gos
friarsol wrote:
gos wrote:AI used the triggered ability from (my) Death Match to target my Sylvan Caryatid, which has hexproof, when he had a creature enter the battlefield.
Even though it's his creature, and he's targeting, doesn't mean he's the controller of the ability, since you control the Death Match it is technically your trigger.

603.3a A triggered ability is controlled by the player who controlled its source at the time it triggered, unless it's a delayed triggered ability. To determine the controller of a delayed triggered ability, see rules 603.7d–f.
Damn, that's subtle. =D>

Re: Forge Beta: 03-28-2014 ver 1.5.15

PostPosted: 03 Apr 2014, 16:33
by pyttroll
Hi all,

I've been using Forge for a couple of months and I love it.

Now I seem to have a bug with the cube draft, my understanding is that a card should only show once during a cube draft since there is only one copy of each card in the cube.
The problem is that I see the same cards come up multiple times during the draft and I'm able to pick multiple copies of these cards.

Is this a known bug?

Thanks,

Pyt

Re: Forge Beta: 03-28-2014 ver 1.5.15

PostPosted: 03 Apr 2014, 19:14
by Corwin72
What Cube is it?
If you open the .draft file in the \res\draft location, do you see that Singleton is set to True or False?

Re: Forge Beta: 03-28-2014 ver 1.5.15

PostPosted: 03 Apr 2014, 20:23
by pyttroll
It's juzamjedi, I don't see any Singleton in the draft file...

Here is the content of the file

Name:JuzamjediCube
DeckFile:JuzamjediCube
LandSetCode:M11

Booster: 5 Rare, 1 Mythic, 5 Common, 5 Uncommon
NumPacks:3

Re: Forge Beta: 03-28-2014 ver 1.5.15

PostPosted: 03 Apr 2014, 21:58
by Stampedo
Hello,

I have Humility and Mobilization on the battlefield.
Tokens created by Mobilization are still considered as soldiers, but when I select these tokens for attacking, they become tapped.
Shouldn't they have vigilance?
Is humility overriding creature types?

Then shouldn't tokens simply be "creatures" without any type?

01.jpg

Re: Forge Beta: 03-28-2014 ver 1.5.15

PostPosted: 03 Apr 2014, 22:01
by Marek14
Stampedo wrote:Hello,

I have Humility and Mobilization on the battlefield.
Tokens created by Mobilization are still considered as soldiers, but when I select these tokens for attacking, they become tapped.
Shouldn't they have vigilance?
Is humility overriding creature types?

Then shouldn't tokens simply be "creatures" without any type?

01.jpg
Which permanent was on battlefield first?

If Mobilization was first, then the tokens first gain vigilance from Mobilization, and then they lose it through Humility so they will tap.