Forge Beta: 03-28-2014 ver 1.5.15
by mtgrares
Moderators: timmermac, friarsol, Blacksmith, KrazyTheFox, Agetian, CCGHQ Admins
Re: Forge Beta: 03-28-2014 ver 1.5.15
by MC Brodie » 04 Apr 2014, 00:34
Humility clears abilities on Layer 6 (which is where vigilance is granted). Honor the Pure is applied to Layer 7C which is not affected by Humility.Stampedo wrote:That's not clear. Why Honor of the Pure would work when Serra's Blessing and Mobilization don't?
http://www.wizards.com/magic/magazine/a ... /20091105a
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Song of the Day: 46 and 2 (cover)
Song of the Day: 46 and 2 (cover)
Re: Forge Beta: 03-28-2014 ver 1.5.15
by JesusChapin2 » 04 Apr 2014, 02:22
Description: When I started a duel in Quest Mode, I changed the layout file to see what would happen, changing it to the files; editor, window, and match. Editor made the deck editor show, window just showed the background of a duel, and match did nothing whatsoever. I cannot get to the point where I can duel anyone, quest, gauntlet, or draft, because no cards appear.
Also, I moved the slider in a quest duel to make the cards in my hand bigger, and it was irreversible. I could not change the size of the boxes, leaving me forever to see only my had, field, the other field, separately, being very time consuming. One last thing, after conceding twice to a game I cannot play, it reads "WinLoseFrame > lblStats needs updating" at the top. I don't know if that is important though.
Also, I moved the slider in a quest duel to make the cards in my hand bigger, and it was irreversible. I could not change the size of the boxes, leaving me forever to see only my had, field, the other field, separately, being very time consuming. One last thing, after conceding twice to a game I cannot play, it reads "WinLoseFrame > lblStats needs updating" at the top. I don't know if that is important though.
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.15-r25277
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_45 Oracle Corporation
java.lang.NullPointerException
at forge.gui.match.views.VLog.isGameLogConsoleVisible(VLog.java:135)
at forge.gui.match.views.VLog.updateConsole(VLog.java:126)
at forge.gui.match.controllers.CLog$1.run(CLog.java:42)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 03-28-2014 ver 1.5.15
by JesusChapin2 » 04 Apr 2014, 02:48
All right well it seems that resetting the layout fixed the problems, as I found in the README.txt after two and a half hours of searching...
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Re: Forge Beta: 03-28-2014 ver 1.5.15
by friarsol » 04 Apr 2014, 03:12
It's also in the Forge FAQ #4.JesusChapin2 wrote:All right well it seems that resetting the layout fixed the problems, as I found in the README.txt after two and a half hours of searching...
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Re: Forge Beta: 03-28-2014 ver 1.5.15
by Alico » 04 Apr 2014, 03:39
This is not really a bug, but it is a major annoyance I have felt for a while. Can you please remove the non-full art Zendikar lands from Forge? Because there are two art styles with the same name, the game seems to switch them back and forth willy nilly, and I am really starting to not like it. Or, if you keep them in the game, at least only let them come with the Zendikar starter decks, like they are supposed to.
If they can't be removed, is there a way at least to replace the non full art with the full art?
If they can't be removed, is there a way at least to replace the non full art with the full art?
Re: Forge Beta: 03-28-2014 ver 1.5.15
by TalpanianEmperor » 04 Apr 2014, 07:12
Not really a bug, just a weird tendency.
The AI will often sacrifice all their cards for Reprocess (and have to discard most of them at the end of their turn), even after playing a land and/or creature.
It will also often sacrifice permanents to delay a Curse of the Cabal that they suspended.
The AI will often sacrifice all their cards for Reprocess (and have to discard most of them at the end of their turn), even after playing a land and/or creature.
It will also often sacrifice permanents to delay a Curse of the Cabal that they suspended.
"Each year that passes rings you inwardly with memory and might. Wield your heart, and the world will tremble."
-- Doran, The Siege Tower.
-- Doran, The Siege Tower.
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Re: Forge Beta: 03-28-2014 ver 1.5.15
by Stampedo » 04 Apr 2014, 14:59
Thanks for the clarification, first time I hear about this layer thingMC Brodie wrote:Humility clears abilities on Layer 6 (which is where vigilance is granted). Honor the Pure is applied to Layer 7C which is not affected by Humility.Stampedo wrote:That's not clear. Why Honor of the Pure would work when Serra's Blessing and Mobilization don't?
http://www.wizards.com/magic/magazine/a ... /20091105a
So any effect on layer 7 will not be affected by Humility?
I have to rework that deck...
Re: Forge Beta: 03-28-2014 ver 1.5.15
by Marek14 » 04 Apr 2014, 15:30
Humility removes abilities. As for its P/T setting effect, anything that modifies P/T (counters, Honor of the Pure, etc.) applies after anything that sets these values. For example, a 0/0 creature that uses +1/+1 counters like most Hydras would be actually boosted by Humility.Stampedo wrote:Thanks for the clarification, first time I hear about this layer thingMC Brodie wrote:Humility clears abilities on Layer 6 (which is where vigilance is granted). Honor the Pure is applied to Layer 7C which is not affected by Humility.Stampedo wrote:That's not clear. Why Honor of the Pure would work when Serra's Blessing and Mobilization don't?
http://www.wizards.com/magic/magazine/a ... /20091105a
So any effect on layer 7 will not be affected by Humility?
I have to rework that deck...
Re: Forge Beta: 03-28-2014 ver 1.5.15
by tasteful » 04 Apr 2014, 16:44
Description: Sanguine Bond causes an error when it triggers at the same time as other lifegain triggers, but everything works fine. If it's the only thing that triggers on lifegain there's no error.
- NoSuchElementException | Open
- Code: Select all
Forge Version: 1.5.15-r25277
Operating System: Mac OS X 10.9.2 x86_64
Java Version: 1.8.0-ea Oracle Corporation
java.util.NoSuchElementException
at java.util.LinkedList.getFirst(LinkedList.java:244)
at java.awt.DefaultKeyboardFocusManager.repostIfFollowsKeyEvents(DefaultKeyboardFocusManager.java:290)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(DefaultKeyboardFocusManager.java:325)
at java.awt.Component.dispatchEventImpl(Component.java:4754)
at java.awt.Container.dispatchEventImpl(Container.java:2292)
at java.awt.Window.dispatchEventImpl(Window.java:2739)
at java.awt.Component.dispatchEvent(Component.java:4705)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:746)
at java.awt.EventQueue.access$400(EventQueue.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:697)
at java.awt.EventQueue$3.run(EventQueue.java:691)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:86)
at java.awt.EventQueue$4.run(EventQueue.java:719)
at java.awt.EventQueue$4.run(EventQueue.java:717)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:716)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)
Re: Forge Beta: 03-28-2014 ver 1.5.15
by Marek14 » 04 Apr 2014, 17:07
Last edited by timmermac on 04 Apr 2014, 17:14, edited 1 time in total.
Reason: Enabled mouseover
Reason: Enabled mouseover
Re: Forge Beta: 03-28-2014 ver 1.5.15
by mlfrancom08 » 04 Apr 2014, 17:33
I couldn't find a post about this when searching the forum, so I hope someone can help me. I've downloaded the newest beta and after extracting the files, I double click to run forge, it starts and then it freezes on downloading decks. I've downloaded decks, is there a specific location I need to put them? I'm sorry, I'm terrible with computers. Hopefully this is a simple fix.
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Re: Forge Beta: 03-28-2014 ver 1.5.15
by Xyx » 05 Apr 2014, 00:13
When cracking my Lion's Eye Diamond, sometimes I get asked what color of mana I want it to make and sometimes I don't.
Re: Forge Beta: 03-28-2014 ver 1.5.15
by Fizanko » 05 Apr 2014, 03:30
I noticed a minor problem with Urza's Rage
The card give you the choice to kick (for a high mana cost) or not the card to increase the damage.
But ingame the dialogue for both choice is actually the same :

In the screenshot, the choice on the top is the one that make you kick it, while the choice on the bottom is the one in wich you don't kick it.
Edit : during a challenge ( Sorin vs Tibalt ) in which i played Vampire's Bite i got the same doubled dialogue
The card give you the choice to kick (for a high mana cost) or not the card to increase the damage.
But ingame the dialogue for both choice is actually the same :

In the screenshot, the choice on the top is the one that make you kick it, while the choice on the bottom is the one in wich you don't kick it.
Edit : during a challenge ( Sorin vs Tibalt ) in which i played Vampire's Bite i got the same doubled dialogue
Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: Forge Beta: 03-28-2014 ver 1.5.15
by Pux » 05 Apr 2014, 14:51
When I got my foil Butcher of Malakir in my starting hand it was facedown.
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