The Ultimate Quest Mode Thread
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: The Ultimate Quest Mode Thread
by mastroego » 12 Nov 2014, 20:22
You have to click on the Sun/Moon symbol on the upper left corner of the card.
EDIT: I remembered it wrong, apparently just clicking on the card will do.
No, there's no comprehensive guide, after all Forge is a fan project, and a permanently "unfinished" one at that, what with new cards and mechanics appearing all the time and all.
EDIT: I remembered it wrong, apparently just clicking on the card will do.
No, there's no comprehensive guide, after all Forge is a fan project, and a permanently "unfinished" one at that, what with new cards and mechanics appearing all the time and all.
Re: The Ultimate Quest Mode Thread
by HarlequinCasts » 13 Nov 2014, 04:34
I rescind all previous complaints about difficulty. Solid challenge and the slow payout makes the wait worthwhile. Just got my first Underground Sea, Ancestral Recall, and Mana Drain all from the same very hard challenge. Feels good man ^_^
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Re: The Ultimate Quest Mode Thread
by Fizanko » 13 Nov 2014, 11:34
If you're willing to play with Vintage / P9 / etc.. cards in your deck and you're not lucky enough to get them as reward on Main World, remember there is the Shandalar world you can travel to and get cards from duels before going back to main world if that's what you're after :
You should then have more chance getting the vintage/p9/whatever card you're after in that world
- Shandalar sets | Open
- Unlimited Edition (2nd ed)
Arabian Nights
Antiquities
Revised Edition (3rd ed)
Legends
The Dark
4th Edition
You should then have more chance getting the vintage/p9/whatever card you're after in that world
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: The Ultimate Quest Mode Thread
by HarlequinCasts » 14 Nov 2014, 00:30
Good advice!Fizanko wrote:If you're willing to play with Vintage / P9 / etc.. cards in your deck and you're not lucky enough to get them as reward on Main World, remember there is the Shandalar world you can travel to and get cards from duels before going back to main world if that's what you're after.
You should then have more chance getting the vintage/p9/whatever card you're after in that world
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Re: The Ultimate Quest Mode Thread
by Fizanko » 14 Nov 2014, 11:15
Check the selling price in the spellshop
( though remember you need more than 50 wins to have the spellshop remove its " 1000 gold " maximum buying policy and so benefit from the truckloads of gold you can get from such card )
( though remember you need more than 50 wins to have the spellshop remove its " 1000 gold " maximum buying policy and so benefit from the truckloads of gold you can get from such card )
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: The Ultimate Quest Mode Thread
by Megabiquette » 14 Nov 2014, 11:33
I just started a new quest without fantasy mode (to get my 20 life) and noticed challenges are disabled. Would be cool to let us choose to play with challenges or not in the quest preferences
Edit: Oops challenges are there. I guess I was just used to the "next challenge after X wins" thing. My bad!
Edit: Oops challenges are there. I guess I was just used to the "next challenge after X wins" thing. My bad!
Last edited by Megabiquette on 14 Nov 2014, 13:32, edited 1 time in total.
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Re: The Ultimate Quest Mode Thread
by timmermac » 14 Nov 2014, 13:22
There's a preference for that now.Fizanko wrote:Check the selling price in the spellshop
( though remember you need more than 50 wins to have the spellshop remove its " 1000 gold " maximum buying policy and so benefit from the truckloads of gold you can get from such card )
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: The Ultimate Quest Mode Thread
by Megabiquette » 15 Nov 2014, 20:47
I feel like the market should sell more cards. And there should be way to be get specific cards (through some quests or something).
It's hard to make a good deck (well, a "competitive" one for the later stages of the game) when you need some rares you can't find.
It's hard to make a good deck (well, a "competitive" one for the later stages of the game) when you need some rares you can't find.
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Re: The Ultimate Quest Mode Thread
by friarsol » 16 Nov 2014, 00:10
It's hard to build a specific deck. It's not that hard to make a good deck. But the quest preferences allows you to adjust these numbers however you want.Megabiquette wrote:I feel like the market should sell more cards. And there should be way to be get specific cards (through some quests or something).
It's hard to make a good deck (well, a "competitive" one for the later stages of the game) when you need some rares you can't find.
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Re: The Ultimate Quest Mode Thread
by Flameustc » 19 Nov 2014, 12:53
Wrong thread, edited.
Last edited by Flameustc on 20 Nov 2014, 09:10, edited 1 time in total.
Re: The Ultimate Quest Mode Thread
by enterrrr » 20 Nov 2014, 00:13
Hello,Where can I buy the card mana crypt in the shop? in the main world I have never found it, also other worlds has not yet, whether or not does mana crypt exists in quest mode?
Re: The Ultimate Quest Mode Thread
by Fizanko » 20 Nov 2014, 01:51
Apparently the only spellshop in which you can get this card is Main World, the Media Insert ( MBP ) set isn't available in any other worlds.
The only 2 cards you should never find in Main World are
Chaos Orb
Falling Star
that are the only ones set as "Banned" in the world.txt
And of course, the 168 cards that aren't yet coded in Forge
The only 2 cards you should never find in Main World are
Chaos Orb
Falling Star
that are the only ones set as "Banned" in the world.txt
And of course, the 168 cards that aren't yet coded in Forge
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: The Ultimate Quest Mode Thread
by friarsol » 20 Nov 2014, 05:01
Neither Chaos Orb or Falling Star are coded, so they are the same.Fizanko wrote:The only 2 cards you should never find in Main World are
Chaos Orb
Falling Star
that are the only ones set as "Banned" in the world.txt
And of course, the 168 cards that aren't yet coded in Forge
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Re: The Ultimate Quest Mode Thread
by enterrrr » 20 Nov 2014, 06:17
@Fizanko Does your forge has this set Vintage Masters? I see that Forge Beta page which lists this (Vintage Masters: 324 (1) / 325 = 99.69%) But in my forge 1.5.30 only has modern masters and other sets, i want to add it.
Re: The Ultimate Quest Mode Thread
by Fizanko » 20 Nov 2014, 11:57
No i don't have Vintage Master in my Forge, i made a search and it's apparently normal :
viewtopic.php?f=26&t=14534&p=162837&hilit=vintage+masters#p162836
viewtopic.php?f=26&t=14534&p=162837&hilit=vintage+masters#p162836
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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