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Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 27 Apr 2014, 07:36
by mastroego
So, am I the only one who can't access scheme cards?
Am I doing something wrong with the Archenemy feature?

Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 27 Apr 2014, 07:53
by ezmariel
Description: trying to start a commander game

NullPointerException | Open
Code: Select all
Forge Version:    1.5.17-r25620
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_51 Oracle Corporation

java.lang.NullPointerException
   at forge.game.player.RegisteredPlayer.forVariants(RegisteredPlayer.java:133)
   at forge.screens.home.sanctioned.CSubmenuConstructed.startGame(CSubmenuConstructed.java:346)
   at forge.screens.home.sanctioned.CSubmenuConstructed.access$100(CSubmenuConstructed.java:46)
   at forge.screens.home.sanctioned.CSubmenuConstructed$2.actionPerformed(CSubmenuConstructed.java:158)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 27 Apr 2014, 08:02
by KMO
AI had Sightless Brawler, Felhide Petrifier enchanted with Oppressive Rays, and a summoning-sick Elite Skirmisher.

AI attacked illegally with Sightless Brawler alone.

Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 27 Apr 2014, 09:14
by Xyx
Xitax wrote:if AI casts Traitor's Roar targeting my Nightveil Specter, shouldn't its ability trigger?
No, Nightveil Specter only triggers when it deals combat damage, and Traitor's Roar is not combat damage (even though the flavor is that of the creature "attacking" you).

Xitax wrote:I can't play cards exiled with Intet, the Dreamer.
Seconded. Tried it a bunch of times, didn't work.

Xitax wrote:Also after doing combat damage to a planeswalker none of his abilities trigger.
Intet only triggers when he deals combat damage to a player. A planeswalker is not a player (even though the player is a planeswalker from a flavor perspective).

Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 27 Apr 2014, 13:12
by Shoujo Q
Hello,

I have found a bug in this version of Forge (I don't know if it exists in earlier versions, I have not used earlier versions).

A screenshot of the field of play, after one of my creatures (Chameleon Colossus) was erroneously sent to the graveyard, is below:

ForgeBug.png
Screenshot


No card was played to destroy this creature, nor was any effect that would cause this triggered. Instead, it was killed partway through a large stack of its ability activations (which cause its power and toughness to effectively double).

I believe the reason it was sent to the graveyard is that its power and toughness were increased so much (I had a lot of Elves, an Elvish Archdruid and a Gaea's Cradle on the field, so I could hit this ability a lot of times at once) that the integer variables that store these quantities overflowed and caused it to have negative toughness, to which the game responds by sending the creature to the Graveyard.

There could, of course, be some other reason for this, but this seems the most likely reason to me.

Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 27 Apr 2014, 14:35
by Shoujo Q
Also, I can't seem to get Panoptic Mirror to work - there's no prompt or point at which I can select the card to remove from my hand to be imprinted on the Mirror, so its ability just fizzles.

For the record, I was trying to imprint Time Warp (and yes, I paid the X=5 necessary).

Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 27 Apr 2014, 16:42
by Grim Rowe
Many thanks for this awesome and the most complete application i ever know for Magic =D

Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 27 Apr 2014, 18:17
by kvothe
Marek14 wrote:EDIT2: I also noticed that there are high-quality pictures for online Vanguards, with more versions than Forge currently has. Would anyone like to compile that? :)
I use the avatars from gatherer because that's how they look on MTGO, but I also have compiled the one that have the picture of the avatar on the old paper frame (eg http://magiccards.info/extras/other/van ... -wrath.jpg).

Would you like those or are you just interested on the other ones (old frame and the same picture as the non-avatar card)?

Questions:
Why don't the planes use the same name convention as the other cards, ending in .full?
There are some vanguard avatars that are listed twice on the deck editor but for which I can only find one version, like Birds of Paradise and Tradewind Rider. Am I missing something?


mastroego wrote:So, am I the only one who can't access scheme cards?
Am I doing something wrong with the Archenemy feature?
I also found the same as you.
In the normal deck editor, changing the section to schemes still works.

Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 27 Apr 2014, 21:08
by Xyx
Shoujo Q wrote:Also, I can't seem to get Panoptic Mirror to work - there's no prompt or point at which I can select the card to remove from my hand to be imprinted on the Mirror, so its ability just fizzles.

For the record, I was trying to imprint Time Warp (and yes, I paid the X=5 necessary).
I reproduced this. The activated ability has some pretty cryptic stack text, the Card Detail does not list what Panoptic Mirror has remembered and the trigger doesn't appear to do anything. Perhaps the imprinting process is the problem.

Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 27 Apr 2014, 21:09
by Bog Wraith
mastroego wrote:So, am I the only one who can't access scheme cards?
Am I doing something wrong with the Archenemy feature?
kvothe wrote:I also found the same as you.
In the normal deck editor, changing the section to schemes still works.
Thanks for the tip on using the regular deck editor for accessing the Schemes.

Here is the crash report that was generated. I selected the Schemes editor from the constructed sanction format screen when the crash occurred:


Forge Version: 1.5.17-r25620
Operating System: Mac OS X 10.9.2 x86_64
Java Version: 1.7.0_51 Oracle Corporation

java.lang.NullPointerException
at forge.screens.deckeditor.VDeckEditorUI$1.run(VDeckEditorUI.java:39)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:733)
at java.awt.EventQueue.access$200(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:694)
at java.awt.EventQueue$3.run(EventQueue.java:692)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:703)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)

Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 27 Apr 2014, 23:49
by TastetheJace
Blood Artist only triggers upon its own death when it dies simultaneously with other creatures.

Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 28 Apr 2014, 00:09
by friarsol
TastetheJace wrote:Blood Artist only triggers upon its own death when it dies simultaneously with other creatures.
Yea we know. It's a fairly large issue to be able to resolve.

Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 28 Apr 2014, 00:50
by Fizanko
Looks like there's some wrong text for the card Revel of the Fallen God

Image

Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 28 Apr 2014, 02:37
by TastetheJace
friarsol wrote:
TastetheJace wrote:Blood Artist only triggers upon its own death when it dies simultaneously with other creatures.
Yea we know. It's a fairly large issue to be able to resolve.
Gotcha. One of my favorite cards. Didn't know the issue was deep; will stop mentioning it.

(Thx for all the hard work)

Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 28 Apr 2014, 06:29
by mastroego
Yep, thanks for the tips about the regular deck editor.

I keep finding out stuff about Forge. Just discovered by accident that clicking L+R mouse buttons will zoom to a card... which is very nice if you use the high res images.

Not to mention the silent (but appreciated) release of the Zendikar world :)