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Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 29 Apr 2014, 12:18
by friarsol
sizzlewump wrote:Once again, nice work from the developers! Has there been any speculation on adding the cards Drain Power or War's Toll to Forge?
The speculation is, there's less than 200 cards left. We know exactly which they are. We know exactly which ones are similar to each other. And we'll get to them in whichever order is easiest to add.

Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 29 Apr 2014, 12:59
by Shoujo Q
friarsol wrote:
sizzlewump wrote:Once again, nice work from the developers! Has there been any speculation on adding the cards Drain Power or War's Toll to Forge?
The speculation is, there's less than 200 cards left. We know exactly which they are. We know exactly which ones are similar to each other. And we'll get to them in whichever order is easiest to add.
I assume there will be cards that won't be added at all - things like Shahrazad?

Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 29 Apr 2014, 13:56
by friarsol
Shoujo Q wrote:I assume there will be cards that won't be added at all - things like Shahrazad?
Well, the goal is to get all of them. It might take a long while for that to happen, but I wouldn't fully rule out any possibility. There is a very short list of ones which I think will be extremely difficult, and Shahrazad is one of those. But there's no point in saying they will never happen. It wasn't too long ago that I didn't think we were that close to having Mindslaver and one of the devs got super motivated and it had it working in a month or so from when he started working on it.

Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 29 Apr 2014, 15:04
by Bundy
I cast Verdeloth the Ancient and pay 29 as kicker cost, but i get no tokens.

Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 29 Apr 2014, 19:01
by Greentryst
I just resumed using Forge, having quit when I encountered a freeze condition in 1.5.4 that was not addressed. Unfortunately, I found that the problem persists in 1.5.17.

My previous bug report remains accurate for this version, with one exception: I can now successfully concede the game.

This time, I have attempted to augment the usefulness of the report with a brief video which demonstrates the frozen game state, as well as runaway CPU usage. Unfortunately, the forum software will not allow me to include the URL: "Your post looks too spamy for a new user, please remove off-site URLs." Instead, I will explain that it is a YouTube video which is accessible at: watch?v=v6FSZRIc6eg

Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 29 Apr 2014, 19:56
by Fizanko
http://www.youtube.com/watch?v=v6FSZRIc6eg

I think it's because of the post count, i had the "spammy" message when i started posting on the forum too when i was trying to put a link to a screenshot

On your video i see some of the power/thoughness values are constantly switching between their default and their increase/decrease.

It is then similar to the bug i reported in previous version :
viewtopic.php?f=26&t=14024&start=120#p149299

viewtopic.php?f=26&t=14155&start=45#p149610

I hope the devs will find a fix to this nasty one as there's no error message but still kill a duel

Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 29 Apr 2014, 21:05
by Shoujo Q
Playing around with some Eldrazi, and upon winning the game (swung with Ulamog, the Infinite Gyre and Hand of Emrakul) copped this error:

RuntimeException | Open
Code: Select all
Forge Version:    1.5.17-r25620
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_55 Oracle Corporation

java.lang.RuntimeException: Cannot remove input InputPayManaOfCostPayment because it's not on top of stack. Stack = []
   at forge.match.input.InputQueue.removeInput(InputQueue.java:54)
   at forge.match.input.InputSyncronizedBase.stop(InputSyncronizedBase.java:49)
   at forge.match.input.InputPayMana.onStateChanged(InputPayMana.java:408)
   at forge.match.input.InputPayMana$3.run(InputPayMana.java:355)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 29 Apr 2014, 22:25
by makoman8
Not sure if this is the right thread or not, but can't find anything specific to draft.

Was trying to do a draft with Journey Into Nyx, but the rating for every card is 500, so the AI essentially seems to be drafting randomly. Is that something that gets manually set and pushed out with the next release, or can I patch it?

Thank!

Re:

PostPosted: 29 Apr 2014, 22:29
by Xyx
Stampedo wrote:I have humility and opponent has a Veiled Apparition that didn't turn into a 1/1 creature, bug?
Humility says it's a 1/1, but then Veiled Apparition says it becomes a 3/3, so that's what happens. Last effect to apply is the one that sticks. Manlands are also pretty good with Humility.

Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 30 Apr 2014, 00:24
by excessum
makoman8 wrote:Not sure if this is the right thread or not, but can't find anything specific to draft.

Was trying to do a draft with Journey Into Nyx, but the rating for every card is 500, so the AI essentially seems to be drafting randomly. Is that something that gets manually set and pushed out with the next release, or can I patch it?

Thank!
The draft rankings were only updated after the last weekend (ie. after the release of the current version). You will have to get the latest version off the SVN for the new rankings though I doubt it is going to be accurate after only the Pre-release event. The Sealed deck AI seems to be working fine so you could switch to that for the time being.

Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 30 Apr 2014, 01:48
by makoman8
Thanks very much for the info!

Re: Re:

PostPosted: 30 Apr 2014, 05:41
by Marek14
Xyx wrote:
Stampedo wrote:I have humility and opponent has a Veiled Apparition that didn't turn into a 1/1 creature, bug?
Humility says it's a 1/1, but then Veiled Apparition says it becomes a 3/3, so that's what happens. Last effect to apply is the one that sticks. Manlands are also pretty good with Humility.
Here's a more thorough discussion: http://www.mtgsalvation.com/forums/magi ... -man-lands

Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 30 Apr 2014, 06:45
by mastroego
friarsol wrote:Well, the goal is to get all of them. It might take a long while for that to happen, but I wouldn't fully rule out any possibility. There is a very short list of ones which I think will be extremely difficult, and Shahrazad is one of those. But there's no point in saying they will never happen. It wasn't too long ago that I didn't think we were that close to having Mindslaver and one of the devs got super motivated and it had it working in a month or so from when he started working on it.
I'm thrilled at each release to see which new cards have been implemented, to get closer to the goal... which bugs have been fixed, what AI touches implemented.

I'd be tempted to enlist and help, even with grunt work... I do have some programming in my educational background.
But I fear it'd take three years just to bring myself up to speed :|

Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 30 Apr 2014, 09:32
by GarlandMaster
Description: For some reason just in this snapshot my forge crashes after trying to start any matches. It will state what cards may be buggy or used incorrectly by the ai, then it'll have the bug report pop up or just have a blank screen with the background, until I hit concede, then it has presumably buggy text. (pics related)

NullPointerException | Open
Code: Select all
Forge Version:    1.5.17-r25620
Operating System: Windows 8.1 6.3 x86
Java Version:     1.7.0_55 Oracle Corporation

java.lang.NullPointerException
   at forge.screens.match.views.VLog.isGameLogConsoleVisible(VLog.java:137)
   at forge.screens.match.views.VLog.updateConsole(VLog.java:128)
   at forge.screens.match.controllers.CLog$1.run(CLog.java:42)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Not sure if I'm missing something obvious or not, but I just really want to be able to play forge some more, since I use it to try out decks before play-testing them against real players...been using it since I started playing, though I usually just ghost the forums. Thanks for any help I can get, even just 2 days without forge feels weird...

Re: Forge Beta: 04-25-2014 ver 1.5.17

PostPosted: 30 Apr 2014, 09:59
by Fizanko
Looks like Tribal Flames have a problem

Image

I have 3 basic lands, the target Zebra Unicorn is 2/2 , and despite the log mention it taking 2 times 1 damage, in the end the target does not die as it should and is only treated as if it was dealt 1 damage

The AI didn't cast any spell to protect or anything, and does not have any enchantment on the field.