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Re: Forge Android App: 01-30-2016 Alpha 1.5.49.001

PostPosted: 31 Jan 2016, 09:29
by sorinmarkov
Thanks Dan.

I am seeing a weird bug. I don't think it is limited to the new version.

Playing quest mode on Android and I have multiple copies of some cards for example Deathcult Rogue. I have decks with 4 Deathcult Rogues and I can edit and play with those decks. However now if I try to create a new deck there are only 2 Deathcult Rogues listed in my inventory. I go back and check and I can still see my 4 Deathcult Rogues in the other deck. I just tried deleting those other decks but I am still only able to see 2 Deathcult Rogues for new decks. This happens for lots of cards at random not just Deathcult Rogue.

Let me know if there's any other information that would be useful in helping to figure out whats happening.

Many thanks,
S.M.

Re: Forge Android App: 01-30-2016 Alpha 1.5.49.001

PostPosted: 31 Jan 2016, 17:04
by drdev
sorinmarkov wrote:Thanks Dan.

I am seeing a weird bug. I don't think it is limited to the new version.

Playing quest mode on Android and I have multiple copies of some cards for example Deathcult Rogue. I have decks with 4 Deathcult Rogues and I can edit and play with those decks. However now if I try to create a new deck there are only 2 Deathcult Rogues listed in my inventory. I go back and check and I can still see my 4 Deathcult Rogues in the other deck. I just tried deleting those other decks but I am still only able to see 2 Deathcult Rogues for new decks. This happens for lots of cards at random not just Deathcult Rogue.

Let me know if there's any other information that would be useful in helping to figure out whats happening.

Many thanks,
S.M.
Are you sure you didn't sell them?

Re: Forge Android App: 01-30-2016 Alpha 1.5.49.001

PostPosted: 01 Feb 2016, 00:32
by sorinmarkov
I guess it's possible that I accidentally sold them but would they still be available in existing decks? So if I had 4 Deathcult Rogues in total and a deck with the four and I sold two then would the four still be in my deck as I am seeing?

It's a bit late but I can try it out in the morning.

Is there an expected behaviour for card sales and existing decks?

Thanks.

Re: Forge Android App: 01-30-2016 Alpha 1.5.49.001

PostPosted: 01 Feb 2016, 00:41
by friarsol
sorinmarkov wrote:Is there an expected behaviour for card sales and existing decks?
Existing decks get their decks adjusted if you no longer have enough of that card to meet the deck list definition (whether due to selling or losing ante cards).

Re: Forge Android App: 01-30-2016 Alpha 1.5.49.001

PostPosted: 01 Feb 2016, 10:06
by sorinmarkov
Thanks for the info Sol.

Think I figured out whats happening.

Steps to reproduce issue:
1) Copy existing deck to clipboard containing two cards like Deathcult Rogue and where you only have two copies of that card.
2) Create new deck and import the decklist from clipboard but don't save yet.
3) Your new deck has two Deathcult Rogues but there also is still two in your inventory and you can add them to your deck.
4) Save your new deck. You now have a deck with 4 Deathcult Rogues even though you only own two.

So it seems Forge won't let you add more than what you own normally but doesn't check on import or deck save. Maybe checking on deck saving that a deck doesn't contain more copies of a card than you own would be one way to resolve it.

Anyway not a high priority issue as it's easy to avoid and Forge is not actually losing cards.

Hope this helps, thanks again for the awesome app.

S.M.

Re: Forge Android App: 01-30-2016 Alpha 1.5.49.001

PostPosted: 02 Feb 2016, 15:41
by waterbread
Firstly, thanks for the app and all the work you've put into it!

I am on MIUI (KK 4.4) ; fhe last version of Forge which somewhat worked was over a year ago. Since then – either a freeze when clicking on view deck/create deck, or a freeze when starting a match, or random crash in a match. I am using Wagic for a year now; I've searched this forum and there was mentioned some problem with a Xiaomi phone, maybe it's a MIUI issue? Although I did get issues even on CM.

If it helps, I'll post the logs later, but if it were an obvious issue to solve than you would have alfeady do just that :) Still, thanks for the app, Wagic is fine but your project is more ambitious; it got some of my friends into MtG.

Re: Forge Android App: 01-30-2016 Alpha 1.5.49.001

PostPosted: 02 Feb 2016, 19:03
by drdev
waterbread wrote:Firstly, thanks for the app and all the work you've put into it!

I am on MIUI (KK 4.4) ; fhe last version of Forge which somewhat worked was over a year ago. Since then – either a freeze when clicking on view deck/create deck, or a freeze when starting a match, or random crash in a match. I am using Wagic for a year now; I've searched this forum and there was mentioned some problem with a Xiaomi phone, maybe it's a MIUI issue? Although I did get issues even on CM.

If it helps, I'll post the logs later, but if it were an obvious issue to solve than you would have alfeady do just that :) Still, thanks for the app, Wagic is fine but your project is more ambitious; it got some of my friends into MtG.
If you could send me the error log, I can try to see if there's anything I can do.

Re: Forge Android App: 01-30-2016 Alpha 1.5.49.001

PostPosted: 03 Feb 2016, 10:12
by lazylockie
I tried the app and it seems very well designed, all functions are very intuitive

However, I tried playing with LQ card pics and the game becomes unplayable. Unresposive, loading each card picture in my collection. Anyone else having this problem? Is it the class of my SD card? (I put the cache folder on my external SD)

Re: Forge Android App: 01-30-2016 Alpha 1.5.49.001

PostPosted: 03 Feb 2016, 17:47
by Dawncaller
Hi,

Ever since the introduction of colorless mana as a concrete type of mana I have problems using Cloudposts and painlands (Brushland in this case). Cloudpost does not add mana to the pool when tapped while not paying for a spell. Brushland also does not add colorless mana this way. They do behave correctly when you tap them after you play the spell.

On further inspection, none of my tested colorless-producing lands add mana when tapped outside of paying for costs.

Also, I experienced that sometimes you can undo the tapping of a filterland like wooded bastion but keep the mana. I'll post a reproduction guide once I reproduce the scenario myself. Update: I can't seem to reproduce it right now. Could be a specific combininaton. Will report back if/when I see it again.

Re: Forge Android App: 01-30-2016 Alpha 1.5.49.001

PostPosted: 04 Feb 2016, 12:20
by RedDevil13
Dawncaller wrote:Hi,

Ever since the introduction of colorless mana as a concrete type of mana I have problems using Cloudposts and painlands (Brushland in this case). Cloudpost does not add mana to the pool when tapped while not paying for a spell. Brushland also does not add colorless mana this way. They do behave correctly when you tap them after you play the spell.

On further inspection, none of my tested colorless-producing lands add mana when tapped outside of paying for costs.

Also, I experienced that sometimes you can undo the tapping of a filterland like wooded bastion but keep the mana. I'll post a reproduction guide once I reproduce the scenario myself. Update: I can't seem to reproduce it right now. Could be a specific combininaton. Will report back if/when I see it again.
Ive seen this happen as well. If you cast a spell and then use the filter land for the mana, then cancel the spell it untaps basics instead. I've seen it with Command Tower as well.

So as an example,I cast an Elvish Visionary using (2) Forest. Next, I cast Sidisi, Brood Tyrant: I tap a Swamp, Island, and then Command Tower for green. Before tapping to pay the final mana, I cancel the spell. The program will untap the Swamp, Island, and Forest leaving the Command Tower tapped. This was on previous versions, I havent played commander since 1.5.49.001 has been released.

That same scenario would happen with a filter land, tap a land plus filter land for double (whatever color you are filtering for) then cancel the spell, it will untap 2 basics matching the mana type you added with the filter.

Another issue with the colorless mana and pain lands, it appears that when using the "Auto" function to pay mana cost the game will ALWAYS tap a painland for pain UNLESS you need to use it for Colorless mana to cast a spell. I've gotten into the habit of manually taping the pains for colorless first, then Auto paying the remainder.

Re: Forge Android App: 01-30-2016 Alpha 1.5.49.001

PostPosted: 04 Feb 2016, 12:31
by RedDevil13
An issue I came by last night:

My (AI) opponent morphed a Den Protector and had a Deathmist Raptor in the GY. He then paid to flip it over, targeted the Deathmist as the card he wanted to return to hand. But it also triggered the Deathmist ability to return to the battlefield. The Deathmist came into play face up, however it was not able to be targeted in any way. I tried to kill it with Ob Nixilis Reignited and the log said it fizzled. Then I tried to kill it with a Grasp of Darkness and again it fizzled. So I attacked with my Goblin Dark-Dwellers (menace) and he blocked with the Deathmist and Den Protector. When the screen popped up to assign damage, the Deathmist was shown as a face down morph instead of face up. I dealt 2 damage to the face down morph and 2 damage to the Den Protector, and the Deathmist lived.

On my next turn, I again tried to kill it with a Murderous Cut and again it fizzled. I then attacked with my Kalitas, Traitor to Ghet and the Deathmist traded, finally dying. It appears in was able to die with 3 damage assigned, but it could not be targeted in any way.

This happened 2 different times while testing the decks, both times the AI made the (terribly poor) choice of targeting the Deathmist as the Den Protector's target and both times returning to play instead of the hand.

Re: Forge Android App: 01-30-2016 Alpha 1.5.49.001

PostPosted: 06 Feb 2016, 07:02
by timmermac
Is there a way to reduce Forge's memory footprint? I keep getting crashes out of the program, with no indication in the log file as to why.

Re: Forge Android App: 01-30-2016 Alpha 1.5.49.001

PostPosted: 06 Feb 2016, 18:14
by drdev
timmermac wrote:Is there a way to reduce Forge's memory footprint? I keep getting crashes out of the program, with no indication in the log file as to why.
How high quality are the images you're using? What kind of memory usage are you seeing?

Re: Forge Android App: 01-30-2016 Alpha 1.5.49.001

PostPosted: 06 Feb 2016, 19:26
by timmermac
I use LQ images, and I suspect I'm overloading the free RAM on my phone, which tends to run anywhere from 350-425 megs.

Re: Forge Android App: 01-30-2016 Alpha 1.5.49.001

PostPosted: 07 Feb 2016, 04:00
by drdev
As an update, Planar Conquest is progressing thanks to the help of several volunteers. I've finished setting up the event structure and updated the Multiverse screen to display information about the current plane, region, and event as you move around. These changes will also allow launching battles directly from this screen rather than having to jump to a different screen as I previously had it.

MultiverseScreen.png

Let me know what you think, and stay tuned for more updates. I'm hoping to have Planar Conquest ready to release by the end of the month, although I will note that some planes will be likely be unreachable at first until I can gather the necessary decks. There also may be some random events included on other planes until they can be fully fleshed out.

Thanks.
-Dan