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Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002

PostPosted: 04 Feb 2017, 07:33
by CaptainOreoz
I'm having issues trying to load saves. Forge keeps crashing when I try to load up a saved game.
This is the second time it happens with Quest saves. At first, it happened after a crash(changed theme). Wouldn't even ask if you have an old save. It corrupted the file(I had to delete my save in order to load any other), so I made a new one. Now, I can't load this one. Seems like something is messing up my files.
Oh, and this time my game crashed after it got funky. I was playing Quest Mode, 1st match, when I casted 'Worst Fears' and won. Round 2, my layout was funky. My side got reversed with the Bot and everything was backwards(had to swipe left to see cards on the right). Mid-way through, the game crashed.
Weird stuff, maybe it's just my phone, but I'm hoping it's just a bug.

Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002

PostPosted: 04 Feb 2017, 19:10
by Sakti
Here is the save file you requested . I tried the .bak file as well but the forum says it's not allowed. So I'm guessing it's not needed.

Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002

PostPosted: 04 Feb 2017, 19:12
by Sakti
Here is another one from the day prior, same version of Forge (I believe)

Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002

PostPosted: 05 Feb 2017, 04:07
by Agetian
@ Sakti: Hmm I don't think anything got attached. You will need to put the file(s) into a zip archive before you're allowed to attach them here.

- Agetian

Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002

PostPosted: 06 Feb 2017, 04:53
by Agetian
UPDATE (02/06/2017): I released mobile Forge build 1.5.60.004. It's an incremental build that fixes some known issues and crashes.

- Agetian

Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002

PostPosted: 10 Feb 2017, 00:46
by Mitlan
Description: in triste satélite, I lost a dráft on round 1 and crashed. Since that moment, everytime I try to go into the tournament tab it crashes

NumberFormatException | Open
Code: Select all
Forge Version:    1.5.60.004
Operating System: Linux 3.4.0-perf-gbccb33a armv7l
Java Version:     0 The Android Project

java.lang.NumberFormatException: Invalid int: "quest_draft_undetermined_place"
   at java.lang.Integer.invalidInt(Integer.java:138)
   at java.lang.Integer.parse(Integer.java:410)
   at java.lang.Integer.parseInt(Integer.java:367)
   at java.lang.Integer.parseInt(Integer.java:334)
   at forge.screens.quest.QuestTournamentsScreen$TournamentActivePanel.doLayout(QuestTournamentsScreen.java:387)
   at forge.toolbox.FContainer.setBounds(FContainer.java:92)
   at forge.screens.quest.QuestTournamentsScreen.doLayoutAboveBtnStart(QuestTournamentsScreen.java:147)
   at forge.screens.LaunchScreen.doLayout(LaunchScreen.java:36)
   at forge.screens.FScreen.doLayout(FScreen.java:88)
   at forge.toolbox.FContainer.setSize(FContainer.java:100)
   at forge.screens.FScreen.setSize(FScreen.java:135)
   at forge.Forge.setCurrentScreen(Forge.java:296)
   at forge.Forge.access$500(Forge.java:41)
   at forge.Forge$5.run(Forge.java:264)
   at forge.Forge$5.run(Forge.java:254)
   at forge.screens.FScreen.onSwitchAway(FScreen.java:63)
   at forge.Forge.openScreen(Forge.java:254)
   at forge.screens.quest.QuestMenu.setCurrentScreen(QuestMenu.java:133)
   at forge.screens.quest.QuestMenu.access$100(QuestMenu.java:32)
   at forge.screens.quest.QuestMenu$3.handleEvent(QuestMenu.java:58)
   at forge.menu.FMenuItem$1.run(FMenuItem.java:104)
   at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:415)
   at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1522)
   at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1239)

Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002

PostPosted: 12 Feb 2017, 17:26
by bduddy
Quest mode. I played Ajani Caller of the Pride, +1'd, and got this before I could select a target. It seemed to keep working fine after this though?

Description: [describe what you were doing when the crash occurred]

RuntimeException | Open
Code: Select all
Forge Version:    1.5.58.009
Operating System: Linux 3.18.31-perf-gab97862-00216-g2dab41c armv8l
Java Version:     0 The Android Project

java.lang.RuntimeException: Cannot remove input InputPassPriority because it's not on top of stack. Stack = []
   at forge.match.input.InputQueue.removeInput(InputQueue.java:57)
   at forge.match.input.InputSyncronizedBase.stop(InputSyncronizedBase.java:51)
   at forge.match.input.InputPassPriority.onCardSelected(InputPassPriority.java:148)
   at forge.match.input.InputBase.selectCard(InputBase.java:106)
   at forge.match.input.InputProxy.selectCard(InputProxy.java:145)
   at forge.player.PlayerControllerHuman.selectCard(PlayerControllerHuman.java:1481)
   at forge.screens.match.views.VCardDisplayArea$CardAreaPanel.selectCard(VCardDisplayArea.java:377)
   at forge.screens.match.views.VCardDisplayArea$CardAreaPanel$1.run(VCardDisplayArea.java:346)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1133)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:607)
   at java.lang.Thread.run(Thread.java:761)

Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002

PostPosted: 21 Feb 2017, 05:19
by Agetian
UPDATE (02/21/17): I released Forge for Android v1.5.61.001. This release is based on Forge beta 1.5.60 that was recently released. Enjoy!

- Agetian

Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002

PostPosted: 22 Feb 2017, 19:06
by lazylockie
hey Agetian, do you know if macros are available on this Android release?

Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002

PostPosted: 23 Feb 2017, 06:37
by Agetian
lazylockie wrote:hey Agetian, do you know if macros are available on this Android release?
Unfortunately, not yet... the mobile implementation will probably have to wait until macros are implemented as actually recording clicks/taps. But hopefully it'll be eventually implemented that way.

- Agetian

Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002

PostPosted: 25 Feb 2017, 03:18
by Onebornoflight
Still no progress on android 7.0?
Forge still won't launch on my LG V20 running android 7 as of the last version.
And yes, I downloaded the latest update.

Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002

PostPosted: 25 Feb 2017, 05:22
by Agetian
Onebornoflight wrote:Still no progress on android 7.0?
Forge still won't launch on my LG V20 running android 7 as of the last version.
And yes, I downloaded the latest update.
Sadly, I don't have any devices running Android 7.0 to test this, so you'd need to help me out with something... first of all, what do you get when you run the game? (just a black screen, a loading screen that does not progress, etc.)? Also, after you try starting the game, is the file Forge.log created for you? If it is, please post its full contents here so that I can take a look at what might be going on.
Thanks in advance!

- Agetian

Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002

PostPosted: 25 Feb 2017, 17:43
by DPro
Yes, finally an android MtG emulator that works and has all the cards. This app is amazing, thanks so much.

The only thing is that downloading the card images via the app is an unholy nightmare. My Wifi is strong and I rarely have any problems with it, but Forge just absolutely refuses to download them smoothly.

I have spent two hours, restarting and restarting, scanninng, redownloading, cancelling, ect. and it it still not halfway finished. It'll say it downloaded 4,000/16,000 images, but after the inevitable thousandth freeze/restart, it'll rescan (yet again) and like half of all those images I supposedly waited so long to download aren't even real, cause it's back up to 0/14,000.

Is there a zip file for all these images? I am so sick of dealing with Forge's awful downloader. Thanks, I appreciate any help.

Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002

PostPosted: 25 Feb 2017, 18:18
by DPro
8,800 images that Forge took forever to download was apparently just bullshit. All gone, after another goddamn hour. WTF

Re: Forge Android App: 11-13-2016 Alpha 1.5.58.002

PostPosted: 25 Feb 2017, 20:28
by Jacob5849
Is the online play working? because when I try to create a server it just gets stuck on the "starting server" screen.