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Re: Forge Android App: 11-10-2014 Alpha 1.5.30.003

PostPosted: 14 Nov 2014, 05:58
by metzger
drdev wrote:Any chance you have an older version installed somehow? Otherwise, I'm not really sure why the installer would be failing.

Is anyone else having trouble installing the latest version?
No, this is the first time i've ever tried to installed it on android.

Re: Forge Android App: 11-10-2014 Alpha 1.5.30.003

PostPosted: 14 Nov 2014, 13:08
by jureidinim
metzger wrote:
drdev wrote:Any chance you have an older version installed somehow? Otherwise, I'm not really sure why the installer would be failing.

Is anyone else having trouble installing the latest version?
No, this is the first time i've ever tried to installed it on android.
Install worked fine for me (Nexus 5). However i was upgrading from an earlier version. Maybe he could try installing an earlier version first and if that works do the upgrade?

Re: Forge Android App: 11-10-2014 Alpha 1.5.30.003

PostPosted: 14 Nov 2014, 13:13
by ABrighterShadow
The Set images Downloader is working now. Thank you so much for this fix, Drdev.

Re: Forge Android App: 11-10-2014 Alpha 1.5.30.003

PostPosted: 14 Nov 2014, 17:20
by drdev
ABrighterShadow wrote:The Set images Downloader is working now. Thank you so much for this fix, Drdev.
I'm just glad to hear it's finally working.

Re: Forge Android App: 11-10-2014 Alpha 1.5.30.003

PostPosted: 17 Nov 2014, 03:45
by drdev
After some thought, I've decided to add a new game mode to the app. In order to make room for it on the home screen, I've decided to consolidate the Booster Draft and Sealed Deck buttons into one. I was originally going to caption it "Limited", but ultimately I decided on "Draft / Sealed" as it felt too short otherwise, plus I didn't want people who don't know the term to be confused where the draft and sealed support went.

NewHomeScreen.png

Clicking this consolidated button will take you to the following screen:

LimitedScreen.png

The introduction of this screen accomplishes three things. One, it gives me room to add the descriptions from the desktop game for each format. Two, it allows me to split the button to start a new draft or create a new sealed deck from the list of previously played drafts/sealed decks. Three, it allows increasing the height of the list views for loading previous drafts/sealed decks and removing the row of buttons between it and the Start button, instead showing a simple label indicating how to edit or view the deck.

LoadBoosterDraft.png

I will hold off releasing this change for a bit to allow time to gather feedback. So please let me know if this looks good to you or if there's anything I could improve. To that end, please note that the New Draft and New Deck buttons will function just as they did before, and I'm not looking to switch out the popups that manage those for anything better at this time.

As for the name or other information about the new game format, for that you'll just have to stay tuned. :D

Re: Forge Android App: 11-10-2014 Alpha 1.5.30.003

PostPosted: 17 Nov 2014, 03:48
by friarsol
Certain (older) formats draft with more than 3 booster packs, so in general this is true, it could be noteworthy to say 3 (or more) booster packs.

Re: Forge Android App: 11-10-2014 Alpha 1.5.30.003

PostPosted: 17 Nov 2014, 22:19
by Krunk42
Tried to post bug capture but was blocked by spam filter.

Re: Forge Android App: 11-10-2014 Alpha 1.5.30.003

PostPosted: 18 Nov 2014, 00:57
by Krunk42
Sorry, that previous short message was from my phone. Thanks for all your great work on this program, it is a lot of fun. I am getting some exceptions with stack traces, but the reporting is broken for me because the spam filter does not like the report as copied to the clipboard. I am not sure what the spam filter is looking for, so I am not sure how to satisfy it. Also, I have a deck with Eldrazi, and I am getting a lock up when I try to attack and Annihilate. The UI locks up, but I don't get the try/catch bug page, even when I wait for a while (10+ minutes). However, if I go back to android home and relaunch Forge, it restarts from the beginning immediately..

Thanks for any help,

Krunk42

Re: Forge Android App: 11-10-2014 Alpha 1.5.30.003

PostPosted: 18 Nov 2014, 01:30
by drdev
Krunk42 wrote:Sorry, that previous short message was from my phone. Thanks for all your great work on this program, it is a lot of fun. I am getting some exceptions with stack traces, but the reporting is broken for me because the spam filter does not like the report as copied to the clipboard. I am not sure what the spam filter is looking for, so I am not sure how to satisfy it. Also, I have a deck with Eldrazi, and I am getting a lock up when I try to attack and Annihilate. The UI locks up, but I don't get the try/catch bug page, even when I wait for a while (10+ minutes). However, if I go back to android home and relaunch Forge, it restarts from the beginning immediately..

Thanks for any help,

Krunk42
The spam filter is likely only catching because you're a brand new member of the forums. I think it loosens its attachment restrictions after about 5 posts.

As for getting errors with a bug report screen appearing, it helps if you copy the exception from the forge.log file in \Forge\data. Hopefully anything that went wrong will appear in that file even if its not presented to you within the app.

Re: Forge Android App: 11-10-2014 Alpha 1.5.30.003

PostPosted: 18 Nov 2014, 13:52
by Krunk42
Just dredged a life from the loam

RuntimeException | Open
Code: Select all
Forge Version:    1.5.30.003
Operating System: Linux 3.4.0-722276 armv7l
Java Version:     0 The Android Project

java.lang.RuntimeException: Cannot remove input InputPayManaOfCostPayment because it's not on top of stack. Stack = []
   at forge.match.input.InputQueue.removeInput(InputQueue.java:59)
   at forge.match.input.InputSyncronizedBase.stop(InputSyncronizedBase.java:49)
   at forge.match.input.InputPayMana.onStateChanged(InputPayMana.java:415)
   at forge.match.input.InputPayMana$3.run(InputPayMana.java:368)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
   at java.lang.Thread.run(Thread.java:841)

Re: Forge Android App: 11-10-2014 Alpha 1.5.30.003

PostPosted: 19 Nov 2014, 13:14
by oliveiravilson
any news about forge to ios?
installing like a cracked app (the same way as wagic)

Re: Forge Android App: 11-10-2014 Alpha 1.5.30.003

PostPosted: 19 Nov 2014, 14:50
by jureidinim
drdev wrote:I will hold off releasing this change for a bit to allow time to gather feedback. So please let me know if this looks good to you or if there's anything I could improve. To that end, please note that the New Draft and New Deck buttons will function just as they did before, and I'm not looking to switch out the popups that manage those for anything better at this time.

As for the name or other information about the new game format, for that you'll just have to stay tuned. :D
Change looks fine.

Ok.. now can we hear about the new game mode? :)

Re: Forge Android App: 11-10-2014 Alpha 1.5.30.003

PostPosted: 19 Nov 2014, 16:43
by drdev
jureidinim wrote:
drdev wrote:I will hold off releasing this change for a bit to allow time to gather feedback. So please let me know if this looks good to you or if there's anything I could improve. To that end, please note that the New Draft and New Deck buttons will function just as they did before, and I'm not looking to switch out the popups that manage those for anything better at this time.

As for the name or other information about the new game format, for that you'll just have to stay tuned. :D
Change looks fine.

Ok.. now can we hear about the new game mode? :)
All in good time. :D

Re: Forge Android App: 11-10-2014 Alpha 1.5.30.003

PostPosted: 22 Nov 2014, 06:11
by drdev
Alright, I'm ready to reveal a couple teaser screenshots of the new game mode.

PlanarConquestTeaser.png

Feel free to speculate. I'll reveal more details and screenshots soon.

Re: Forge Android App: 11-10-2014 Alpha 1.5.30.003

PostPosted: 22 Nov 2014, 22:01
by Traldar
Ooo, very nice, you mean it's already playable? You really managed to implemented this?

I'd love to see it, please upload it! :)