Re: Forge Android App: 12-05-2014 Alpha 1.5.32.006
Hey Dan!
This looks fantastic!! I really like the concept!
Just one question regarding booster wins:
Cheers and thank you again!
Traldar
This looks fantastic!! I really like the concept!
Just one question regarding booster wins:
You mean, opening a booster will always unlock at least one card, and all cards openened in a booster will be cards I don't have (since it only makes sense to unlock one singleton)? If I unlocked all cards from a region, there will be no more rewards from fighting there (unless, of course, WotC releases new cards and those are included in a region)? How many cards do you calculate will be in a region? Also, I remember reading somewhere that when you unlock a new commander he brings with him a set of new spells that commander knows, so that's yet another way of unlocking cards, correct?drdev wrote:
- Open a random booster pack. Such packs are guaranteed to have at least one card you haven't previously unlocked, and will only pull from the current region's pool. Each rarity also has a configurable "re-roll chance", which makes it so if a card of that rarity is selected for a pack and you already own it, there's a chance that another card of that rarity will be randomly selected in its place. This repeats until the re-roll fails or the card is new. The default re-roll chances are 10%, 25%, 50%, and 100% for Common, Uncommon, Rare, and Mythic respectively. You can also configure the rarity breakdown of a pack and the chance of a Rare being replaced with a Mythic.
Cheers and thank you again!
Traldar