MTGForge 07/29 (unofficial BETA) version
New version!
Again, a lot of different people contributed to this version, so I hope I didn't forget to merge anything.
1835 cards in total now.
Fixes/Features:
- Added Rob's spPumpTgt keyword, modified existing cards to use this keyword.
- Lifelink should work according to the new rules now (trigger only once even if it has multiple instances).
- Fixed Threaten, it shouldn't reset stats on creatures anymore (counters, other buffs).
- Merged rares' combat code, which improves AI attacking/blocking.
- Rares added an option to filter out 1/1s from generated decks.
- Vitu-Ghazi, the City-Tree shouldn't have its ability show up three times anymore.
- Fixed some Muraganda Petroglyph / Morph issues.
- Changed a bunch of things with Crusade, Bad Moon, Meng Huo, Barbarian King, Kaysa, ... . They should work better now (with for example morph), hopefully this didn't introduce any new bugs.
- Bonesplitter shouldn't be able to equip creatures anymore that are under the opponent's control.
- Academy Ruins and Volrath's Stronghold shouldn't put useless artifacts and on top of the library anymore.
- Retribution of the Meek: AI should only cast this when it makes sense to do so.
- Added some enchant land functionality (and coded Squirrel Nest as a start).
- AEther Spellbomb shouldn't bounce tokens back to a player's hand anymore, but remove them from the game instead (exile them
).
- Lifespark Spellbomb should work correctly now for the AI.
- Added Rob's spDestroyTgt keyword.
Newly supported keywords:
spPumpTgt
spDestroyTgt
Protection from Demons
Protection from Dragons
Protection from Goblins
New cards:
- A lot of spDestroyTgt cards (25+) (thanks Chris for compiling this list!)
- Whirling Dervish
- Gargoyle Castle
- Mythic Proportions
- A bunch of "Lords": Goblin King, Lord of Atlantis, Elvish Champion
- Elvish Archdruid
- Reminisce (thanks Zerker!)
- Squirrel Nest + Earthcraft (!!!)
- Umbral Mantle, Mutavault, Dragon Blood (thanks Zerker!)
- Baneslayer Angel
- Honor of the Pure
- Ant Queen, Mold Adder
- A lot of 'vanilla' M10 cards (thanks Sloth!)
- Holy Strength, Brilliant Halo, Unholy Strength, Weakness
- Bunch of spPumpTgt cards (thanks Sloth!)
As always, thanks to Chris for providing me with the card pic urls
Zerker wrote a big mana pool update which looks very promising, but I haven't been able to merge it correctly within my version. Hopefully I can fix it for the next version.
http://forgedb.net78.net/mtgforge_releases/MTGForge0729.rar
Again, a lot of different people contributed to this version, so I hope I didn't forget to merge anything.
1835 cards in total now.
Fixes/Features:
- Added Rob's spPumpTgt keyword, modified existing cards to use this keyword.
- Lifelink should work according to the new rules now (trigger only once even if it has multiple instances).
- Fixed Threaten, it shouldn't reset stats on creatures anymore (counters, other buffs).
- Merged rares' combat code, which improves AI attacking/blocking.
- Rares added an option to filter out 1/1s from generated decks.
- Vitu-Ghazi, the City-Tree shouldn't have its ability show up three times anymore.
- Fixed some Muraganda Petroglyph / Morph issues.
- Changed a bunch of things with Crusade, Bad Moon, Meng Huo, Barbarian King, Kaysa, ... . They should work better now (with for example morph), hopefully this didn't introduce any new bugs.
- Bonesplitter shouldn't be able to equip creatures anymore that are under the opponent's control.
- Academy Ruins and Volrath's Stronghold shouldn't put useless artifacts and on top of the library anymore.
- Retribution of the Meek: AI should only cast this when it makes sense to do so.
- Added some enchant land functionality (and coded Squirrel Nest as a start).
- AEther Spellbomb shouldn't bounce tokens back to a player's hand anymore, but remove them from the game instead (exile them
- Lifespark Spellbomb should work correctly now for the AI.
- Added Rob's spDestroyTgt keyword.
Newly supported keywords:
spPumpTgt
spDestroyTgt
Protection from Demons
Protection from Dragons
Protection from Goblins
New cards:
- A lot of spDestroyTgt cards (25+) (thanks Chris for compiling this list!)
- Whirling Dervish
- Gargoyle Castle
- Mythic Proportions
- A bunch of "Lords": Goblin King, Lord of Atlantis, Elvish Champion
- Elvish Archdruid
- Reminisce (thanks Zerker!)
- Squirrel Nest + Earthcraft (!!!)
- Umbral Mantle, Mutavault, Dragon Blood (thanks Zerker!)
- Baneslayer Angel
- Honor of the Pure
- Ant Queen, Mold Adder
- A lot of 'vanilla' M10 cards (thanks Sloth!)
- Holy Strength, Brilliant Halo, Unholy Strength, Weakness
- Bunch of spPumpTgt cards (thanks Sloth!)
As always, thanks to Chris for providing me with the card pic urls
Zerker wrote a big mana pool update which looks very promising, but I haven't been able to merge it correctly within my version. Hopefully I can fix it for the next version.
http://forgedb.net78.net/mtgforge_releases/MTGForge0729.rar