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Re: Forge Beta: 06-20-2014 ver 1.5.20

PostPosted: 20 Jun 2014, 23:09
by friarsol
Fizanko wrote:I played Chronicler of Heroes and despite i have a creature ( Fleecemane Lion and Fabled Hero ) with a +1/+1 counter, it does not make me draw a card
Looks like there are not one, but two Spirit of the Labyrinth in play that the AI controls.

Re: Forge Beta: 06-20-2014 ver 1.5.20

PostPosted: 20 Jun 2014, 23:13
by timmermac
I'm no longer able to find the option that allows me to change what theme Forge displays. Where did that option get moved to?

Re: Forge Beta: 06-20-2014 ver 1.5.20

PostPosted: 20 Jun 2014, 23:40
by Fizanko
friarsol wrote:Looks like there are not one, but two Spirit of the Labyrinth in play that the AI controls.
Ah thank you, i didn't paid attention to those 2 cards effects, good it's then not a bug :)

Re: Forge Beta: 06-20-2014 ver 1.5.20

PostPosted: 20 Jun 2014, 23:42
by Fizanko
timmermac wrote:I'm no longer able to find the option that allows me to change what theme Forge displays. Where did that option get moved to?
It's on the upper left of the screen, the Forge button, then Layout then Theme and you select the one you prefer

Re: Forge Beta: 06-20-2014 ver 1.5.20

PostPosted: 21 Jun 2014, 02:14
by jureidinim
Description: Receiving this message after I create a Gauntlet game and then press START

NullPointerException | Open
Code: Select all
Forge Version:    1.5.20-r26365Mu (mixed revisions detected; please update from the root directory)
Operating System: Windows 8 6.2 x86
Java Version:     1.7.0_55 Oracle Corporation

java.lang.NullPointerException
   at forge.game.player.RegisteredPlayer.restoreDeck(RegisteredPlayer.java:167)
   at forge.game.player.RegisteredPlayer.<init>(RegisteredPlayer.java:35)
   at forge.screens.home.gauntlet.CSubmenuGauntletLoad.startGame(CSubmenuGauntletLoad.java:108)
   at forge.screens.home.gauntlet.CSubmenuGauntletLoad.access$000(CSubmenuGauntletLoad.java:28)
   at forge.screens.home.gauntlet.CSubmenuGauntletLoad$1.actionPerformed(CSubmenuGauntletLoad.java:32)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Forge Beta: 06-20-2014 ver 1.5.20

PostPosted: 21 Jun 2014, 04:51
by correioalternativo
"Stack Creatures" does not work.

*

Thank you for Forge.

Re: Forge Beta: 06-20-2014 ver 1.5.20

PostPosted: 21 Jun 2014, 06:19
by KrazyTheFox
correioalternativo wrote:"Stack Creatures" does not work.

*

Thank you for Forge.
It was causing a large number of errors due to a race condition in the program. I haven't had time to dig deep into the code and really fix it, so it's disabled for now. It'll likely be a while before I can get around to implementing it again as I'm moving over the next month and a half and am very busy.

Re: Forge Beta: 06-20-2014 ver 1.5.20

PostPosted: 21 Jun 2014, 06:23
by Marek14
When posting a new beta, could you also post a list of new tokens and their correct file names?

Re: Forge Beta: 06-20-2014 ver 1.5.20

PostPosted: 21 Jun 2014, 11:43
by Bundy
When i select a random color deck for me or the AI it always gives a single color deck, even when i pick random 2 or 3.

Re: Forge Beta: 06-20-2014 ver 1.5.20

PostPosted: 21 Jun 2014, 12:23
by Fizanko
Another conccurent error, the day someone will find a solution to those numerous conccurent bugs will be a glorious one.

this time it happened in my end combat phase after i attacked with all my creatures, the AI sole creature attacked on previous round and so none blocked any of my troops.

Image

ConcurrentModificationException | Open
Code: Select all
Forge Version:    1.5.20-r26365Mu (mixed revisions detected; please update from the root directory)
Operating System: Windows XP 5.1 x86
Java Version:     1.7.0_10 Oracle Corporation

java.util.ConcurrentModificationException
   at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
   at java.util.ArrayList$Itr.next(Unknown Source)
   at forge.game.card.Card.getHiddenExtrinsicKeyword(Card.java:4645)
   at forge.game.card.Card.getKeyword(Card.java:4352)
   at forge.game.card.Card.getAmountOfKeyword(Card.java:5215)
   at forge.game.card.Card.getNetDefense(Card.java:4103)
   at forge.view.arcane.CardPanel.setText(CardPanel.java:627)
   at forge.view.arcane.CardPanel.setCard(CardPanel.java:664)
   at forge.view.arcane.PlayArea.updateCard(PlayArea.java:699)
   at forge.view.arcane.PlayArea.updateSingleCard(PlayArea.java:359)
   at forge.screens.match.CMatchUI.updateSingleCard(CMatchUI.java:385)
   at forge.screens.match.CMatchUI.updateCards(CMatchUI.java:377)
   at forge.GuiDesktop.updateCards(GuiDesktop.java:376)
   at forge.control.FControlGameEventHandler$9.run(FControlGameEventHandler.java:225)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
as usual , can continue to play after it, but display will not refresh correctly anymore until Forge relaunch/restart

Re: Forge Beta: 06-20-2014 ver 1.5.20

PostPosted: 21 Jun 2014, 13:19
by drdev
Bundy wrote:When i select a random color deck for me or the AI it always gives a single color deck, even when i pick random 2 or 3.
You need to multi-select on the list. If you want a random two-color deck, you select random 1 and random 2.

Re: Forge Beta: 06-20-2014 ver 1.5.20

PostPosted: 21 Jun 2014, 15:31
by Fizanko
On a duel i attached 2 Karametra's Favor to Vanguard of Brimaz

When i tap Vanguard of Brimaz i get a 2 line choice
Add one mana of any color to your mana pool 1
Add one mana of any color to your mana pool 2

After making the choice, i get to choose the color i want for the mana.
But whatever the choice i do, i only recieve 1 mana.

Is it a rule specific about multiple aura of same type or is it a bug ?

Re: Forge Beta: 06-20-2014 ver 1.5.20

PostPosted: 21 Jun 2014, 15:40
by Ginko
Why when I download resources after the download ended writes again that there are files available for download.

Re: Forge Beta: 06-20-2014 ver 1.5.20

PostPosted: 21 Jun 2014, 15:41
by timmermac
Those are probably the images that the downloader skips because the images aren't available yet.

Re: Forge Beta: 06-20-2014 ver 1.5.20

PostPosted: 21 Jun 2014, 15:46
by Ginko
"New M15 branch Cards"
add them? If yes then how to find them via the browser Forge? I tried to search by name in vain!