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[Request] Attacking and blocking designators. and more...

PostPosted: 04 Jul 2014, 23:07
by Reddgamming
Hello before I say anything I just want to say thank you for this awesome program! I absolutely love it. I can also see a ton of hard work has gone into it. With that said, there are a few things that make it a little more difficult for me to play. One thing I've noticed is I like to spamm my space bar quite a bit, only stopping to see when my opponent is casting or attacking, Which brings me to my issue. One thing I don't seem to like very much is if you're not paying much attention You'll actually miss you're opponent's attack phase and/or when they're casting a instant, soccery (ect...)

Personally, I think it world be more obvious if you had "Attacking and blocking designators arrows".
Meaning that when you tap a creature to attack a red arrow whould appear from the card to your opponent's avatar. And then when your opponent desides to block, a blue arrow appears from their blocking creature to your attacking creature.

I think this would be a better alternitive then the sword counters Forge already has.

I also noticed that when you tap a creature to attack they don't actually tap until the phase after making a little bit confusing when they actually do tap and you end up skipping your blocking phase.
If they chould tap on the same phase that would also be helpful.

This is just an idea, perosnally I think it would not only help new players out but help players who like to skim through a match when they play.

One more thing before I go how the hell do you untap mana??

Re: [Request] Attacking and blocking designators. and more..

PostPosted: 05 Jul 2014, 04:21
by Marek14
Actually, tapping a creature isn't a cost to attack -- they really become tapped only after declaration.

Re: [Request] Attacking and blocking designators. and more..

PostPosted: 05 Jul 2014, 04:29
by timmermac
Unless an effect prevents it, everything untaps automatically during your untap phase.

Re: [Request] Attacking and blocking designators. and more..

PostPosted: 05 Jul 2014, 05:29
by Reddgamming
Ah,Okay must of just been bad observation.