Re: Forge Beta: 08-01-2014 ver 1.5.23
I used Heat Shimmer to copy my Marsh Flitter. The copy didn't get exiled at end of turn (if it makes a difference, during the turn I sacrificed a goblin to make the copy 3/3).
- Agetian
- Agetian
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This is a good spot to ask questions like that, since it's a) relevant for this release and b) a place that is commonly checked by mostly everyone.Nevin wrote:1. I've read FFAQ, and used search feature, but I didn't find the answer, nor a better topic. If it exist, please point to it\move my post.
2. Thank you for keeping Forge "alive".
3. Is there a way to search for lands that produce specific mana ? Typing "u" or "w" doesn't really work with lands.
I did now. Thank you, thankyouthankyou ! You saved me from browsing through 2000+ lands.friarsol wrote:Did you try {u} or {w}? I believe that's the trick when looking for mana symbols. Similarly you can do things like {2/g} or {s}
It is. Thank you.Marek14 wrote:Untap symbol should be {Q}.
Description: [AI plays Genju of the fields]
[spoiler=RuntimeException][code]
Forge Version: 1.5.23-r26900
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_13 Oracle Corporation
java.lang.RuntimeException: TriggerFactory : registerTrigger -- trigParse too short
at forge.game.trigger.TriggerHandler.parseParams(TriggerHandler.java:124)
at forge.game.trigger.TriggerHandler.parseTrigger(TriggerHandler.java:97)
at forge.ai.ability.AnimateAi.becomeAnimated(AnimateAi.java:438)
at forge.ai.ability.AnimateAi.canPlayAI(AnimateAi.java:154)
at forge.ai.SpellAbilityAi.canPlayAIWithSubs(SpellAbilityAi.java:23)
at forge.ai.AiController.canPlaySa(AiController.java:650)
at forge.ai.AiController.canPlayAndPayFor(AiController.java:637)
at forge.ai.AiController.chooseSpellAbilyToPlay(AiController.java:1178)
at forge.ai.AiController.getSpellAbilityToPlay(AiController.java:1159)
at forge.ai.AiController.choooseSpellAbilityToPlay(AiController.java:1110)
at forge.ai.PlayerControllerAi.chooseSpellAbilityToPlay(PlayerControllerAi.java:415)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:983)
at forge.game.GameAction.startGame(GameAction.java:1558)
at forge.game.Match.startGame(Match.java:81)
at forge.control.FControl$4.run(FControl.java:442)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[/code][/spoiler]