How are the quest lengths?

Posted:
17 Aug 2009, 15:41
by mtgrares
How are the quest lengths? I just guessed when I put in 10, 20, 30, or 40 matches. Do any of the quests need to be made harder or easier?
Re: How are the quest lengths?

Posted:
21 Aug 2009, 03:02
by gohongohon
really want is the point of different lengths?
i mean you play the same opponents and i think you get the same about of packs now (i think that is changed because it used to be less).
Re: How are the quest lengths?

Posted:
21 Aug 2009, 09:55
by Chris H.
gohongohon wrote:really want is the point of different lengths?
i mean you play the same opponents and i think you get the same about of packs now (i think that is changed because it used to be less).
In a short 10 game Easy quest, the majority of your opponents will come from the easy and medium quest opponents. In the Very Hard 40 game quest, you will face far more hard quest deck opponents than you would face in the Easy quest.
The Easy - 10 game quest is designed for the more casual gamer in mind. The Very Hard - 40 game quest is designed for the serious gamer who is looking for a more challenging experience and does not mind devoting more time to finishing the quest.
As we used to say, "Different strokes for different folks".

Re: How are the quest lengths?

Posted:
21 Aug 2009, 17:34
by mtgrares
gohongohon wrote:Really want is the point of different lengths?
Different strokes for different folks. Just to provide for variety. I only play on easy, 10 quest lengths. Maybe I tried medium once. I had to guess about when you should win more cards, I think most of the time you get more cards if you win or lose 1 or 2 matches. At first I was going to make it that you only got more cards if you won.
Re: How are the quest lengths?

Posted:
25 Aug 2009, 07:33
by gohongohon
well if you want to stop at 10 games then stop i dont see how the modes matter the ai is the same and i think in each mode the first 10 games are against the same if you did easy or hard right? I like mode that are different but right now i see no point if you don't like the deck after the 10 games on very hard just stop lol and start it over. I think i would just make on mode that you can play forever. So say you are a causal player then just stop after 10 games.
Sounds hard but what i would not mind seeing is like a carry over quest so after you play your 40 games (very hard) you can keep say 3 cards and you get them cards no matter what (kinda like a new game+) and you would get a new sealed pool. And add more games for the new game+. But you only get this on very hard or something so i feel i gain something for doing the very hard mode. Just would like a reward for beating quest mode (games need like something to shoot for) instead of 40 games with no real "ending"
Re: How are the quest lengths?

Posted:
25 Aug 2009, 12:06
by Chris H.
Look inside of your Forge folder. You will find three text files named:
questDecks-easy.txt
questDecks-medium.txt
questDecks-hard.txt
Load these files into a text editor and you will find the names of the decks that the computer will play against you in quest mode. When you select the Quest Option "Quest Length Easy - 10" you will find:
Quest match 1 through 5 are played against decks from questDecks-easy.txt = 50%
Quest match 6 through 9 are played against decks from questDecks-medium.txt = 40%
Quest match 10 is played against a deck from questDecks-hard.txt = 10%
Quest matches past the end of the quest are played against decks from questDecks-hard.txt
I have only played the Easy 10 game quest. For those who have played the longer quests, you probably noticed that less than 50% of your early opponents were against decks from questDecks-easy.txt file. And more than 10% of your later opponents were against decks from questDecks-hard.txt file.
The four difficulty options affects the length of the quest AND affects how many of the matches you will play against the easy, medium and hard opponent decks.
Re: How are the quest lengths?

Posted:
25 Aug 2009, 18:39
by mtgrares
The quest difficultly affects the number of easy,medium, and hard AI decks that you play against and the number of wins or losses that are needed to get a booster pack.
New game+ doesn't sound too hard. On my home computer I added a "cheat" option that lets you add any card that you want to your cardpool because I wanted to try out a few new cards to see how they played.
From QuestData,
//easy, medium, hard, very hard
//easy gets a new booster pack after 1 wins
//medium gets a new booster pack after after 1 wins, etc...
//hard gets a new booster pack after after 2 wins, etc...
//very hard gets a new booster pack after after 2 wins, etc...
//these numbers are just guesses
private int[] addCardsArray = {1, 1, 2, 2};
QuestData.getOpponents()
int difficulty[][] =
{
//if getWin() is < 5 return use easyAIDecks
//if getWin() is < 8 return mediumAIDecks
//else use hardAIDecks
{5,8}, //easy difficulty
{5, 8}, //medium difficulty
{10, 20},//hard difficulty
{10, 20},//very hard difficulty
};
All of the above numbers are just guesses. Above shows that on easy you play against 4 easy AI opponents, 2 medium, and 3 hard. Maybe easy should play against only easy and medium AI opponents?
I wouldn't mind trying to add an "ending" like playing against a hard AI deck that has 100 life, similar to Shandalar.
Re: How are the quest lengths?

Posted:
25 Aug 2009, 19:05
by Chris H.
mtgrares wrote:All of the above numbers are just guesses. Above shows that on easy you play against 4 easy AI opponents, 2 medium, and 3 hard. Maybe easy should play against only easy and medium AI opponents?
As we get older our memories start to fade.
Several people have mentioned that the Quest Options screen leaves them with the impression that the only difference between the difficulty levels is in the length of the quest.
The other differences are not as obvious. I am not sure what we can do that would make the differences more obvious.

Re: How are the quest lengths?

Posted:
28 Aug 2009, 18:30
by mtgrares
Several people have mentioned that the Quest Options screen leaves them with the impression that the only difference between the difficulty levels is in the length of the quest.
Well the that is kinda true. In the quest there are 3 variables.
1. The hardness of the AI deck: easy, medium, hard
2. The number of wins or loses needed to get more cards. (Maybe this should be changed to only wins for the harder modes?)
3. The number of wins needed to advance a player to the next "rank" like "Level 0 - Mana Mage". And basically the games "ends" when there aren't any more ranks to win. Maybe we should have 100 ranks instead of the puny 10 that I have, so people can play and play until the sun burns out?
In Shandalar some of the harder AI opponents started with more than 20 life and with a random creature in play, MTG Forge probably could do this also. This seems easy but I haven't worked on it either, so no one really knows (except the Shadow, ha).