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Feature Requests Thread

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Re: Feature Requests Thread

Postby friarsol » 08 Dec 2017, 14:20

Sprague wrote:I think the Bazaar options in Quest are super cool, but there's something I think is missing (this idea might work even better for Planar Conquest).

I'm going to take a stab at making this myself, but I'd love to hear any feedback or additional ideas.
Yea, this idea has floated around for a while. "One time consumables" I think the last time we talked about it we were calling them Potions. But how they work would be pretty similar to how you explain. The start the game in your Command Zone as a token, and the token gets exiled when activated. I think at the time they could be activated only once (ever), but there isn't much difference between something that gets removed from your quest inventory after activation and something that doesn't.
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Re: Feature Requests Thread

Postby Sprague » 10 Dec 2017, 02:57

Would you happen to know how to add things like that to the Bazaar? I can add custom cards, and I modify the existing pets, but I'm not sure how to add an entirely new thing like that.
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Re: Feature Requests Thread

Postby shteev » 11 Dec 2017, 19:55

Could we get some kind of timeout when the AI is playing against itself in a Booster draft Tournament in Quest Mode? I don't mind sitting there for a while watching the AI play itself, but sometimes, just sometimes, the ground gets completely snarled up and it can take an hour or longer for it to finish a game, especially in one of the older formats like Revised or Legends.
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Re: Feature Requests Thread

Postby shteev » 11 Dec 2017, 20:46

Oh, and hey! How come you can only play a 3-game elimination tournament in Quest mode? Can we have that outside of Quest mode please?
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Re: Feature Requests Thread

Postby shteev » 24 Dec 2017, 15:01

Volume control. Those sound effects are awfully loud.
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Re: Feature Requests Thread

Postby DirectOrder » 27 Dec 2017, 13:08

Things I would LOVE to see:

1) For the game to highlight cards I am able to play (have enough mana, correct turn phase, etc). Or simply just have enough mana to play would be fine!

2) Icon overlays on (or next to) cards in-play that show active keywords affecting them (flying, deathtouch, first strike, etc). Forgive me if this is already in the game and I turned it off somehow (I'm very new to Forge).

3) An option to have an enlarged version of a card appear (zoom) next to my mouse cursor when I hover over it instead of reserving screen real estate for a separate card preview pane.

4) 2HG mode
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Re: Feature Requests Thread

Postby kingkarate1 » 16 Jan 2018, 19:11

Things that would be nice to have:

1) Multiplayer format's mulligan rules to be updated (e.g. Commander should have a free first mulligan of 7, then subsequent mulligans reduce hand size)

2) Update the deck selection U.I. to be consistent across all game types not just regular constructed

3) Perhaps a way to set the art of tokens Forge defaults to
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Re: Feature Requests Thread

Postby shteev » 16 Jan 2018, 19:29

It'd be nice if Chaos Lord automatically counted the number of permanents in play for you.
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