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Re: Feature Requests Thread

Posted:
29 Nov 2013, 15:44
by drdev
lazylockie wrote:is this the "problem" when white is selected and blue is not selected and the deck editor still shows
Azorius Charm for example? if so this fix will be really handy
Yes, that should be fixed now.
Azorius Charm should now only show if white, blue, and multicolor are selected (aka not filtered out).
Re: Feature Requests Thread

Posted:
30 Nov 2013, 02:15
by lujo
A feature I would much appreciate (as I'm sure lots of others would in some form) would be the ability to draft in quest mode.
It doesn't have to necessarily be a full draft or anything, a way to enter your prize or bought booster into a booster draft with just one booster would be a great option in any case and at my game store we always saved up any boosters we won for drafts - just to draft, not necessarily to play, as a way to collect cards and lower the chance of stockpiling extras.
Also, the 100 matches limit on when you want to see more difficult decks showing up in quest is bothering me, because I'm not looking to powergame and I tend to reach decks I can't beat without powergaming too easily. I wouldn't mind being able to linger on the easier decks for a while longer.
Re: Feature Requests Thread

Posted:
30 Nov 2013, 13:07
by Pux
It would be pretty useful if it was possible to have an auto-assign blockers feature when an enemy creature with
Lure (or something similar) is attacking. Assigning a large number of tokens to block is rather time consuming.
Re: Feature Requests Thread

Posted:
30 Nov 2013, 14:30
by timmermac
lujo wrote:A feature I would much appreciate (as I'm sure lots of others would in some form) would be the ability to draft in quest mode.
It doesn't have to necessarily be a full draft or anything, a way to enter your prize or bought booster into a booster draft with just one booster would be a great option in any case and at my game store we always saved up any boosters we won for drafts - just to draft, not necessarily to play, as a way to collect cards and lower the chance of stockpiling extras.
Also, the 100 matches limit on when you want to see more difficult decks showing up in quest is bothering me, because I'm not looking to powergame and I tend to reach decks I can't beat without powergaming too easily. I wouldn't mind being able to linger on the easier decks for a while longer.
In response to the bolded bit: If you use your text editor of choice to edit quest.preferences, you can change the amount of wins to level up to pretty much any amount you want. In Windows, you can find that under <Windows user profile>/AppData/Roaming/Forge/Preferences/quest.preferences.
Re: Feature Requests Thread

Posted:
30 Nov 2013, 17:32
by lujo
timmermac wrote:lujo wrote:Also, the 100 matches limit on when you want to see more difficult decks showing up in quest is bothering me, because I'm not looking to powergame and I tend to reach decks I can't beat without powergaming too easily. I wouldn't mind being able to linger on the easier decks for a while longer.
In response to the bolded bit: If you use your text editor of choice to edit quest.preferences, you can change the amount of wins to level up to pretty much any amount you want. In Windows, you can find that under <Windows user profile>/AppData/Roaming/Forge/Preferences/quest.preferences.
Ah, ty. Because the default is set to 100 wins max.
I love forge, and, is there anyone who could tell me how difficult would "draft out your booster" feature be to implement in quest mode? Again, not necessarily to be able to play, just to be able to enter your booster into a one-booster draft instead of having it opened by default?
I miss that option from real life, since we started doing it noone in a wide community ever opened a booster on his own ever again, as far as I know...
Re: Feature Requests Thread

Posted:
01 Dec 2013, 07:23
by Xitax
Could the text in the sidebar for cards in hand/in deck/mana pool be outlined just like the text card overlay? I don't know about everybody else, but for me the contrast between text and background is often bad.
Re: Feature Requests Thread

Posted:
02 Dec 2013, 06:48
by drdev
To follow up on a conversation from a couple pages back on this thread, I'm excited to announce that support for automatic payment of mana costs is coming with the next Forge release. Below are the details from the release notes. Let me know what you think in case I should tweak anything before the release goes out.
When paying mana costs, you can now press Enter/Spacebar or click the Auto button in the Prompt to automatically pay the mana cost using available mana sources if possible.
- The Auto button will be disabled if you cannot pay the mana cost at that time, in which case Enter/Spacebar will cancel the spell/ability instead.
- Uses the same logic the AI uses to pay mana costs. This means it will try to use mana in your pool before mana sources in play, using colorless mana to pay the colorless part of the cost if any is available.
- You can still manually pay the cost by clicking mana sources in play (e.g. lands) or clicking symbols in your mana pool, which might be a good idea if you want to save specific mana sources for a later play that turn.
Re: Feature Requests Thread

Posted:
02 Dec 2013, 15:40
by friarsol
drdev wrote:To follow up on a conversation from a couple pages back on this thread, I'm excited to announce that support for automatic payment of mana costs is coming with the next Forge release. Below are the details from the release notes. Let me know what you think in case I should tweak anything before the release goes out.
When paying mana costs, you can now press Enter/Spacebar or click the Auto button in the Prompt to automatically pay the mana cost using available mana sources if possible.
- The Auto button will be disabled if you cannot pay the mana cost at that time, in which case Enter/Spacebar will cancel the spell/ability instead.
- Uses the same logic the AI uses to pay mana costs. This means it will try to use mana in your pool before mana sources in play, using colorless mana to pay the colorless part of the cost if any is available.
- You can still manually pay the cost by clicking mana sources in play (e.g. lands) or clicking symbols in your mana pool, which might be a good idea if you want to save specific mana sources for a later play that turn.
Enter/Space being "auto pay this" and "cancel this" seems confusing to me. I think I'd prefer Auto payment to be on a key that wasn't the same key I use for everything else right now.
Edit: Clarity
Re: Feature Requests Thread

Posted:
02 Dec 2013, 16:00
by kvothe
Is it possible to add a option to alternate the name of the picture's folders between set codes and full names?
Or at least a way for me to use full names in the folders easily.
Thanks
Re: Feature Requests Thread

Posted:
02 Dec 2013, 18:01
by drdev
friarsol wrote:drdev wrote:To follow up on a conversation from a couple pages back on this thread, I'm excited to announce that support for automatic payment of mana costs is coming with the next Forge release. Below are the details from the release notes. Let me know what you think in case I should tweak anything before the release goes out.
When paying mana costs, you can now press Enter/Spacebar or click the Auto button in the Prompt to automatically pay the mana cost using available mana sources if possible.
- The Auto button will be disabled if you cannot pay the mana cost at that time, in which case Enter/Spacebar will cancel the spell/ability instead.
- Uses the same logic the AI uses to pay mana costs. This means it will try to use mana in your pool before mana sources in play, using colorless mana to pay the colorless part of the cost if any is available.
- You can still manually pay the cost by clicking mana sources in play (e.g. lands) or clicking symbols in your mana pool, which might be a good idea if you want to save specific mana sources for a later play that turn.
Enter/Space being "auto pay this" and "cancel this" seems confusing to me. I think I'd prefer Auto payment to be on a key that wasn't the same key I use for everything else right now.
Edit: Clarity
To clarify, Enter/Space simply activates the button with focus in the prompt. It has always worked like this. Enter/Space will only
Cancel when Auto is disabled because you can't pay the cost, and therefore
Cancel has focus, which is exactly how it worked before when paying mana costs. It's just that now, if Auto is enabled because the cost is payable, then that button will receive focus instead and Enter/Space will activate it. Does that make sense?
Re: Feature Requests Thread

Posted:
03 Dec 2013, 13:43
by excessum
Is it possible to add an option for the human player to sideboard for an AI opponent? I am currently working around the issue by designing pre-sideboarded decks for the AI to use (ie. Mono-U Devotion sideboarded with
Gainsay if I play Esper Control) but it is getting clunky as the number of decks increase. Furthermore, the specific magic-bullets like
Ultimate Price,
Plummet and
Burning Earth are hard to include in AI decks short of designing specific anti-decks.
I am hoping to allow the human player to change the sideboard for the AI opponent to make it more competitive since it is probably too far off to design an intelligent AI that can sideboard properly.
Re: Feature Requests Thread

Posted:
05 Dec 2013, 21:11
by lujo
Adding the current version information to the bug report function would be a good idea. When you get the "copy and go to forums" option after a crash, the report should have the game version number right at the top of it.
Re: Feature Requests Thread

Posted:
07 Dec 2013, 12:50
by lazylockie
when paying colorless costs with "Add one mana of any color to your mana pool" it keeps asking which of the colors I want to use. Barring Sunburst and corner cases like
Firespout, it doesn't matter what color I'll pay for those colorless. It displays the old popup style, which doesn't accept space as default first option.
Re: Feature Requests Thread

Posted:
09 Dec 2013, 18:13
by Marek14
Is there a way to filter decks?
Example: I made a set of decks made out of all cards whose name contains a certain substring (don't ask why). I put them into a subdirectory of "constructed" folder, but I don't know how to restrict random selection of decks to only decks from that subdirectory.
Re: Feature Requests Thread

Posted:
12 Dec 2013, 11:13
by Zypsilon
I've played countless hours of quest mode and would appreciate the possibility of having access to all the cards in the shop, all the time, because that's possible in real life. Maybe as an option?