fmartel wrote:Hello all, I got a small request : to be able to manage the damage done to creatures when a bend is in action.
Right now If I got a creature that is 4/4 and my opponent block with 2 creatures, say a 3/3 and a 2/2, if the 2/2 creature comes first (I don't know if it's the casted period, or the numerical order) the system will automatically apply 2 dmg to this creature, leaving 2 for the other. But what if I would decide to eliminate the 3/3, judging it's more dangerous the the 2/2, I can't do that right now.
Assuming you're talking about banding, the game handles it correctly. The player that controls the creature with banding chooses how damage is assigned, according to the following rule:
702.21j During the combat damage step, if an attacking creature is being blocked by a creature with banding, or by both a [quality] creature with “bands with other [quality]” and another [quality] creature, the defending player (rather than the active player) chooses how the attacking creature’s damage is assigned. That player can divide that creature’s combat damage as he or she chooses among any number of creatures blocking it. This is an exception to the procedure described in rule 510.1c.