Re: Feature Requests Thread
Thanks, was worth reading. They have a really nice way of saying "we want to simplify the game so anyone can play it and we earn more money".friarsol wrote:This is the article about the rules change, so you can hear it straight from the source.
http://magic.wizards.com/en/articles/ar ... 2009-06-10
I believe the blocker order should be updated in the Combat panel. But it's possible the redraw isn't happening correctly all of the time. I'll check it next time I have a chance. In short, your 3/6 example is right, since 3 damage needs to be assigned to the first blocker (lethal damage) you just need to prevent one to that creature to save it. With a 5/6 you won't know if they assign all 5 to your blocker or "rollover" the remaining 2 to the next blocker (this makes more sense in a trample scenario).
yes, well I would say this as "we want to discourage having to think"to change the most unintuitive parts of game play such that players' first instincts were more often correct
Whoa so much changes...I think the terminology changes are fine. Some of them are not any less confusing to be honest (battlefield kinda implies combat, while "in play" did not) but not doing harm either, others actually make sense (exile instead of "removed from the game").
You can't keep mana during steps of phases? Now that's one I didn't know...strange, but can't think of any negative consequences right now.
Lack of mana burn...this actually improves some cards, but I think the impact on those that are worse is bigger. On the positive side this makes the game more AI friendly so I guess it's helping here...not in paper magic tho.
Token ownership....awww, there goes my chance to use a forbidden orchard-brand combo. What a waste. Combat damage..I already explained my opinion. Sad part is, I believe having to declare a "block order" actually increased complexity more than removing damage from the stack reduces it. And slows down the game. Whoa, they had to change Deathtouch to make it work with the new rules. Yep, increases complexity all right.
They buffed lifelink? Now that is a change I actually like. But half the cards in the game do not grant lifelink and now those are functionally different, which is also counterintuitive. (spirit link or vampiric link for example still grant a triggered ability)