Re: Feature Requests Thread
Posted: 03 Jan 2017, 15:47
One thing that has always bugged me about the GUI for Forge is how easy it is to accidentally trigger the End Turn processing. This often happens when I have a bunch of things on the stack and some of them require using the cancel option. I then accidentally use the cancel option when that triggers End Turn processing.
I have locally modified InputPassPriority to turn off this option but I think that there should be a better way. One way would be to allow the initial letters of the two actions to be used in addition to Return and Escape. This would allow users to select No without accidentally triggering End Turn processing. Another option would be to have a user option to remove the End Turn button.
I have locally modified InputPassPriority to turn off this option but I think that there should be a better way. One way would be to allow the initial letters of the two actions to be used in addition to Return and Escape. This would allow users to select No without accidentally triggering End Turn processing. Another option would be to have a user option to remove the End Turn button.