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Re: Feature Requests Thread

PostPosted: 26 Aug 2011, 04:26
by jmartus
I wish I could create decks for the ai in sealed format. Whenever I try now it limits the cards i can use for it in sealed.

Re: Feature Requests Thread

PostPosted: 26 Aug 2011, 07:13
by Sloth
Rob Cashwalker wrote:This shouldn't just display what's in the library. It should display the entire deck all together. Constant.Runtime.HumanDeck[0] should be a reference to a deck file, which was used to build the library as the game started.
There are cards that won't let you know what's exactly left in your library (like Grimoire Thief). So showing the decklist is ok - showing the content of the library is not.

Re: Feature Requests Thread

PostPosted: 26 Aug 2011, 08:23
by moomarc
Sloth wrote:
Rob Cashwalker wrote:This shouldn't just display what's in the library. It should display the entire deck all together. Constant.Runtime.HumanDeck[0] should be a reference to a deck file, which was used to build the library as the game started.
There are cards that won't let you know what's exactly left in your library (like Grimoire Thief). So showing the decklist is ok - showing the content of the library is not.
Only reason I suggested showing the library was because you can easily access the rest of your deck in the different zones, it's just the cards in the library you can't. And because you can already view your library in dev mode, I thought I'd at least mention an implementation option that required the least amount of additional coding (as far as I can tell).

Re: Feature Requests Thread

PostPosted: 26 Aug 2011, 19:12
by Rob Cashwalker
I've just added the decklist feature.

Re: Feature Requests Thread

PostPosted: 26 Aug 2011, 19:23
by Sloth
Rob Cashwalker wrote:I've just added the decklist feature.
Small issue:
The menu item is currently called "Human - View Decklist", but the following one are called "Player - View ...". It would a good idea to bring these in line.

Re: Feature Requests Thread

PostPosted: 26 Aug 2011, 22:01
by moomarc
Rob Cashwalker wrote:I've just added the decklist feature.
Thanks Rob =D>

Re: Feature Requests Thread

PostPosted: 28 Aug 2011, 15:48
by Rob Cashwalker
aaltomar wrote:It would be nice if the screen wouldn't immediatly disappear when one's life goes to zero. I'd still like to be able to see the end result, whether it was my demoralizing defeat or a majestic victory where I kept the A.I. alive just to pump up my army to the brink and then with one major attack the opponent life total would read "-89" :twisted:

Now as it stands the playarea drops out like the game had a CTD.
Feature added in r.10022/next beta.

Re: Feature Requests Thread

PostPosted: 28 Aug 2011, 21:05
by Xitax
I have a custom set of card pics made from the sets available on this site, at 400px high they are perfect for my laptop. I would like to request an option to set the bottom right card pic to native resolution, as the stretching or shrinking of the pic causes blurries. Every beta I have to futz with that pic size for a while before I get it right again. Thanks!

-Ben

Re: Feature Requests Thread

PostPosted: 28 Aug 2011, 23:08
by Braids
Rob Cashwalker wrote:
aaltomar wrote:It would be nice if the screen wouldn't immediatly disappear when one's life goes to zero. I'd still like to be able to see the end result, whether it was my demoralizing defeat or a majestic victory where I kept the A.I. alive just to pump up my army to the brink and then with one major attack the opponent life total would read "-89" :twisted:

Now as it stands the playarea drops out like the game had a CTD.
Feature added in r.10022/next beta.
nicely done. thanks again!

Re: Feature Requests Thread

PostPosted: 28 Aug 2011, 23:19
by Braids
Xitax wrote:I have a custom set of card pics made from the sets available on this site, at 400px high they are perfect for my laptop. I would like to request an option to set the bottom right card pic to native resolution, as the stretching or shrinking of the pic causes blurries. Every beta I have to futz with that pic size for a while before I get it right again. Thanks!

-Ben
i fixed this the need to futz with the pic size for every beta at rev 9842, which will be in the next beta. we no longer overwrite the user's layout file if it exists and is legible. there was another improvement in this area (for java 7) that maintains this policy.

edit: in bold type.

Re: Feature Requests Thread

PostPosted: 29 Aug 2011, 05:03
by Xitax
Aha, much appreciated to be sure!

Re: Feature Requests Thread

PostPosted: 29 Aug 2011, 14:09
by sagephoenix
Support for Commander would be fantastic! I often use Forge as a way to playtest my decks, commander support would make the program even more valuable to me.

Re: Feature Requests Thread

PostPosted: 29 Aug 2011, 18:54
by starryknight64
I love playing the Quest mode!

One request is that when I win some cards after a match, that the deck editor highlights them (or provide a filter) so that I can tell what has changed since I last looked at my deck editor.

Another option could be to add a "Date Earned" field to the table that we could sort by to see which cards we recently won.

Really, just some way to easily tell which cards I haven't seen yet without going through each card in my library is all this request is aiming for.

Thanks for the AWESOME program!!

Re: Feature Requests Thread

PostPosted: 29 Aug 2011, 19:19
by Sloth
starryknight64 wrote:I love playing the Quest mode!

One request is that when I win some cards after a match, that the deck editor highlights them (or provide a filter) so that I can tell what has changed since I last looked at my deck editor.

Another option could be to add a "Date Earned" field to the table that we could sort by to see which cards we recently won.

Really, just some way to easily tell which cards I haven't seen yet without going through each card in my library is all this request is aiming for.

Thanks for the AWESOME program!!
Thank you starryknight64.
There is already a way to get the new cards. :D
You can sort for rarity. New cards are flagged with n for new.

Re: Feature Requests Thread

PostPosted: 29 Aug 2011, 20:38
by starryknight64
Didn't know that! Thanks a ton! :)