Re: Feature Requests Thread
I wish I could create decks for the ai in sealed format. Whenever I try now it limits the cards i can use for it in sealed.
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There are cards that won't let you know what's exactly left in your library (like Grimoire Thief). So showing the decklist is ok - showing the content of the library is not.Rob Cashwalker wrote:This shouldn't just display what's in the library. It should display the entire deck all together. Constant.Runtime.HumanDeck[0] should be a reference to a deck file, which was used to build the library as the game started.
Only reason I suggested showing the library was because you can easily access the rest of your deck in the different zones, it's just the cards in the library you can't. And because you can already view your library in dev mode, I thought I'd at least mention an implementation option that required the least amount of additional coding (as far as I can tell).Sloth wrote:There are cards that won't let you know what's exactly left in your library (like Grimoire Thief). So showing the decklist is ok - showing the content of the library is not.Rob Cashwalker wrote:This shouldn't just display what's in the library. It should display the entire deck all together. Constant.Runtime.HumanDeck[0] should be a reference to a deck file, which was used to build the library as the game started.
Small issue:Rob Cashwalker wrote:I've just added the decklist feature.
Thanks RobRob Cashwalker wrote:I've just added the decklist feature.

Feature added in r.10022/next beta.aaltomar wrote:It would be nice if the screen wouldn't immediatly disappear when one's life goes to zero. I'd still like to be able to see the end result, whether it was my demoralizing defeat or a majestic victory where I kept the A.I. alive just to pump up my army to the brink and then with one major attack the opponent life total would read "-89"
Now as it stands the playarea drops out like the game had a CTD.
nicely done. thanks again!Rob Cashwalker wrote:Feature added in r.10022/next beta.aaltomar wrote:It would be nice if the screen wouldn't immediatly disappear when one's life goes to zero. I'd still like to be able to see the end result, whether it was my demoralizing defeat or a majestic victory where I kept the A.I. alive just to pump up my army to the brink and then with one major attack the opponent life total would read "-89"
Now as it stands the playarea drops out like the game had a CTD.
i fixedXitax wrote:I have a custom set of card pics made from the sets available on this site, at 400px high they are perfect for my laptop. I would like to request an option to set the bottom right card pic to native resolution, as the stretching or shrinking of the pic causes blurries. Every beta I have to futz with that pic size for a while before I get it right again. Thanks!
-Ben
Thank you starryknight64.starryknight64 wrote:I love playing the Quest mode!
One request is that when I win some cards after a match, that the deck editor highlights them (or provide a filter) so that I can tell what has changed since I last looked at my deck editor.
Another option could be to add a "Date Earned" field to the table that we could sort by to see which cards we recently won.
Really, just some way to easily tell which cards I haven't seen yet without going through each card in my library is all this request is aiming for.
Thanks for the AWESOME program!!