@timmermac:
that was just an example. And I created such kind of deck after ... 31 losses and 34 wins. Let me become clearer. After I lost 31 on purpose to get new cards (choosing standart everytime), I finally got a deck with Gaint Growth, Glistering Elf,
Dark Favor,
Vampire's Bite,
Rancor,
Giant Growth and
Vines of Vastwood. I admit playing it only on normal, but still, it IS possible to create such rusher decks. I needed maybe about 10 minutes to get a deck like that. And I didn't take the Standart (Type 2) Starting Pool because I personally think its bugged [I had some problems using it - random crashes were I couldn't resume the quest mode anymore], so, it can be done maybe even faster.
Another (boring deck) was a lategame deck. 2 Mox, one
Felidar Sovereign,
Entomb, one discard a card from your hand card (if I get the
Felidar Sovereign on my starting hand) and several revive cards. I usually just needed 9 cards for that deck and won round 2 or 3 (ok, it was Fantasy and I started with 50 Life, but anyway). So, don't tell me it would be impossible - I know for sure that it isn't.
I will give you another example. I have such an rusher deck (not perfect, but good enough) and an artifact deck.
The rusher decks normally takes me 8 minutes to complete completely. The artifact deck needs about 15-20 minutes to finish
one game. It's quite fun. Especially because I found the
Tolarian Academy,
Memnarch and
Filigree Sages. In combination with cards like
Mirrorworks,
Lux Cannon,
Master Transmuter,
Platinum Angel,
Prototype Portal,
Scourglass,
Venser's Journal,
Darksteel Forge, card-draw cards and so on. In total, I need a lot of time to develope, but if I survive Round ten, I normally win. *
But I get less bounty, because I may win through an alternative win condition, but it doesn't give me as much as the infect rush deck would give me. And I need a lot more time to complete.
But in the end I have (unbuffed) ~4 or more 125/125
Darksteel Juggernaut, I have a 50/50 creature with protection from everything but black + infect. I could show you a picture, where my enemy has 101 poison counters and -91 Life - and that was an early version of that deck. I bet I could get around 500 poison counters

But that's in vain, in the moment. The rush deck, which ends with ~11 posion counters at round 3 or 4 does give me more bounty...
* that deck was created in hard, yet I have stats of 236 wins and 133 losses

EDIT: Another thing: In quest mode, can you save the summon pet/plant for each deck individually? Because I have forgotten to change it many times, now
