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Re: Feature Requests Thread

PostPosted: 02 Nov 2011, 04:47
by timmermac
It's been implemented for quite some time. Hover over the card that grants the ability and the revealed card is displayed in the text card description.

Re: Feature Requests Thread

PostPosted: 02 Nov 2011, 05:39
by moomarc
timmermac wrote:It's been implemented for quite some time. Hover over the card that grants the ability and the revealed card is displayed in the text card description.
That only reveals the name of the revealed card which unfortunately doesn't help much if you're not familiar with it.

Re: Feature Requests Thread

PostPosted: 03 Nov 2011, 15:20
by timmermac
If I don't know the card, I'll open up an internet window and pull up Gatherer.

Re: Feature Requests Thread

PostPosted: 03 Nov 2011, 19:26
by sagephoenix
timmermac wrote:If I don't know the card, I'll open up an internet window and pull up Gatherer.
I suppose it's not a necessary feature so it doesn't need to be implemented immediately. Would it would make things faster (like not having to load gatherer) which would allow more gameplay.

Re: Feature Requests Thread

PostPosted: 11 Nov 2011, 23:27
by sagephoenix
I realize this has been requested before, but I STRONGLY suggest continued work on Commander support for Forge. I know it's being worked on and I really am excited for it's release.

Re: Feature Requests Thread

PostPosted: 12 Nov 2011, 02:36
by WompWomp
Don't know how much of a pain this would be to implement, but some mechanic for trading a card in quest mode for the same card from another set would be swell. For some reason it drives me mad when I have four Dark Rituals in four separate piles because they're all from different sets. I like having different art pop up in the deck, and I really like that a card's set is tracked now, but it makes it even harder to sort and deal with your card collection in quest mode which, even without this issue, can become rather beastly. Alternatively a check-box that stacks or un-stacks cards from different sets would work, which is how MTGO deals with it.

Re: Feature Requests Thread

PostPosted: 12 Nov 2011, 08:37
by Accountancy
With the deck generator, someone seems to have removed the original mode, does anyone know about this?

Re: Feature Requests Thread

PostPosted: 13 Nov 2011, 14:44
by lazylockie
WompWomp wrote:Don't know how much of a pain this would be to implement, but some mechanic for trading a card in quest mode for the same card from another set would be swell. For some reason it drives me mad when I have four Dark Rituals in four separate piles because they're all from different sets. I like having different art pop up in the deck, and I really like that a card's set is tracked now, but it makes it even harder to sort and deal with your card collection in quest mode which, even without this issue, can become rather beastly. Alternatively a check-box that stacks or un-stacks cards from different sets would work, which is how MTGO deals with it.
I support this.

Anyway, is there any plans on re-implementing the "Stack size" and "Stack offset"? The offset currently is too small especially when attacking/blocking with tokens.

Re: Feature Requests Thread

PostPosted: 13 Nov 2011, 14:49
by Nordos
lazylockie wrote:
WompWomp wrote:Don't know how much of a pain this would be to implement, but some mechanic for trading a card in quest mode for the same card from another set would be swell. For some reason it drives me mad when I have four Dark Rituals in four separate piles because they're all from different sets. I like having different art pop up in the deck, and I really like that a card's set is tracked now, but it makes it even harder to sort and deal with your card collection in quest mode which, even without this issue, can become rather beastly. Alternatively a check-box that stacks or un-stacks cards from different sets would work, which is how MTGO deals with it.
I support this.

Anyway, is there any plans on re-implementing the "Stack size" and "Stack offset"? The offset currently is too small especially when attacking/blocking with tokens.
I, too, would like to see such kind of feature. It just helps alot when building decks in quest mode, and when not having set pictures, it is simple annoying :D

Re: Feature Requests Thread

PostPosted: 14 Nov 2011, 12:59
by Accountancy
As of at least a few days the deck generator only gives you the option to make the newer decks, can we get the (original) mode back please?

Re: Feature Requests Thread

PostPosted: 14 Nov 2011, 17:21
by timmermac
Accountancy wrote:As of at least a few days the deck generator only gives you the option to make the newer decks, can we get the (original) mode back please?
Already fixed. See http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=5758

Re: Feature Requests Thread

PostPosted: 14 Nov 2011, 18:32
by jendave
I added them back to the menu as well, but there is a bug with the 5 color deck generator. It complains of 61 cards instead of 60.

Re: Feature Requests Thread

PostPosted: 15 Nov 2011, 10:53
by moomarc
Is there any chance that we could add something like Targeted$ True to GainsControl AF? Basically it would act as a conditional check to see if the NewController has Shroud and would make Dormant Gomazoa trigger (its the only card - besides an Archenemy scheme - that is triggered by a player being targeted). There's 11 cards that could be scripted then (we have 2 already but they have this bit hardcoded it seems).

I've tried
Code: Select all
A:AB$ GainControl | Cost$ Sac<1/Creature> | Defined$ Self | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | NewController$ Opponent | SpellDescription$ Target opponent gains control of CARDNAME.
but basically it seems that the ValidTgts overwrites the Defined card because the stack description has "gains control of ." instead of "gains control of Jinxed Idol."

Re: Feature Requests Thread

PostPosted: 15 Nov 2011, 11:13
by Sloth
moomarc wrote:Is there any chance that we could add something like Targeted$ True to GainsControl AF? Basically it would act as a conditional check to see if the NewController has Shroud and would make Dormant Gomazoa trigger (its the only card - besides an Archenemy scheme - that is triggered by a player being targeted). There's 11 cards that could be scripted then (we have 2 already but they have this bit hardcoded it seems).

I've tried
Code: Select all
A:AB$ GainControl | Cost$ Sac<1/Creature> | Defined$ Self | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | NewController$ Opponent | SpellDescription$ Target opponent gains control of CARDNAME.
but basically it seems that the ValidTgts overwrites the Defined card because the stack description has "gains control of ." instead of "gains control of Jinxed Idol."
No problem. I'm working on it.

EDIT: Done! I've tried to match the syntax to your example (Difference: NewController will always be the targeted player and the NewController parameter should be omitted).

Re: Feature Requests Thread

PostPosted: 15 Nov 2011, 15:45
by moomarc
Sloth wrote:
moomarc wrote:Is there any chance that we could add something like Targeted$ True to GainsControl AF? Basically it would act as a conditional check to see if the NewController has Shroud and would make Dormant Gomazoa trigger (its the only card - besides an Archenemy scheme - that is triggered by a player being targeted). There's 11 cards that could be scripted then (we have 2 already but they have this bit hardcoded it seems).

I've tried
Code: Select all
A:AB$ GainControl | Cost$ Sac<1/Creature> | Defined$ Self | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | NewController$ Opponent | SpellDescription$ Target opponent gains control of CARDNAME.
but basically it seems that the ValidTgts overwrites the Defined card because the stack description has "gains control of ." instead of "gains control of Jinxed Idol."
No problem. I'm working on it.

EDIT: Done! I've tried to match the syntax to your example (Difference: NewController will always be the targeted player and the NewController parameter should be omitted).
@ Sloth: Okay... I've done Jinxed Ring and Jinxed Choker for now (in addition to the Jinxed Idol you added). On further testing everything works perfectly for the human player but it doesn't seem to for the AI opponent. He never tries to activate any of their change owner abilities even though I've added IsCurse$ True. Its easiest to see at the end of the opponent's turn with Jinxed Choker on it's side, the EOT trigger (which forces it to target an opponent) goes on the stack with Targeting (Error), so I'm not sure if it can't select me as target opponent for some reason or if it's something else. The only ability it uses is the remove counter ability of the choker (which is good seeing as it's stuck on his side) but this takes preference over any other spell. Is there any AILogic I can add?

Jinxed Ring | Open
Name:Jinxed Ring
ManaCost:2
Types:Artifact
Text:no text
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Permanent.nonToken+YouOwn | Execute$ TrigDamage | TriggerZones$ Battlefield | IsCurse$ True | TriggerDescription$ Whenever a nontoken permanent is put into your graveyard from the battlefield, CARDNAME deals 1 damage to you.
SVar:TrigDamage:DB$ DealDamage | Defined$ You | NumDmg$ 1
A:AB$ GainControl | Cost$ Sac<1/Creature> | Defined$ Self | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | SpellDescription$ Target opponent gains control of CARDNAME. (This effect lasts indefinitely.)
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/jinxed_ring.jpg
End

Jinxed Idol | Open
Name:Jinxed Idol
ManaCost:2
Types:Artifact
Text:no text
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 2 damage to you.
SVar:TrigDamage:DB$ DealDamage | Defined$ You | NumDmg$ 2
A:AB$ GainControl | Cost$ Sac<1/Creature> | Defined$ Self | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | IsCurse$ True | SpellDescription$ Target opponent gains control of CARDNAME.
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/jinxed_idol.jpg
SetInfo:M11|Rare|http://magiccards.info/scans/en/m11/208.jpg
SetInfo:TMP|Rare|http://magiccards.info/scans/en/tp/283.jpg
Oracle:At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.\nSacrifice a creature: Target opponent gains control of Jinxed Idol.
End

Jinxed Choker | Open
Name:Jinxed Choker
ManaCost:3
Types:Artifact
Text:no text
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ ChangeControl | TriggerDescription$ At the beginning of your end step, target opponent gains control of CARDNAME and puts a charge counter on it.
SVar:ChangeControl:AB$GainControl | Cost$ 0 | Defined$ Self | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | IsCurse$ True | SubAbility$ PutCounter | SpellDescription$ Target opponent gains control of CARDNAME.
SVar:PutCounter:DB$PutCounter | Cost$ 3 | CounterType$ CHARGE | CounterNum$ 1
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals damage to you equal to the number of charge counters on it.
SVar:TrigDamage:DB$ DealDamage | Defined$ You | NumDmg$ X
SVar:X:Count$CardCounters.CHARGE
A:AB$ PutCounter | Cost$ 3 | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on CARDNAME.
A:AB$ RemoveCounter | Cost$ 3 | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Remove a charge counter from CARDNAME.
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/jinxed_choker.jpg
End