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Re: Separate Content from Application

PostPosted: 19 Nov 2011, 22:43
by sagephoenix
Hellfish wrote:
sagephoenix wrote:
Tranberry wrote:I would suggest a new folder structure that aims to separate user content (deck-files, card images, maybe preferences) from application/developer files (jar-files, py-files etc)

I believe it would make it easier to keep settings and decks without the need to make backups while testing new daily-snapshots. And it might also solv the card-images problem where users accidently delete and/or download a whole new set of images.
Speaking of which, I've been wondering for a while, how do the snapshots even work and where do I find them?
http://cardforge.org/releases/snapshots/forge/forge/
Then what?

http://i42.tinypic.com/359ixl2.jpg

Re: Feature Requests Thread

PostPosted: 19 Nov 2011, 23:02
by timmermac
Click on the newest one with .tar.bz2 at the end. If you're on a Mac, it should have osx.tar.bz2 at the end. The newest are towards the bottom of the list.

Re: Feature Requests Thread

PostPosted: 25 Nov 2011, 20:01
by squee1968
I don't know if this has been requested before, or something similar is planned in doublestrike's new UI, but as of the latest beta (1.18), there is a new ability to always accept optional effects by right clicking while it's on the stack. My suggestion is to make it so that the right click acts like an enter command so one can go through the phases (or enter on pop-up windows, etc.) a lot quicker. You could maybe replace the optional effects with maybe a single left click directly on the ability on the stack to always say "no" to the optional effect and a double left click to say "yes". Or maybe some sort of pop-up with a check-box.
A second request is to make the mana pool more functional. What I mean is that I would like to have the ability to click on a single symbol to pay costs. For example, if i have 2 white mana and 4 green mana in my pool, if i play a spell, say worship for example, the computer will take both white and 2 green, but I would rather it take only 1 white. I'm sure there are workarounds for this, and i know there are pop-ups that ask which mana to pay at certain times, but imho they aren't enough. There are times when I can't add only 1 of a color (white in the example) at a time, like when I use wooded bastion, for example.
Perhaps if the mana pool was in a fixed position (like next to your life total), there could be just a colored circle with the number of mana of that color inside, and the computer would always make you pay colored mana first, one symbol at a time, then whatever was left could be paid with colored mana or colorless.
Anyhoo, think about it, and thank you for a wonderful program.

Re: Feature Requests Thread

PostPosted: 01 Dec 2011, 02:46
by sagephoenix
Can anyone guess how far off in the future multiple AI players (Free for All) would be?

Re: Feature Requests Thread

PostPosted: 04 Dec 2011, 00:07
by PsiOptics
I am not sure if it's been posted but it would be cool to see the picture of the card as its being played on the stack.

Even if you can't show the stack with overlapping pictures like MTGO, showing the last card picture played on the stack would be really nice.

It would be a nice compliment to the text play by play dialog and I would probably not skip as much and miss a play every now and than due to my impatience =)

Something seems to make it a bit more special by seeing Wrath of God as a picture on the stack for example.

Re: Feature Requests Thread

PostPosted: 04 Dec 2011, 04:47
by timmermac
You can see that if you hover over entries on the stack with your mouse.

Re: Feature Requests Thread

PostPosted: 04 Dec 2011, 05:10
by slapshot5
sagephoenix wrote:Can anyone guess how far off in the future multiple AI players (Free for All) would be?
My best guess would be "not in the next 12 months". And that's only a guess. If one of the developers gets *really* motivated, it could happen at any time.

-slapshot5

Re: Feature Requests Thread

PostPosted: 04 Dec 2011, 10:48
by Accountancy
Because of the size of my screen, when using the Quest mode deck editor, I can't see the bottom of the window and it isn't possible to maximize or resize, can someone change to code to allow some way to fix this?

Re: Feature Requests Thread

PostPosted: 04 Dec 2011, 13:48
by slapshot5
Accountancy wrote:Because of the size of my screen, when using the Quest mode deck editor, I can't see the bottom of the window and it isn't possible to maximize or resize, can someone change to code to allow some way to fix this?
That should be a bug, not a feature request. Can you post this with a screenshot in the Current Known Bugs List topic?

-slapshot5

Re: Feature Requests Thread

PostPosted: 04 Dec 2011, 15:25
by Chris H.
Accountancy wrote:Because of the size of my screen, when using the Quest mode deck editor, I can't see the bottom of the window and it isn't possible to maximize or resize, can someone change to code to allow some way to fix this?
`
What is the resolution for your monitor?

Re: Feature Requests Thread

PostPosted: 04 Dec 2011, 19:11
by Nordos
for me it happens with 1366 x 768 on a laptop.

Re: Feature Requests Thread

PostPosted: 05 Dec 2011, 02:42
by timmermac
timmermac wrote:Is it possible to increase the randomization on which boosters are available in the Card Shop in quest mode? I'm finding that I can expect to see certain packs most times, and I'd kind of like the others to appear a bit more often. So far it seems like M10, M11, M12, Innistrad, Worldwake, Alara block and the 2nd Mirrodin block appear much more frequently than the others.
I'm going to renew my request here. At least give the user the option to determine how frequently certain boosters appear in the card shop. I'd prefer an even distribution.

Re: Feature Requests Thread

PostPosted: 05 Dec 2011, 03:09
by friarsol
timmermac wrote:
timmermac wrote:Is it possible to increase the randomization on which boosters are available in the Card Shop in quest mode? I'm finding that I can expect to see certain packs most times, and I'd kind of like the others to appear a bit more often. So far it seems like M10, M11, M12, Innistrad, Worldwake, Alara block and the 2nd Mirrodin block appear much more frequently than the others.
I'm going to renew my request here. At least give the user the option to determine how frequently certain boosters appear in the card shop. I'd prefer an even distribution.
The way the boosters are setup now was intentional. While I understand you wanting something different, there's not really as much focus in this area from the dev team here right now. Maybe when all these UI changes are done with the booster distribution can be looked at and improved.

Re: Feature Requests Thread

PostPosted: 06 Dec 2011, 07:27
by Accountancy
Chris H. wrote:
Accountancy wrote:Because of the size of my screen, when using the Quest mode deck editor, I can't see the bottom of the window and it isn't possible to maximize or resize, can someone change to code to allow some way to fix this?
`
What is the resolution for your monitor?
Just as Nordos said, it's 1366X768.
I didn't post this in bugs as the window works fine, it just has no function to resize whereas most forge windows do, it's unfortunate that my screen is so short as I can't move the window up, stupid wide-arse-screen.

Re: Feature Requests Thread

PostPosted: 06 Dec 2011, 07:29
by Accountancy
On a different subject, would it be possible to make a draft option within forge itself so that I can do drafts with boosters from different sets? I'd love to do an Odyssey Onslaught Future Sight draft and it's a bit annoying to have to make a custom draft if I wanna use different boosters.