Re: Feature Requests Thread
Posted: 10 Oct 2009, 16:44
If you start X costs now, make sure to make space for "X payable only with one/two colors" (Atalaya, Samite Master, Consume Spirit, Crimson Hellkite, Crypt Rats, Drain Life, Soul Burn) and special X in the kicker of Emblazoned Golemzerker2000 wrote:Yes, this is something I purposely open to development, and I think I even put a restriction system in there somewhere for exactly that purpose. As for ice cauldron, I think it's simpler to just follow the rules( String noted = ""; Ability_Tap...Noted+=<mana spent>; Copy Input_PayManaCost mechanic of spending all mana you can - add rest to mana pool). Anyways, first we want X costs up and running (possibly copy Input_PayManaCost and make its setNext the actual Input_PayManaCost, its OK() have the stopSetNext,and its selectCard call Input_PayManaCostUtil.tapCardforX, which would add the cmc of manaAbility.mana() to ability.X). Ignore all "technobabble" you can't understand .