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Re: Feature Requests Thread

PostPosted: 30 Apr 2012, 02:58
by PlanetBuster
Two requests that may have already been suggested but might improve the game experience:
1) Have an option in the card shop to hide different types of boosters, or ideally disable them in the game altogether. I'd like the ability to have boosters and starters (or tournament decks, as they are now called. Someone's showing his age) without fat packs or precons.

2) When getting your bonus booster after a game, it would be kind of cool to have the option of three or so random block boosters. I think one of a random set might be too specific, but if the options for a Lorwyn, Onslaught, or Tempest block booster were there I'd definitely consider it. Perhaps they can also include cards from whatever core set was in standard when said sets were?

I also second the idea of a singleton mode, but understand that the community would have to contribute new decks for the opponents. I think it would also be kind of cool to include a Commander/Commander zone in said Singleton (but otherwise not be a game of Commander) but understand how much of an undertaking that would be.

I hope that these suggestions aren't too much to ask, and as I feel should be said more often, thank you so much for putting out a program that has eaten more 10 minute chunks of nothingness in my life than anything else. This is truly an amazing product you have, and I am glad you give us the opportunity to chime in on what we think might make it better.

Re: Feature Requests Thread

PostPosted: 30 Apr 2012, 03:10
by friarsol
PlanetBuster wrote:Two requests that may have already been suggested but might improve the game experience:
1) Have an option in the card shop to hide different types of boosters, or ideally disable them in the game altogether. I'd like the ability to have boosters and starters (or tournament decks, as they are now called. Someone's showing his age) without fat packs or precons.

2) When getting your bonus booster after a game, it would be kind of cool to have the option of three or so random block boosters. I think one of a random set might be too specific, but if the options for a Lorwyn, Onslaught, or Tempest block booster were there I'd definitely consider it. Perhaps they can also include cards from whatever core set was in standard when said sets were?

I also second the idea of a singleton mode, but understand that the community would have to contribute new decks for the opponents. I think it would also be kind of cool to include a Commander/Commander zone in said Singleton (but otherwise not be a game of Commander) but understand how much of an undertaking that would be.
Starters/Tournament Packs don't exist anymore, so you are definitely showing your age ;)

We already have a Command zone, just noone has stepped up to actually code out the additional work for commander. I'm sure it'll happen at some point before Banding, but who knows when that might be. http://cardforge.org/bugz/view.php?id=82

There are plenty of good ideas floating around the Feature Request thread, but only a handful of us that actually code for Forge, most of us with full-time jobs and not able to add everything we like.

Re: Feature Requests Thread

PostPosted: 30 Apr 2012, 08:25
by Doublestrike
timmermac wrote:
Milod wrote:can there be an sort of outlines around the cards or symbol on cards for soulbound so i can see with who is soulbounded
*ahem* Oh, moomarc? Your graphic services have been requested. Perhaps a new button icon overlay for the affected card images? <grin>
Actually this falls under the umbrella of the battlefield re-work with things like a better stack, better attack/defend/enchant targeting, etc. On the list.

Re: Feature Requests Thread

PostPosted: 01 May 2012, 06:04
by moomarc
Doublestrike wrote:
timmermac wrote:
Milod wrote:can there be an sort of outlines around the cards or symbol on cards for soulbound so i can see with who is soulbounded
*ahem* Oh, moomarc? Your graphic services have been requested. Perhaps a new button icon overlay for the affected card images? <grin>
Actually this falls under the umbrella of the battlefield re-work with things like a better stack, better attack/defend/enchant targeting, etc. On the list.
I'd also pictured this as more of a battlefield tweak (although had considered icons if other options didn't work; the drawback being that you can't tell who is paired with who, just that they are paired). At the lowest level I think that they should at least bemoved next to each other on the battlefield.

Re: Feature Requests Thread

PostPosted: 02 May 2012, 04:16
by alanek2002
Is there any chance of making a "stack land" feature for humans? It is a sad day when on the third round, you mulligan down to 0 due to no land.

Re: Feature Requests Thread

PostPosted: 03 May 2012, 19:39
by Symphonic
It would be nice to have a "Reset to defaults"-Button at the "Quest-preferences", just the same one as the one at the "Preferences" :)

Re: Feature Requests Thread

PostPosted: 03 May 2012, 20:53
by AndyTron
I'm not sure if it's been requested before, but I'd really love to see the vanguard cards/avatars implemented.

Re: Feature Requests Thread

PostPosted: 04 May 2012, 04:10
by moomarc
AndyTron wrote:I'm not sure if it's been requested before, but I'd really love to see the vanguard cards/avatars implemented.
Been on the request list for a long time. New game modes like Vanguard just tend to take a long time to implement because someone has to find the time to do a lot of work implementing a first revision. Commander, Planechase and Gauntlet modes are all on the list already and someone will do them eventually.

Re: Feature Requests Thread

PostPosted: 04 May 2012, 09:44
by gos
moomarc wrote:Planechase
When someone gets around to implementing Planechase, I'd like to request that they keep in mind The Eternities Map variant as a possible feature.

Re: Feature Requests Thread

PostPosted: 04 May 2012, 14:51
by moomarc
gos wrote:
moomarc wrote:Planechase
When someone gets around to implementing Planechase, I'd like to request that they keep in mind The Eternities Map variant as a possible feature.
I'd never heard of that variant but it looks awesome! I wish I could code up something like that, but I just have to wait with everyone else I guess.

Re: Feature Requests Thread

PostPosted: 04 May 2012, 19:36
by sagephoenix
Can we do anything with this? Like a shift click to add the remaining combat damage to the clicked card/player?

Re: Feature Requests Thread

PostPosted: 05 May 2012, 00:14
by Ship-Su
Has Mishra's workshop been added?

I had forge about a year ago, and it was not in the list. I'm back now and I'm downloading the update...I hope its there!

Re: Feature Requests Thread

PostPosted: 05 May 2012, 04:08
by friarsol
Ship-Su wrote:Has Mishra's workshop been added?

I had forge about a year ago, and it was not in the list. I'm back now and I'm downloading the update...I hope its there!
Nope, we don't support Mana restrictions yet.

Re: Feature Requests Thread

PostPosted: 22 May 2012, 09:21
by Bundy
Sometimes my Mycoloth puts 30 token into play, and each of those tokens triggers one or more effects, resulting in a stack of sometimes over 150 items i have to answer with yes or no.
Would it possible to add a 'yes to all' and 'no to all' button. This way the stack can resolve the repeated event itself without me pushing the yes or no button.

Re: Feature Requests Thread

PostPosted: 22 May 2012, 11:05
by Sloth
Bundy wrote:Sometimes my Mycoloth puts 30 token into play, and each of those tokens triggers one or more effects, resulting in a stack of sometimes over 150 items i have to answer with yes or no.
Would it possible to add a 'yes to all' and 'no to all' button. This way the stack can resolve the repeated event itself without me pushing the yes or no button.
Try to right-click on the stack message. A menu should pop up that allows you to do that.