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Re: Feature Requests Thread

Posted:
17 Jul 2012, 21:13
by Milod
Milod wrote:i know its not the right place to post this but here i go
is there a way to make skip the stack for exalted ability i find it anoying to constandly click click for the exalted ability maybe u can make like skip until all exalted modifers are counted right bevore combat players can make choice to activate something and if they dont all modifers for exalted are counted automaticly is this good idea?
Milod, this sounds more like a Feature Request to me. I'd describe it as "Pass Priority until Stack is Empty"
--Sol,
Rules Lawyerfriarsol wrote:Milod wrote:i know its not the right place to post this but here i go
is there a way to make skip the stack for exalted ability i find it anoying to constandly click click for the exalted ability maybe u can make like skip until all exalted modifers are counted right bevore combat players can make choice to activate something and if they dont all modifers for exalted are counted automaticly is this good idea?
Milod, this sounds more like a Feature Request to me. I'd describe it as "Pass Priority until Stack is Empty"
Re: Feature Requests Thread

Posted:
28 Jul 2012, 11:40
by moomarc
With the customizable layouts available now I keep wanting to move my hand dock to a side panel; so I'd love it if we could enable/disable an option to stack cards in hand in the same way as cards on the battlefield (preferably with it's own stack size limit.
Re: Feature Requests Thread

Posted:
01 Aug 2012, 19:34
by mcrawford620
So I had this game...
Krenko, Mob Boss against one of the Medium Sliver decks. I had 140 Goblin tokens on the board before I could finally win as the Sliver deck was gaining life fast. (I avoided using Krenko on the last turn to generate 140 more.)
Attacking was tedious to say the least Would there be a way to select multiple attackers at once? Drag a box around them to highlight? Or right-click to say attack with the whole stack of 5?
Re: Feature Requests Thread

Posted:
03 Aug 2012, 11:17
by ZzzzSleep
mcrawford620 wrote:So I had this game...
Krenko, Mob Boss against one of the Medium Sliver decks. I had 140 Goblin tokens on the board before I could finally win as the Sliver deck was gaining life fast. (I avoided using Krenko on the last turn to generate 140 more.)
Attacking was tedious to say the least Would there be a way to select multiple attackers at once? Drag a box around them to highlight? Or right-click to say attack with the whole stack of 5?
My vote would go for an "Alpha Strike" button, that would select every creature available to attack. You could then remove specific creatures by right clicking on them, as you can do now.
Re: Feature Requests Thread

Posted:
03 Aug 2012, 16:59
by mcrawford620
ZzzzSleep wrote:My vote would go for an "Alpha Strike" button, that would select every creature available to attack. You could then remove specific creatures by right clicking on them, as you can do now.
That's a better idea and probably easier to implement.
Re: Feature Requests Thread

Posted:
11 Aug 2012, 03:54
by Milod
some miracle cards like entreat the angels dont have the enter button as confirm i always have to move my mouse to ok to apply the efect
Re: Feature Requests Thread

Posted:
15 Aug 2012, 20:44
by correioalternativo
Button [OK for all] in "Choose which spell or ability to put on the stack next" and Prompt.
Button or shortcut [Attack with all creatures].
Re: Feature Requests Thread

Posted:
19 Aug 2012, 08:53
by jmartus
I think a 2 vs 2 would be fun format to have in forge were you and 3 other computers, and or Archenemy.
Re: Feature Requests Thread

Posted:
20 Aug 2012, 21:38
by Milod
jmartus wrote:I think a 2 vs 2 would be fun format to have in forge were you and 3 other computers, and or Archenemy.
agreed would be funny ;]
Re: Feature Requests Thread

Posted:
31 Aug 2012, 21:39
by Nordos
An option for not saving custom changes to the battlefield/menus/deckeditor. Sometimes I change them by accident, or because I have to do it temporally, and it would have been easier if it wouldn't be saved.
for questmode: Maybe some additional boni for dealing an extra amount of damage/... Since you already get more cards with more wins, and an additional bonus if you kill the enemy as fast as possible, there should IMO be a reward for doing something time-comsuming like building up a heavy army,...
Re: Feature Requests Thread

Posted:
17 Sep 2012, 12:29
by serrasmurf
Hi devs,
I'd like to repeat a request i made earlier, maybe it is an option now:
When you start a new quest, all of your cards are unique, because the random card distribution is done at once.
I'd prefer to have the card distribution per booster, making it possible to have more copies of a card.
- It gives some focus. You can start with 2 copies of a rare card, which enables you to build and evolve a proper deck around them (currently i have to buy around 8 fat packs to find a second copy of a rare and be able to play a certain unique archetype)
- It creates more variance in possible starting card pools
KR,
Re: Feature Requests Thread

Posted:
17 Sep 2012, 12:35
by serrasmurf
another request: love to have the possibility to play best of 5
my winning streak is dear to me, and that often leads to building consistent control decks.
combo and ramp decks for instance can sometimes fail, in best of 3 that means losing a match out of nowhere, best of 5 could remedy that and also create more epic matches...
Re: Feature Requests Thread

Posted:
17 Sep 2012, 14:32
by friarsol
serrasmurf wrote:When you start a new quest, all of your cards are unique, because the random card distribution is done at once.
I'd prefer to have the card distribution per booster, making it possible to have more copies of a card.
Unfortunately, there isn't really an idea of "per booster" as it comes to quest mode. The way quest is setup is that for each rarity you get roughly the same amount of each color, and less artifacts and multicolor. There isn't any idea of "boosters" at all.
Re: Feature Requests Thread

Posted:
17 Sep 2012, 20:35
by Emfatic
When you're presented with the dialogue to choose which ability should go on the stack next, I'd like the focus to automatically default to the Auto button so that just pressing Enter will choose Auto.
Typically I use the Enter key to continue each phase. By setting the focus to the Auto button, I would not have to stop at that phase to use my mouse to click on the Auto button, or tab over to the Auto button. Thanks.
Re: Feature Requests Thread

Posted:
18 Sep 2012, 13:13
by serrasmurf
friarsol wrote:serrasmurf wrote:When you start a new quest, all of your cards are unique, because the random card distribution is done at once.
I'd prefer to have the card distribution per booster, making it possible to have more copies of a card.
Unfortunately, there isn't really an idea of "per booster" as it comes to quest mode. The way quest is setup is that for each rarity you get roughly the same amount of each color, and less artifacts and multicolor. There isn't any idea of "boosters" at all.
ah, that explains, thnx!
my personal preference then would be to only have a set number of rares/ uncommons/ commons.
within those then random selection for every card: with setting at 15 rares, Forge randomly selects 15 times out of the total rare card pool, so you can get multiple copies of one card and more cards in a certain colour, hence more variance and focus in your starting pools (a bit paradoxal maybe

)