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Re: Feature Requests Thread

PostPosted: 16 Oct 2012, 15:09
by krevett
Hi there long time without playing ^^ anyway a small request!
I'd like to be able to edit sideboards in the deck editor (even if they are not used in game I like the idea of building 75 cards decks) I know that I can edit them manually with notepad but that would be so sweet to have this feature in the editor!

Re: Feature Requests Thread

PostPosted: 22 Oct 2012, 04:21
by ttdic
I feel the mouse is very hard to select the multiple cards on the field.(So difficult to see the overlay cards together.)

Re: Feature Requests Thread

PostPosted: 27 Oct 2012, 08:52
by saturnine
Could the log panel be the inverse of what it is now? I'd like to have it fixed so that it's always at the top so you can easily look up what was played and so on.

Re: Feature Requests Thread

PostPosted: 28 Oct 2012, 18:34
by Foreroes
Hi everyone,

I've been thinking about some ideas to make more room on the interface while playing and I've come up with two ideas.

What about being able to zoom cards images instead of having the card image on a lateral panel? so you place the cursor on an image and switch a button if you need to see this card (kind of dotp for instance). It allows to get some extra space.
Another idea could be reorder the way turn steps are placed: instead of a line you only need to show what step you are in; I mean it only shows upkeep, when you pass it shows main1, then precombat, combat etc... then perhaps you can place number of cards, exile zone, etc around the avatars.

Re: Feature Requests Thread

PostPosted: 28 Oct 2012, 18:45
by friarsol
Foreroes wrote:Another idea could be reorder the way turn steps are placed: instead of a line you only need to show what step you are in; I mean it only shows upkeep, when you pass it shows main1, then precombat, combat etc... then perhaps you can place number of cards, exile zone, etc around the avatars.
I don't think removing the phase order is a good idea. This is the only place that you can activate/deactivate auto-skipping phases.

Re: Feature Requests Thread

PostPosted: 28 Oct 2012, 20:26
by Foreroes
I don't think removing the phase order is a good idea. This is the only place that you can activate/deactivate auto-skipping phases.
Umm sorry perhaps I'm not understanding well or I'm not explaining it clearly. I didn't mean to eleminate the order but the way phases are shown, my idea was showing them one by one, if auto-skipping is activated some of them (depending on the cirscumtances) aren't shown so it skips (as an example) from main1 to main2 directly. Anyway I've never used auto-skipping so I'm not sure if my thinking is right.

Re: Feature Requests Thread

PostPosted: 29 Oct 2012, 01:06
by jmartus
Commander magic would be fun

Re: Feature Requests Thread

PostPosted: 05 Nov 2012, 19:54
by Army of Allah
Hello there,
Im using Forge for a while now and here are some Ideas for improvement
1) delete/rename old decks from the deck editor
2) subfolders for the constructed decks
5) Pressing enter for the auto assignment in combat, stack order, etc.
6) reverse the order of the stack, so you don't have to scrool to see the last action
7) live-search in deck editor
thanks for the great work so far!

Re: Feature Requests Thread

PostPosted: 09 Nov 2012, 06:39
by Spatzi
How about showing the name of the pre-con theme deck you are playing and playing against. When I select two random theme decks, I never know what it is I'm playing with and it would be great if that info actually showed up on screen.

...i now realize it shows up on the initial selection menu, but maybe it could be displayed on the game screen as well.

Re: Feature Requests Thread

PostPosted: 16 Nov 2012, 21:41
by saturnine
Could we have a separate set of tokens for M13 tokens, please? There's about 10 of them, and I've only noticed AVR and RTR-specific tokens so far.

Re: Feature Requests Thread

PostPosted: 17 Nov 2012, 00:24
by Xitax
Someone just needs to go through the token-makers and edit all the card text files. Anybody could do it, if they're motivated enough.

Re: Feature Requests Thread

PostPosted: 17 Nov 2012, 01:08
by Draconas
I was thinking it might be useful to have a secondary quest mode in which a player could import a list of their actual collection, update it as they acquired new cards, and build decks using this collection. this way a player could build and test decks knowing that they already have the cards to build it for actual play, without having to manually sort through all of their cards every time they want to build a deck.

Re: Feature Requests Thread

PostPosted: 17 Nov 2012, 01:09
by goldaryn
I made this request in the wrong area :/

Please can the player (at least) have a 15 card sideboard in quest matches? I can see that AI boarding might be a pain, but implementing player sideboard shouldn't be a massive task, and it'll make an amazing difference, it will really breathe some new life into quest mode.

Re: Feature Requests Thread

PostPosted: 17 Nov 2012, 02:54
by friarsol
Draconas wrote:I was thinking it might be useful to have a secondary quest mode in which a player could import a list of their actual collection, update it as they acquired new cards, and build decks using this collection. this way a player could build and test decks knowing that they already have the cards to build it for actual play, without having to manually sort through all of their cards every time they want to build a deck.
Why not just play Gauntlet Mode with a Constructed deck? It seems more suited to what you are looking to do.

Re: Feature Requests Thread

PostPosted: 17 Nov 2012, 04:53
by Fallen
Not sure if its been mentioned before and/or I'm missing something obvious, but I'd like to request a way to delete a constructed deck (like the draft and sealed modes)from inside forge instead of manually going to the folder and deleting it there.

Also like a way to rename a deck instead of saving it as a new deck in the deck editor each time.