friarsol wrote:Any new game modes in Quest will come at some point. They have just barely been finished, so we want some time to iron them out before implementing them there. They probably will only appear as Special Challenges.
That's good news!
It is also great to be able to planeswalk to Shandalar now.
With all this new functionality it becomes much clearer how the Forge quest could end up. I was wondering if you developers have a vision for Quest to guide all the great development (I’m manager, not a programmer as you can tell by this

).
My vision for Quest:
BECOME THE ALL-FORMAT ALL-PLANE MAGIC MASTER!
To become that, the following adventures must be completed:
• Planeswalk to all magic planes. Planes define deck building restrictions (cards that can be used) features (can you play for ante and with pets) and AI opponent decks. Every plane has 3 types of things to do: ordinary opponents, challenges & tournaments. You complete a Plane adventure when you:
-> win 10 regular matches
-> complete the local challenges : special opponents & 1 or more of the following tournament types
- sealed
- draft
- pauper
- free for all (archenemy/vanguard, etc)
- commander
- constructed
• There is also a main plane (Dominion?) with more (total) card availability and major adventures. There you should complete:
-> Win 100 regular matches
-> complete the challenges
-> win 3 draft Cubes
-> win 3 standard tournaments, you can pick any historical standard environment (unlocks after you've completed the corresponding planes)
-> win a Modern tournament
-> win a Legacy tournament
Some of the last major adventures in the main plane could be done at once in a world championship setting where you can play against Kai Buddha & Luis Scotch Vargo
When this basic framework is in place you still have all these modules that are easy to develop further. And all the magic planes can be enriched with opponents, challenges, flavour, etc. and be build one by one to spread the work (as you started with shandalar).
I guess it will be a truckload of work to tie all Forge current functionality together to enable this (play a draft within a quest..). But most functionality and ideas are already there. Here 2 issues I haven't seen posted by others that pop up with me now:
• Are AI decks also programmed on a deck level or only on card level? If only the latter then it will be relatively easy to import historical netdecklists into quest and create 1000+ opponent AI decks (e.g. for all historical standard tournaments). A filter for decks containing cards the AI can’t play properly would of course be necessary
• It should be a bit easier to get 2 or 3 copies of a certain important rare. It is tough now to develop your deck properly without going over the top with ante etc. An elegant way would be a bazaar item you can buy once in a while that enables you to buy an extra copy of a rare you already have
Thnx for all the great Dev work!
KR