Obvious missing draft archetypes for AI

I can't seem to find the tread for this, but this might be informative for us regular humans. I'm also not sure what format to post it in, and I've enabled the "upload draft" box, but there's some stuff I run into (particularly in the older formats) which is worth adding to the drafting patterns.
For example - mono-white is damn near broken in Dark draft, except the AI seems to let it slip because it doesn't understand banding. The white Dark archetype which kills everything is:
XX Pikemen (as many as you can find)
XX Holy Light (as many as you can find)
XX Morale (as many as you can find)
2-3 Squire (don't laugh, they're there to take aggro off pikemen and let you survive most things if you cas morale or holy light in combat. This card makes perfect sense in context, name, casting cost, everything. Unbelievable.)
And you pick up Angry Mob, Witch Hunter, Knights of Thorn and Preacher if you see one. For sideboard Tivadar's Crusade and Miracle Worker.
Always attack with bands of pikemen + squire/whatever, use Holy Light and Morale in combat (holy light also kills random weenies, and if you use two it's pretty much mass removal), and you can beat anything. You can also draft it every time as the AI doesn't value the key components. The added problem is that you get to draft the strongest deck while the AI's fight among themselves (if it works that way).
For example - mono-white is damn near broken in Dark draft, except the AI seems to let it slip because it doesn't understand banding. The white Dark archetype which kills everything is:
XX Pikemen (as many as you can find)
XX Holy Light (as many as you can find)
XX Morale (as many as you can find)
2-3 Squire (don't laugh, they're there to take aggro off pikemen and let you survive most things if you cas morale or holy light in combat. This card makes perfect sense in context, name, casting cost, everything. Unbelievable.)
And you pick up Angry Mob, Witch Hunter, Knights of Thorn and Preacher if you see one. For sideboard Tivadar's Crusade and Miracle Worker.
Always attack with bands of pikemen + squire/whatever, use Holy Light and Morale in combat (holy light also kills random weenies, and if you use two it's pretty much mass removal), and you can beat anything. You can also draft it every time as the AI doesn't value the key components. The added problem is that you get to draft the strongest deck while the AI's fight among themselves (if it works that way).