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Re: Forge Beta: 09-12-2014 ver 1.5.26

PostPosted: 30 Sep 2014, 03:22
by friarsol
Vecc wrote:Moreover, does anyone know when the selling price limit goes away in this version? I just reached 50 wins and it's still there, so I'm wondering if it's limited by something else now?
It looks like It's actually the 51st win that lifts the price limit. Not the 50th.

public int getSellPriceLimit() {
return this.qc.getAchievements().getWin() <= 50 ? 1000 : Integer.MAX_VALUE;
}

Re: Forge Beta: 09-12-2014 ver 1.5.26

PostPosted: 30 Sep 2014, 03:24
by Vecc
I JUST figured that out and was coming here to edit my previous post, haha. Guess I could've been a little more patient. Thanks anyway for the answer, sol.

Re: Forge Beta: 09-12-2014 ver 1.5.26

PostPosted: 30 Sep 2014, 05:16
by RichardHawk
I used a Serpent's Gift on Goblin Arsonist before it died in combat, but the dying ping did not have the deathtouch property. I believe this is an incorrect simulation according to this rule:

702.2e If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had deathtouch.

Re: Forge Beta: 09-12-2014 ver 1.5.26

PostPosted: 30 Sep 2014, 10:53
by Jak
I think Eater of Days does not work like intended. AI plays it and I have only 2 turns instead of 3. So he skips only 1 and not 2 turns. :(

Re: Forge Beta: 09-12-2014 ver 1.5.26

PostPosted: 30 Sep 2014, 16:19
by kixleart
i don't know if this is the right thread for this, but how do i use the awards images that where released today?

Re: Forge Beta: 09-12-2014 ver 1.5.26

PostPosted: 30 Sep 2014, 16:50
by Fizanko
The achievement thread is this one :
viewtopic.php?f=52&t=15310

you need a recent snapshot (or wait until the 1.5.28 beta release)

To see the new images instead of the default ones for the achievment, you'll need to place them in your forge cache directory , there :
drdev wrote:They'll need to be placed in ~\Forge\Cache\pics\achievements to be recognized by the application.
(the

Re: Forge Beta: 09-12-2014 ver 1.5.26

PostPosted: 30 Sep 2014, 17:01
by kixleart
where is the cache directory? because i've looked where i have the program files for forge, and i'm not seeing a cache directory.

Re: Forge Beta: 09-12-2014 ver 1.5.26

PostPosted: 30 Sep 2014, 17:15
by Fizanko
By default (you can change this by editing the forge.profile.properties file)

it should be
C:\Users\<yourusername>\AppData\Local\Forge\Cache\
or
C:\Users\<yourusername>\Application Data\Roaming\Forge\Cache\
or
C:\Documents and Settings\<yourusername>\Application Data\Forge\Cache\

depending on which version of window you're using
If you're on Mac, no real idea , something like
<your home directory>/Library/Application Support/Forge/Cache
according to the Forge properties files

Re: Forge Beta: 09-12-2014 ver 1.5.26

PostPosted: 30 Sep 2014, 17:41
by kixleart
oh, ok, thank you

Re: Forge Beta: 09-12-2014 ver 1.5.26

PostPosted: 30 Sep 2014, 19:15
by thedude190
Hey, I don't know if this is the right place to notify you of this but efreet weaponmaster (the 3URW common morph that flips to give +3/+0) is missing first strike. Everything else about the card works fine but currently it is just a 4/3 without first strike. I hope I put this in the right place, just wanted to let you guys know!

Re: Forge Beta: 09-12-2014 ver 1.5.26

PostPosted: 30 Sep 2014, 19:49
by thedude190
Also Narset doesn't let you cast the cards she exiles for free, it just lets you cast the exiled cards by paying mana. Edit: She also lets you cast instants and sorceries as many times as you want.

Re: Forge Beta: 09-12-2014 ver 1.5.26

PostPosted: 01 Oct 2014, 06:19
by jmlima
Has anything significant been done to the match AI?

Its playing bizarrely poorly. If playing naya zoo it went through 2 games without putting a single creature on the board whilst keeping 5 cards in hand and open land. If playing jund, again cards in hand but did not play a single discard, playing UR delver, not a single counter-spell was played, even when playing burn which used to do well its now keeping cards in hand until run-over... and all I'm playing against it is a mono-g stompy deck...

It's playing oyfs when they are only 1/2's and then blocking against a 3/3, it does not seem to make any deck changes between games.

Either I suddenly became aware of how it has always been, or it is suddenly way worst...

Re: Forge Beta: 09-12-2014 ver 1.5.26

PostPosted: 01 Oct 2014, 16:19
by Vecc
Drain Life apparently doesn't deal any damage to creatures. I haven't tested against players yet, but I'll update here when I do.

Re: Forge Beta: 09-12-2014 ver 1.5.26

PostPosted: 01 Oct 2014, 21:41
by gecktrix
convoke does not seem to be working. it does not allow you to tap for mana that matches the color of the creature. it will only allowed to tap for colorless mana.

Screeching Bat is not working correctly. When transformed to Stalking Vampire the upkeep trigger is reversed where if you pay 2BB it will transform back to Screeching Bat

Re: Forge Beta: 09-12-2014 ver 1.5.26

PostPosted: 01 Oct 2014, 22:56
by friarsol
gecktrix wrote:Screeching Bat is not working correctly. When transformed to Stalking Vampire the upkeep trigger is reversed where if you pay 2BB it will transform back to Screeching Bat
"At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire." Isn't that what it should do?