Forge Beta: 09-12-2014 ver 1.5.26
Forge Beta: 09-12-2014 ver 1.5.26
14049 cards in total.
Release Notes
- Improved Commander support -
There will no longer be a black rectangle for "Commander effect" in the command zone.
The details previously available by hovering over that rectangle will now appear when hovering over the commander itself.
The dialog for the commander replacement effect will now display the commander's name.
- Momir Basic variant type -
Momir Basic is now available as its own variant option on the Constructed screen.
For this format. each player will automatically be given a deck with 12 of each basic land and the Momir Vig avatar.
- Choose value for X mana costs -
Now, when playing spells/abilities with X in its mana cost, you will now be prompted for a value for X prior to mana payment, ensuring the final mana cost is calculated properly from cost adjustment effects and allowing using the "Auto" button to pay the entire cost.
This also applies to spells with Replicate and Multikicker to allow picking the Replicate or Multikicker amount prior to paying the final mana cost.
- Auto-targeting support -
When playing spells and abilities with the text "target opponent", if you only have one opponent, you will no longer be asked to choose the opponent to target.
When triggered abilities have only one valid target, that target will now be auto-selected.
- AI improvements -
Some artificial intelligence improvements were made in this version of Forge.
The AI will now always attack with creatures that it has temporarily gained control of until end of turn in order not to miss the opportunity and thus waste the gain control spell.
The AI will no longer bounce guild lands back to hand right after playing them, which sometimes caused the AI to lock itself on land drops completely.
The AI will now try to predict if it wants to cast a spell in Main 2 and reserve some mana for it instead of aggressively pumping creatures with all available mana.
The AI will now also consider pumping a creature if it can predict that this creature will deal more damage to the opponent with its increased power, which should eliminate the senseless attacks with 0/1 creatures that do not get pumped even when they do not get blocked.
The AI will no longer waste equipment on cards that are useless (e.g. are tapped and do not normally untap, or can't attack or block anymore, etc.).
The AI can now optionally move equipment from one creature to another. For this purpose, a new AI profile variable was added: MOVE_EQUIPMENT_TO_BETTER_CREATURES. It defines whether the AI will always move equipment to better creatures if it has mana ('always'), will only move if the currently equipped creature becomes useless as defined above or because the AI loses control of the creature ('from_useless_only'), or will never move equipment around ('never'). The "Default" profile is set to only move the equipment to other creatures if the currently equipped creatures become useless for the AI, while the "Reckless" AI profile always moves equipment to better creatures when given a chance to (if it has mana and if it doesn't need to reserve mana for a future spell in Main 2).
- New Commander 2014 and Khans of Tarkir cards -
We have added a branch to our SVN for the new cards that are currently being scripted. These cards are not yet available in this build of forge. Please be patient and they will soon become available.
New Commander 2014 branch Cards
New Khans of Tarkir branch Cards
Known Issues
Contributors to This Release
Agetian
DrDev
elcnesh
excessum
Gos
Kapoue
KrazyTheFox
Sloth
Sol
Swordshine
Chris H
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
The links to the various archives:
14049 cards in total.
Release Notes
- Improved Commander support -
There will no longer be a black rectangle for "Commander effect" in the command zone.
The details previously available by hovering over that rectangle will now appear when hovering over the commander itself.
The dialog for the commander replacement effect will now display the commander's name.
- Momir Basic variant type -
Momir Basic is now available as its own variant option on the Constructed screen.
For this format. each player will automatically be given a deck with 12 of each basic land and the Momir Vig avatar.
- Choose value for X mana costs -
Now, when playing spells/abilities with X in its mana cost, you will now be prompted for a value for X prior to mana payment, ensuring the final mana cost is calculated properly from cost adjustment effects and allowing using the "Auto" button to pay the entire cost.
This also applies to spells with Replicate and Multikicker to allow picking the Replicate or Multikicker amount prior to paying the final mana cost.
- Auto-targeting support -
When playing spells and abilities with the text "target opponent", if you only have one opponent, you will no longer be asked to choose the opponent to target.
When triggered abilities have only one valid target, that target will now be auto-selected.
- AI improvements -
Some artificial intelligence improvements were made in this version of Forge.
The AI will now always attack with creatures that it has temporarily gained control of until end of turn in order not to miss the opportunity and thus waste the gain control spell.
The AI will no longer bounce guild lands back to hand right after playing them, which sometimes caused the AI to lock itself on land drops completely.
The AI will now try to predict if it wants to cast a spell in Main 2 and reserve some mana for it instead of aggressively pumping creatures with all available mana.
The AI will now also consider pumping a creature if it can predict that this creature will deal more damage to the opponent with its increased power, which should eliminate the senseless attacks with 0/1 creatures that do not get pumped even when they do not get blocked.
The AI will no longer waste equipment on cards that are useless (e.g. are tapped and do not normally untap, or can't attack or block anymore, etc.).
The AI can now optionally move equipment from one creature to another. For this purpose, a new AI profile variable was added: MOVE_EQUIPMENT_TO_BETTER_CREATURES. It defines whether the AI will always move equipment to better creatures if it has mana ('always'), will only move if the currently equipped creature becomes useless as defined above or because the AI loses control of the creature ('from_useless_only'), or will never move equipment around ('never'). The "Default" profile is set to only move the equipment to other creatures if the currently equipped creatures become useless for the AI, while the "Reckless" AI profile always moves equipment to better creatures when given a chance to (if it has mana and if it doesn't need to reserve mana for a future spell in Main 2).
- New Commander 2014 and Khans of Tarkir cards -
We have added a branch to our SVN for the new cards that are currently being scripted. These cards are not yet available in this build of forge. Please be patient and they will soon become available.
New Commander 2014 branch Cards
- Commander 2014 branch Cards list | Open
New Khans of Tarkir branch Cards
- Khans of Tarkir branch Cards list | Open
Known Issues
- Issues list | Open
Contributors to This Release
Agetian
DrDev
elcnesh
excessum
Gos
Kapoue
KrazyTheFox
Sloth
Sol
Swordshine
Chris H
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
The links to the various archives:
The Forge 09/12/2014 Windows and Linux archive (requires java 7):
Forge 09/12/2014 BETA packaged as a Mac OS application (requires java 7 and Mavericks OS X):

